Funded! This project was successfully funded on February 26, 2013.

Update #1

Welcome to Cryamore!

5 comments

Wow, we just hit the 12-hour mark since launch and we are ALREADY 31% towards our goal. You guys are awesome. Really, you all are encouraging us even greater to make this game happen. THANK YOU. Without you guys, we would not even be able to make the idea of something on this level happen. We will not let you down in our efforts, we promise that.

Now! To our first update!! 

WELCOME TO CRYAMORE!

So it seems everyone who has backed so far became acquainted with our friends Esmy, Braxton, and Bliss. Now that they can get back to what they're doing (and us being pooped after that Kickstarter presentation), we can get back to working on the game. We're also happy that people have been complimenting us on the presentation. We poured a ridiculous amount of blood, sweat, and tears producing it in under a short frame of time, and to see the heartfelt response really encourages us to push for that same level of quality in the game. We appreciate it so much.

Let's get down to the nitty-gritty:

Gameplay Footage

The most recent recording we have of gameplay footage is here:

This is a rather old video, as we had to pause development for a bit in order to work on the KS presentation. But you can get more of an idea of where things are taking shape. We'll be having an updated (and more professional, lol) video soon that goes a bit more in-depth with things involving combat mechanics, the internal clock, game progression, so on and so forth. So stay tuned for that. 

If you can't tell by now, we're pushing for a modern indie experience that is on the same level of AAA titles of games from the SNES/PSX eras, so this is not gonna be a small-time project. We're pushing for a legitimate experience. With that said, be sure to expect a TON of updates coming in from us involving almost every aspect of the game. Watching something expand into a bigger thing is such a neat thing to see, from personal experience.

Music

For those who are really diggin' the soundtrack: Look out for more music coming your way during the Kickstarter campaign. :)

Sprites

So we're serious when we say we're getting back to work. Koki has started on setting up some of the main animations, and we're going to start building our NPC/monster asset library soon as well:

Kinuko's ready for jumping back into the fray, so expect a lot of updates involving animations here! Here are some roughs from before we launched the Kickstarter:

Figure Mix-Up

Currently, the Bliss figure pledge offer states that the game doesn't come with her, but that is an error we can't correct in writing. So, no worries! The Bliss Figure will come with a free copy of the game as well! :D

Development Streams

We will also be having Live Development Streams throughout the course of the game's production, from art to testing, to even music and sound design. We feel being behind closed doors all the time and then hitting people with an update every blue moon is such a drag. We want to involve you guys as much as we can. :) We work hard. And we want you to see us working hard to give you a good game. 

Well, let's end the update here. Don't wanna spill ALL the beans just yet. :) 

Again, thanks everyone for the speedy support, its rather overwhelming! We humbly ask that you guys continue to share Cryamore with your friends, and let's make this game happen!

-NostalgiCO Crew

Comments

    1. Missing_small

      Creator WingMcCallister on January 26, 2013

      This afternoon, I modeled the growth of funds as 60000(1-e^-0.81x) which would get extremely close to the base goal after 8 days. The rate has now exceeded that by 3.5 hours. :P The physicist in me is happy to see this development. Good luck! I'm excited to see how this turns out. :)

    2. Fb_profile_picture.small

      Creator Garreth Cheffirs on January 26, 2013

      This is gonna be an amazing ride, thanks for including us!

    3. Hanpan.small

      Creator Ben on January 26, 2013

      I'm glad to have helped, I wish you the best of luck guys(and gals)!

    4. Gtlogo_strife.small

      Creator GalaxyTrail / Strife on January 26, 2013

      Frequent updates are something I can attest to as being an excellent idea. If you just be casual and talk to your backers about progress as if you were making posts on a forum, then it goes a long way towards making a good impression and possibly attracting even more backers.

      Keep it up!

    5. Missing_small

      Creator cursedseishi on January 26, 2013

      Oh dear god, suspending spinning de-armed Esmy with phasing hair action!

      And its cool to hear you guys will be planning on doing live streams. Strong dev interaction and updates always help to give a kickstarter a good push.

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