Hey Cryatists! It’s time for this month’s mandatory update! Let’s see if we can keep it relatively short and sweet and, as the title states, not spoil too much. We're a few minutes late, but we'll still count it as Monday. Our sleeping patterns are all messed up. Bear with us.
Let’s talk a little about Ghilcrest again, shall we?
Last week, we posted the 99% finished state of the main town, Ghilcrest on our dev blog, Facebook, and Twitter accounts. (There are a few things to add here, like a fence around the cliff so no person ends up falling to their doom, and other objects of a similar nature.) At a certain point in the game, the town will look like what you see above, but at the start of the game, some of the buildings will be in a broken down state due to a cryamore-related accident that went wrong a few months before the game’s direct storyline begins:
In addition, other things in the town may need repair as a sidequest. You’ll have to find out what exactly when you play.
We’ve also been working on finishing up the interiors. Again, we don’t want to spoil too much, but we can show you a few sketches of one of the interior places in Ghilcrest, first the Inn:
It’s a smaller establishment, but it serves a purpose. Some of the townspeople whose place of work was destroyed in the accident must stay there, and you can find and speak with them in the various rooms. A couple of the rooms will also be vacant for other guests’ use, but Esmy can reserve one of those rooms as well, even though she has a bed herself (her bed isn’t the best bed so she can’t really get a great night’s rest in it). Therefore, the Inn will provide various sleeping buffs based on the kind of room you reserve. As to what those sleeping buffs are specifically will be discovered for yourself.
There’s also one public bathroom in the Inn that all the guests must share... (We know, it's weak, but then again, it’s not claiming to be a 5-star hotel…)
And here is a layout of Esmy’s humble abode. There you can find the Item Box as soon as you walk in the door, where you can place all items that Esmy can’t hold herself. Item management plays a key role in Cryamore, so you’ll be visiting this spot often. In the next room, there will be an area that will appear later on where Esmy can look at the things she collected. Upstairs is where Esmy’s room is located. As much as it's implied in this sketch, you can tell how much of a slob Esmy is when it comes to tending to matters like cleaning up her room. But she has bigger issues on her mind, so we’ll give her the benefit of the doubt. At her desk in the corner is where you’ll be able to view the game’s stats, like the Creature Compendium and other completion stuff.
Okay, we think we spoiled enough today.
Speaking of spoiling too much...
We know from your feedback that doing updates on a game like Cryamore is well-appreciated, and the NostalgiCO team loves sharing tidbits about the game’s features. It’s owed to everyone as backers. However, trying to strike a fine balance with finding things to talk about without ruining the final experience for everyone is a rather difficult affair. We don’t want anyone to play the game when it finally releases and say “hey, I’ve seen all this already” and the experience is somewhat tainted because nothing is new. That’s why we try to keep any feature-specific content that we talk about in our updates here to a bare minimum. It’s not that we have a lot to show, we really do… It’s just that we want to do all we can to keep the “wow” factor from diminishing. Sharing a bunch of content works for other genres, like fighting, racers, etc., but for a story-driven experience, we have to try harder to not spoil anything for the audience.
With that said, we’re going to try something out. We’ve always been very transparent to the public, even those who have not backed the game by having every one of our updates here on Kickstarter be available for everyone to read and view. That may have diminished the backer incentive for those who supported the game here. So we’re going to keep all our heavily content-related stuff to backers only, and our general update stuff for the public. That’s not to say that we’re going to spoil things for our backers, and that's also not to say that we're putting up a huge wall towards the public; we’ll still be working hard to keep from doing that in our updates and we'll still share content-related stuff publicly from time to time. But for anyone on the outside who may be looking forward to the game, it’ll alleviate a lot of the worry we have going on regarding this topic.
Bliss' Fashion Contest
We’ve already received quite a few submissions from the Bliss Fashion Contest we started last month! Keep them coming! Remember, the deadline for the contest is June 20th!
We also want to highlight a current project that could use your support!
Combat Core is a 3D arena fighting game that borrows elements from classic games like Power Stone, Custom Robo, and other fighters. The fighting mechanics focus on fast-paced combat, strategic use of your environment, and weapons in the arena.
The project is at 12 days remaining, and haven’t hit it’s first goal yet! Cryamore’s Co-Creator and Lead Artist, Rob, assisted with character designs on it, and as well, there are other features that the developer would like to hit as well. It has a playable demo available and is well along the way, so check it out and show some support if you can!
There’s also some exciting news that we wish to share but we just can’t… yet. You’ll hear about it eventually. We still have a clear goal to release in 2016, and we're going full-steam ahead! (We're sure Esmy is shaking her head at us for using that phrase...)
In any case, we will bid you all farewell until the next one!