Yo' Cryatists! Rob here with a small update:
As I'm sure some may have noticed, we missed last week’s update because the team is getting in the process of jumping back into another heavy wave of work involving the game. So unfortunately, there’s less time to focus on weekly public updates again. With that said however, there are some new goals in place involving Cryamore that I think everyone would be thrilled to hear.
NEW ESTIMATED RELEASE DATE
Things have been moving along rather progressively, and new blocks have fallen and T-Spinned into place (we’ll shed more on that specifically in the coming month or so), and we have a firmer grasp on our estimated release date in comparison to our fledgling forecast at the beginning of this project:
Our goal is for the game to be fully completed Summer 2016.
The actual release date (month > month & day) will be zeroed in on in the upcoming months and as development edges on towards completion.
We already got a lot completed with Cryamore, and the game itself is shaping up to be rather large. As far as exactly how large and how lengthy the final game would be, that knowledge is still up for grabs until all the content is completely in and we run full gameplay tests. Everyone on the team (including myself) is very proud of where we’re currently at, and it feels good to see the dim lambency of the end of the tunnel. Still, quite a bit of a way to go!
A PLAYABLE DEMONSTRATION. (No, Really. An Actual Demo Representing 99% Of What The Final Game Will Be.)
We’ve been talking about a "playable demo" for quite a while now, and I’m sure some of you are at the point where you think this "demo" is a fantasy side bit that came up amongst team members during a game of D&D. We don’t blame you. (Judging from most of the screenshots so far, you might even think we're just making a game of only dungeons and dragons, even.) At one point, even we started to believe it was just a fabrication of our minds. But(!) we are on the way to constructing a real playable demo for the world to check out and play for themselves, so we can be judged harshly and critiqued with contempt. Though, we have been working very hard to minimize any impending analyses of doom, so we’re optimistic about that. But there’s always room for being critical about our work.
We are zeroing in on completing the Alpha stage (for those who are unaware, “Alpha” meaning that all the game’s features are in the game and locked in). Out of that Alpha playable will birth this new, (non-fantasy,) playable demo.
In all seriousness, we want everyone to see what 2+ years of dev work do to some parts of our prefrontal cortex, but most importantly, what it does for Cryamore. We'll love the feedback. So, expect this demo to finally come sometime around the end of this summer, and as well as an explanation of the things you'll be able to do in it soon.
NEW KICKSTARTER UPDATE SCHEDULE
We’re going to draw back to updating on the first Monday of each month. We found that we tend to waste more time scurrying around for meaty content to share every week instead of scurrying around making meaty development process on the game. We promise that we won’t go on a Kickstarter-centered hiatus again. So there will be another update this coming first Monday of May, but don’t expect another update until the following first Monday in June. Don’t hold us completely to that however, as there may be awesome things to announce between these newly appointed 1st Cryamondays.
So yeah, things are still in full force, as if there weren’t any indication otherwise! We will keep things moving on our end, and will keep everyone notified of the process.
Also, Rewards and Surveys:
We sent out surveys last week for the CREEPER’S PLEDGE, so we can get these backer-created mobs doing whatever backer-created mobs do… Whatever they do, we’re sure they’ll do fine. And for rewards, remember: rewards are not our current focus at this very moment. Rewards come back into focus when we’re near the game’s completion, so that we maintain 100% effort on the game itself.
With that said, we bid everyone adieu until the next episode! We'll share some in-depth bits on our AI system.
- NostalgiCO Crew