Frequently Asked Questions
If we are successful in our $100k fundraising goal, Pixel Press will be available for iOS no later than December 2013 and for Android in June 2014. If we reach the $125k stretch goal, Pixel Press will be available on both platforms by December 2013.Last updated:
Pricing for Pixel Press will be established at a later date, however it will likely consist of a combination of $0.00-$1.99 for a lite version focused on playing limited levels, the full app which will be no more than $9.99, and in-app purchases for upgrades.
Not all upgrades will be built around a paid model, users will also be able to earn participation points to unlock features, and some new features will be rolled out as part of regular releases.
The base Kickstarter package that includes the game is $10. This also includes our special "Backer" badge that displays on your account and the opportunity to get an extra download by simply sharing it with friends. See package for more details.Last updated:
Are you one of the few that are not particularly interested in drawing? That's ok, we think you'll change you mind but we get the hesitation.
Drawing will not be an "in-app" capability, however, one of our backers has suggested that drawing could be done on a computer, by opening the spreadsheet in Illustrator or Photoshop, drawing the design, and then uploading that file to the app. This is something we could probably easily support, or worst case you print it, and then take the picture of that.Last updated:
Yes, we can give you any combination of Android & iOS you prefer. These details will be sorted out after the campaign is complete.Last updated:
If you are a backer and share Pixel Press on Facebook or Twitter, you'll get an extra copy when the game is released, all you need to do is post a message to our Facebook wall (http://fb.com/pixelpressgame) or tweet with #pixelpress.
A few people have asked how we are going to validate this. Once the campaign is over, when you are providing us with your contact information, we'll also collect your social account handles and just check to see if you posted during the campaign.Last updated:
We're actively working to best answer this question, here are the details we have to date.
iOS: iPhone 4+, iPod Touch 4th Gen.+, iPad 2+, iPad Mini. The primary reason for limiting to newer devices is the camera capture quality, which is important for making Pixel Press work.
Android: This is a more complex question. We don't want to rush to answering this question until we've worked with Pixel Press on more devices.
With that said, here is the current status update from our development team:
Android device support will be broken into 2 categories:
1) Playing Levels. Our aim will be to support every screen resolution and Android 1.6+.
2) Level Creation. Given the need for a decent camera and also decent processing power on the device, we cannot yet say what devices we can support until we are further into development. Again though, we will aim to provide the broadest support possible including older OS versions and lower screen resolutions whenever possible. In building Pixel Press for Android, we want the barrier to entry to be minimal so that hopefully everyone can start using Pixel Press.
We have a full range of devices for testing - over 15 different android devices which gives us a very nice cross spectrum for testing and that's what allowed our other apps to work on literally everything. We'll take a lot of time to streamline, optimize, and adapt.
More details will be listed here as we work with more devices.Last updated:
Download the game to your device will be no different than downloading any app from your app store, and there will be no additional fees beyond your contribution on Kickstarter.
To make this happen, We'll work directly with Apple and Google (Android) to identify the best way to get you your game - many successful Kickstarter projects before us have paved the way on how to distribute apps to their backers and we'll be following in their footsteps.Last updated:
Yes! Pixel Press is so much more than just creating video game levels. Whether you are creating levels or not, every level that is created by users can be uploaded to the community for you to play, rate, share and compete. You’ll be able to follow other level designers and browse top rated levels.Last updated:
Pixel Press will always focus on great gameplay - we want to build the best possible platformer for mobile devices, and continually improve it based on your feedback. As we build Pixel Press, we’ll be getting input from our backers to make the Pixel Press platformer experience world-class.Last updated:
Challenges we've run into include handling light-colored pencil marks and how those marks are photographed across a wide range of mobile devices. However, the most difficult challenge is accounting for a wide range of ages (kids to adults) who may have trouble staying in the lines. It's no simple task - but it's something we need to get right.Last updated:
We hope so, if you are interested in seeing Pixel Press on these platforms please support us on Steam Greenlight at http://steamcommunity.com/sharedfiles/filedetails/?id=148818112Last updated:
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