Cryamonday #14: Trying Not To Spoil Too Much!
Hey Cryatists! It’s time for this month’s mandatory update! Let’s see if we can keep it relatively short and sweet and, as the title states, not spoil too much.... Read more
Cryamonday #13: Fashion Design Contest!
Happy Cryamonday, everyone! We have a special extra update for this month featuring a contest about fashion! Artists, fashion buffs, and character designers would probably like to pay keen attention... Read more
Cryamonday #12: Let's Talk About AI, Baby
Good day, Cryatists! Rob here with an informational update on Cryamore's AI system!
The AI in the early playtests and demo didn't fully emulate what we were planning to do... Read more
Cryatuesday #2: Going Back To A Moderate Update Schedule
Yo' Cryatists! Rob here with a small update:
As I'm suresome may have noticed, we missed last week’s update because the team is getting in the process of jumping... Read more
Cryamonday #11: Shifting Gears?
Happy Cryamonday, everyone!
There's some new concept art again for this update but we'd like to start things off by talking about something that the team has been deciding on.... Read more
Cryamonday #10: More Development Tools
Happy Cryamonday folks! We have another look under the hood today and it'll feature something that Brandon's been working on which we've mentioned a few updates back. We'll hand it... Read more
Cryamonday #9: The Population Grows Even More!
Happy Cryamonday again, folks!
As stated last week, we're introducing a few more NPCs you'll encounter in the game and this time, they won't be friendlies!
Some of you may... Read more
Cryamonday #8: The Population Grows
Happy Cryamonday, Cryatists! We're going to be introducing some more of the NPCs you'll encounter through the game today with introductions and design details provided by one of our concept... Read more
Cryamonday #7: A Quick Update
Perhaps this update should be called Cryatuesday but either way, Happy Cryamonday, Cryatists! Most of development from the past week has involved under the hood progress.
UNDER THE HOOD: CODING... Read more
Cryamonday #6: Gameplay Refinements! And Stuff!
Happy Cryamonday, Cryatists! Let's talk about a lil' gameplay iteration tonight. It's a bit text'y:
We're still gunning it! But last week, we decided to take a breather from game... Read more
Cryamonday #5: More Minor Developments
Hey, Cryatists! It’s us again.
The past week had the team busy with ironing out a number of things, hence the missing update last Cryamonday. (Oops!) Here’s a look at... Read more
Cryamonday #4: Revamping Environments
Very short Cryamonday update today, but we just wanted to show you that the environments are going through some fantastic kinds of metamorphosis:
It's pretty obvious to... Read more
Cryamonday #3: Feedback, NPCs and More Developments!
Heya Cryatists! Alan here with tonight's Cryamonday update!
ENVIRONMENTS & MONSTERS
During the past week, Rob and Fred have been optimizing the workflow for environment cleanup and are well on... Read more
Cryamonday #2: Insects. (No, not THOSE Insects.)
Hi Cryatists! My name is Aivi, and I write the background music for Esmy’s adventures on Noka Island. Our team is hard at workcoding the latest build of the... Read more
Cryamonday #1: More on NPCs, Environments, and Inside Development Stuff(?)
Hey Cryatists-in-training! Time for another small update on progress:
More On NPCs
As we stated in last week’s update, NPCs are finally beginning to populate Noka Island. We can shed... Read more
Cryamore: New Leaf
Greetings once more, Cryatists-to-be!
We'd like to first off apologize for the incredibly long silence on the update-front. It has really been way too long... It all started off as... Read more
What Is Cryamore Up To These Days?
Hello, fellow future Cryatists! Been worried about Cryamore? Have you been sweating as profusely as our 3 lovable siblings above? Well, don't be!We have a new pretty lengthy... Read more
Another Development Update!
Greetings to all you would-be cryatists out there! It is time for yet another progress report on how Cryamore is coming along.
DUNGEONS AND STUFF
It’s been tricky to find... Read more
New Year For You All, Same Kinda Day For Us!
WOOOO! It is 2014!!! We wish that everyone had a hyper-safe holiday season these past few weeks! We don't have a lot to share on today's update, but we'll... Read more
Cryamore World Design, Part 1
As many of you may have seen from the recent update, progress involving hammering out the entirety of Noka Island along with its various interiors have been underway.
So what... Read more
Voice Actors - Site and Store - Esmy Figure - World Map and Locations
Hey, fellow Cryatists! It's time for a new update!
First off, we feel that you guys are really anxious about this game! We wanted to let you know that we... Read more
General Dev Update - Refining Combat - First Look at Bliss' Prototype - New Music!
It's been a couple of months since the last update, so we want to say a few things to get you caught up on things!
Development has slowed... Read more
Bliss Sculpt - Ghilcrest Teasing - Surveys!
Hey, fellow Cryatists! Here’s an update! Nothing too extravagant on this one!
High Resolution Ver. Here!
Bliss is complete! She’s off to the printer for production along with... Read more
Esmyrelda Maximus Sculpt and New Info
Hey, everyone! Time for another update on some goodies-related stuff:
High Resolution Ver. Here
Esmy's 3D sculpt for her Bishoujo'esque statue is practically finished for the most part,... Read more
Video Update! (Revamped Thought Bubble, Drop Attraction, Clock, In-Game Menu, etc.)
It's been another few weeks since the last update, and we have a lot of information to share on this one today! So let's begin!
Today's Video Update... Read more
Video Updates! (Drops, Combat Refinement, Underwater Mechanics, etc.)
Sorry we've been so silent lately! We've been tinkering away at refining a lot of code and adding some more stuff in! Since GDC, that's what we've been... Read more
Let's Introduce C-Wars! A Rogue-like RTS, Guest Starring a Certain Cryatist...
Hey everyone! Today's a big day for another independent developer, our friends over at Onipunks Studio!
They've just launched their Kickstarter for C-Wars, a cyberpunkish, rogue-like RTS, giving... Read more
Windows Executable of Cryamore Prototype Demo
This is an extended fix for any Windows user experiencing the content error bug on the web player posted an hour ago:
Cryamore Prototype Demo - Windows Executable
Just click... Read more
Cryamore Prototype Demo!
It's that time! Here's the 1-Month-developed public GDC demo that we scuttled together! You can play it online here in your browser right here:
For Linux users, you... Read more
So, GDC has come and gone, and Cryamore did pretty awesome! It was pretty cool having people come up to us and shout things like "Oh wow, it's Cryamore!! I... Read more
PayPal Ending Soon - Forums - GDC - New Gameplay Footage
Hey everyone! It's been quite some time since our last huge update, and a lot has happened since then! First, let's begin with the essentials:
5 More Days For PayPal... Read more
PAYPAL! - Final Public Webplayer Build Update
Today's Update, folks! Here's the scoop on PayPal:
PayPal support will be open for approximately 2 weeks! This period is the last chance to get in on the special stuff... Read more
Cryamore 403% Funded! Now The Real Fun Begins!
We ended Cryamore's Kickstarter campaign with a whopping $242,309 worth of support at nearly 6,000 backers.
There are so many words we can come up with to show how we... Read more
Hey! We're setting things up, but you can check our celebration stream here!
We'll be answering questions, goofing around, explaining/showing the game, playing music and requests, and just having a... Read more
Refresh on Pledges! - Adding On - Explanation of Digital Copies
Hey everyone AND All new backers!! Welcome aboard, it's going to be a nice ride! Here's the update for the day! We have less than 30 hours to go. So... Read more
3 Days Left!!!
We’re winding down on the campaign, but that’s not all we have planned. We’ll be hosting a Final Countdown Stream on Munday! You’ll get to ask the team questions,... Read more
More on Mobs (Monsters) - Mob AI: Stealth - Stat System - Other Small Updates
Today's Update! Welcome all new backers! More gameplay things, which is what you guys are here for, right? Right.
More & More Mobs
Cryamore is going to have quitethe... Read more
More Gameplay Explanations: Main HUD, In-Game Clock, Weather, Status Effects
Welcome all new backers! Okay, now we're going to get back to the gameplay-specific updates now that most of the reward stuff is out of the way of explaining (for... Read more
Update on Figures! - Still Grinding On The Demo!
Heya! 9 DAYS LEFT!! Very light update today!
So it turns out that our figures are going to be even bigger and better. We originally had set to... Read more
Mid-Boss Theme! - Updated Build Port - Concept Artists!
Hello all new backers! Before we begin, just taking the time again to thank each and everyone of you guys for believing in us on this venture. We solemnly... Read more
2 New Interviews - Porting Combat Test - Forum - Exclusive Content - Shoutouts - Music Update Tomorrow
Welcome ALL new backers! Here is today's light update:
Two New Interviews
We had two interviews with Kickstarter Conversations and ARPGamer (the latter who are also holding a Kickstarter for their... Read more
Linux Support Dropped Down To Next Stretch Goal - Move To Unity & Test Builds - Peek at Using Summons
Welcome all new backers! Here we are again with another healthy update:
Linux Support Dropped Down Lower on Stretch Goal Tier
We've been doing some re-thinking over here as far... Read more
FINAL Stretch Pledge Reward Introduced
As we zero in on the half way mark (17 days left!!!), we added the final stretch reward that we have planned for this campaign. This pledge involves more NPCs,... Read more
Updated Ghilcrest - AI Testing & Smooth Wall Collision - Podcast Interview
Welcome all new backers! Here's today's update!
We have drastically changed Ghilcrest's layout for the game. Though we were huge fans of the scale of the first one,... Read more
Artbook Info! - Still Setting Up Framework - Help Get Word Out!
Today's update! And welcome new backers!
Art Book Info!
We haven't yet provided a deeper explanation of what the limited edition hardcover art book will entail:
The Kickstarter-Only-Hardcover Art Book... Read more
All Weapons Unlocked - Peek at Cryabilities & Few Other Key Features
Welcome, new backers!!! Wow, we hit all of our main content stretch goals! Now all that is left is the four big ones! You people are fantastic!We'll be... Read more
2 New Stretch Goals! - PS3/XB360/WiiU/Linux Support - Pending Move To Unity
Hi, new backers! Welcome to the adventure! It's been one week since our launch, an incredible week full of so much support, and we have 3 more to go! We've... Read more
Here Comes a New Programmer (Or Two) - 'Console' Us - Controller/Gamepad Support
Today's update! And welcome all new backers! :D
A Few Good Men
We announce that Ryan Koons, a former Insomniac (of Ratchet and Clankfame) programmer and solo game... Read more
Roadmap Summary - Changelog - We Are Doing iOS if we hit $150K - Further Stretch Goals
Heya, lovely Crya-Researchers! Here's today's update:
We're now working on our first playable build. We'll be giving you the scoop as we progress. These are some of the... Read more
Constructing Ghilcrest and Environments
As we are on the verge of getting the extra locations implemented in the game (you guys are awesome!!!!) and starting back working on our first alpha build,... Read more
Voice Acting Confirmed! - DRM-Freedom? - PayPal Soon - Alphas/Betas
You guys are on a roll!!! Full voice acting is enabled for the game, so you guys are really chalking this up to be a one-of-a-kind Indie experience...!... Read more
100% - New Reward & Let's Play Stretch-Up!
100% within 3 DAYS. Seriously, the team here is truly astonished at the support all of you have given us, and so fast. Clearly, this is the result of... Read more
Gamepad/Linux/iOS Support & Pledge Limit Increases
Hey everyone, we updated the FAQ on Gamepad, iOS, and Linux support.
We're aiming for the game to be as close as possible to the 16-bit/32-bit console experience,... Read more
Welcome to Cryamore!
Wow, we just hit the 12-hour mark since launch and we are ALREADY 31% towards our goal. You guys are awesome. Really, you all are encouraging us even greaterto... Read more