Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
Thanks for all your great work !
A stupid question : where we can set the physical version we want (when game is out, of course) ?
And, by the way, take your time : i prefer a great finished game than a quickly bad game ;)
Just saying hi. Still like looking forward to Cryamore.
@Victor: You have not pledged for "an inde startup", you've pledged for a game to be created, which is exactly what we are doing. Rob is also not "on a different project", he simply designed 8 characters that collectively took a week and a half at most of his own personal free time, of which we feel is merited since the whole core team works on Cryamore full time.
We know it's a year overdue, we already apologized for making a rookie plan to try and be finished with a full-scale action RPG in a year, and we have already announced a new targeted release date, of which we are well on our way to reaching that target. Let's not be condescending.
We appreciate your patience, but we don't appreciate being painted as if we have not been working on the game all this time since and sitting on our couches all day long.
FYI: If you've been paying attention to our recent updates, we already announced when a playable alpha is coming. We do suggest you re-read that information if you somehow missed it, Victor!
Although I do enjoy updates on a game we've kickstarted...it's now a year overdue. $242,000, people have pledged for an indie startup. And now we hear that one of your co creators and lead art guy is on a different project... $242,000...
Let's start getting some more concrete stuff soon please, especially release dates, there should be a playable alpha by now.
Been a while since I checked in. Did this game ever get released? Haven't got any rewards.
@Nicholas: No worries! We get messages every now and then asking about shipping address updates or flat out telling us that their current address has changed. We make a note of their new address on their backer pledge but also state that if we do send a set of physical rewards rewards early? We'll announce it on all our social media outlets and give everyone a period to update us of their current locations.
Feel free to send us a message either way regarding your new shipping address and we'll make a note of it!
Hi, i just wanted to ask, that since it has been a couple years since i made the pledge, i have moved from my previous address and i don't remember if i had to give my address for where i wanted the pledge rewards sent to. In such case, are e-mails going to be sent to people to confirm the addresses of where things are going to be sent to? (also if this has already been mentioned/dealt with in previous posts or updates, i apologize and if thats the case feel free to ignore this.)
@Steven Linam and Nicki Hansen: We're still working on the game and all its assets so a lot of the pledge rewards are in turn being worked on, that is the soundtrack is getting more music, the artbook is gathering more concept and promo art and designs as we go along.
Although we may have hit a bit of a snag with the figures, they are still being produced. Trust that we want to get the best quality we can for them and not just hand you all shoddy products. Everyone in the team wants one of the figures too so we have to ensure it was worth the money.
Ideally we'd like to send all the pledge rewards in one go instead of when each one is done (saves everyone the hassle and shipping costs) so everyone receives their items in a single big batch. If any of the pledge rewards are getting sent out though, we'll make a special update-announcement regarding it so people can message us with updates to their shipping addresses. We understand your concerns and are aware that the money you've provided isn't chump change so worry not. Thank you for your support and we shall deliver when everything is all set.
I'm confused, and I really hope I haven't missed something that I've had to reply to in order to claim my pledge rewards.
I pledged that $310 package, but I haven't seen any news about the figurines, except the design stages and how they'd look.
Do you have a fix on when they will be going out, I'm asking because I haven't seen any news on that part in a long while and I'm starting to get rather worried about it.
$310 is alot of money for me, so I hope I haven't missed that train.
I missed most of these update posts. Am I too late to receive my $50 pledge gift?
@Matthew the devs have made it pretty clear that they don't have a set release date yet. Frustrating yes, but sadly all we have to go on.
I have tried contacting you via the backer forum and the contact me option here on kickstarter however I have had no response to my question.
I was wondering when you plan to have the game finished by? Is Cryamore planned to be completed by the end of this year or are we looking at a longer time frame?
Voice acting seems a bit awkward to me, but then again, so does a lot of voice acting. Heck, even Fullmetal Alchemist (Brotherhood) seemed to be a bit awkward (both in Japanese and English), and I thought it had a pretty good English dub even so. It's just the nature of voice acting.
I'd agree with @john below - was excited but now after 2 years and the recent 6 months of silence ... Communication is really critical. Thanks!
There's a big difference between updating on every little thing and not having an update for half a year. In your last update and most recent comment, you promised a lot of things that did not get fulfilled. It's really disappointing, and the silence is the worst part.
From the last update, more than 5 months ago:
"We promise to be more active here on our updates. 5 months was the longest we've gone without a proper one and we will never do that again!"
Hope the project is going well.
BUT WAIT! There's MORE!
@ Naser: http://cryamore.tumblr.com/tagged/Dev-Vid-Snippet
They have a tumblr, which I believe is the easiest way of updating at the moment for them.
So about that update within the end of the month (of November)....
Some advice: The lack of communication with your backers is the worst thing you can do. Especially when you keep breaking promises about due dates and updates.
i was pumped for this game the first year and a half but lately i seem to be remembering why i am hesitant about supporting kickstarter projects without specific guidelines. I know games take time but for a 60k snes graphics quality game that got almost a quarter million dollars I would think that you could deliver it in two years time. Don't know what other projects are in the works but it seems like the moneys spent so now the focus is on other people who have paid money that require an actual deadline for their work.
There will actually be an update before the end of the current year?
"5 months was the longest we've gone without a proper one and we will never do that again!"
Your getting close to that lol.
Though ive read the comment below and im glad to hear news is coming.
@NostalgiCO thank you for the response :) I can't wait for the update and for this game I'm so excited :)
@Kirtswall: Completely understandable. Part of our reason for thinning the updates out here on Kickstarter previously were because that we'd prefer to stack tons of info into a single update, so we just tried it. We figured updating on every little thing that wouldn't really be anything "new" or "special" every week here on Kickstarter would turn out to be pretty excessive and annoying. However, we see that there is a bit of backfire as some think that method is equivalent to not working on the game at all, so we're going to go back to a communication approach that we once had while being able to stay busy.
We are also currently, as expressed in the last update, not working at the pace of a well-established AAA developer due to our team's size and side quests that we have to deal with in terms of just dealing with life. All of us core members are working on the game for free, essentially, to help keep our budget in check for contractors, physical rewards, and the like. So consequently, the smallest things even to implement and iterate in the game can take the longest at times.
However, we still have an update coming up very soon within this month. After that, we are launching what we call "Phase 2", where it's a revival of how things once were with our communication here on Kickstarter and everywhere. We're now at a state in development where we worked out most of the kinks in the gameplay aspect of the game and can focus on content, so there will be much more activity going on afterwards. We're again sorry for not being vocal here on Kickstarter. We promise that will change. We also ensure you that the game is coming along well and we have a lot of great news in store for the future. We have no intention whatsoever to fail! We also do not intend to make a poor game! :)
@Zachary: We should be having an updated TBA coming shortly, hopefully by the end of this year. Our plan is to finally have this out by next year; don't take our word directly on that until the announcement and we know for sure, though.
@Everyone else: Thanks for hangin' in there! We won't let you down with Cryamore, we promise that. :)
So it's clear this game's running pretty late, I was just wondering if there's any way we could get an updated release outlook? Not a definite date but maybe an estimate of how much is left or something along those line. I'm still SUPER pumped for this game I just like knowing how much longer I have to wait for it. Oh and when it does come out, would you have any issues with me recording gameplay of it for my youtube channel? I think it'd make for a pretty good lets play :)
I'm not raging or anything (like some of the others) but I do agree with Steven, you shouldn't be ignoring the main place we came to back the project. This reminds me of lots of other companies (like Riot games) where they start posting things in 10 different places and neglect the proper forums. If we were after twitter and facebook then you should make people more aware about that kind of stuff. I've been keeping an eye on my emails but I don't even get email updates since it's not put here so it was just silence really and we shouldn't be expected to follow several sources just for an update.
Either way I'm glad to hear there will be an update but please make sure you keep this space up to date before the usual twitter and facebook obsessions kick in.
@Steven @winchung chia chang @Cris J Holdorph We will have an official backer update within the next 2 weeks.
As an fyi also, a few of us do post trickles of Cryamore-related WIP stuff via our social media accounts such as Tumblr and Twitter.
It's been three months since the last update. I don't know whether you're posting updates elsewhere, but here is where we pledged. I think I speak for many other backers as well when I request that you post an update on the status of the project.
Totally breaking the cycle of skepticism and nay-saying by expressing how pumped I am about the end result of this project. I'm aware of the somewhat uncontrollable nature of game development, that delays can easily happen and that sometimes changes need to be made to keep things in motion (as expressed in the last update), so I'm sending nothing but positive vibes your way NostalgiCO!
I'm also excited about the news that was posted on your development blog a couple of weeks ago ;)
Actually there was a post on their Tumblr w/ a preview of a BATMAN FIG... oh and two other figs that resemble some so and so from some game called Cryamore or something.. BUT UPDATE HAS BATMAN!
no update and way past its schedule makes me wonder if they ran away from this proyect
Another 2 months with no official update. Will never back another project by this company, who does a such a poor job at keeping their INVESTORs up to date.
I don't see why everyone is so pissy, games constantly get held back, sometimes for absolutely no reason at all except to cause stirring in the public. If people get pissy, people rant, the more people rant, the more they will talk about how pumped they were, the more publicity they get and more people to buy their product once it is released. Same goes for movies and tv shows.
I mean because we are so behind schedule I would recommend NostalgiCO to resend surveys out (if you can even do that) to get updates as to what platform people want currently. I'm sure a lot would change what they want it on, myself included most likely. They aren't holding it off for no reason, they are putting all their efforts into making an awesome game. Hell I've waited over 6 years for a release date to be released for one game, I'm sure I can tolerate a few months with not knowing.
Keep doing what you're doing guys. It'll turn out great and all those complaining will put their foot in their mouths at that point. :)
@Members of The Order of the Ghilcrest Cryatist and other backers
I have sent emails to all of you that are members of the Ghilcrest Cryatist to join me in a new forum at http://wormworld.freeforums.net where there is a section for the Order as well as other sections to discuss on. I hope to see you there or others to discuss Cryamore.
Eric (OotGC) Fire Wielder
I'm no hurry. I want a good, solid, well put together game, so I am willing to wait. Having seen the massive updates that come out on Tumblr, I dare say that this game is looking good. It will definitely be worth the wait. Keep doing what you're doing, the payoff in player satisfaction is going to be worth it! :D
I agree Tory. This is running WAY behind schedule and I'm wondering when we'll see anything. This used to be one of the games I was psyched for, but I actually forget about it since it's been a year and a half since the project went up. It would be fine if we'd get updates so it's evident this isn't a dead project.
Starting to get a little worried about this one.
Can we get an update.
Though I was once excited about this game, It has lost every bit of its hype. I dropped $120 for a game I was more than willing to wait for. Not only is it 5 months past the original date, updates are once every blue moon. For something I was so excited about, I had to go through my emails just to remember the damn name of this game so I could look it up and see if anything has progressed, and without surprise, no it has not progressed at all.... For a team I had once believed it, it sure has taken its turn. I really hope if this ever gets released, my physical copy is for ps4 cause putting it on an older console would just be another swift kick to my crotch.
@Ruben: I don't think using DNF as an example would inspire confidence in anyone =P
@Sharan: I've been to a fairly lot of a KS and on high tiers and I'm somewhat bemused that you've taken the stance that Cryamore has been somewhat lacking on effort because for some reason they've changed their release date to TBD.
I would rather proper regular updates on the game w/ a TBD than a never ending "release date" that keeps getting missed w/o any information on progress. I've seen and been on bigger KS handled even worse than this. Regular information is more important than an aribitrary release date. Popping out a date from the top of your head just to appease the masses and then constantly missing it has a much bigger negative impact than constantly showing progress.
The funny thing is... lots of AAA games get a project delay but you very rarely hear about it because that stuff is something devs/publishers handle. Projects all have timelines and extensions. The "release date" that you see whenever a AAA game is anounced may not necessarily be *the* project end date that the devs/pubs originally had in mind. The difference here is that since we're in KS we've been privy to a small part of the development cycle.... which includes the project extensions.
That being said hey your a backer and you're also perfectly entitled to your opinions! Just try not to let all the massive KS negativity get to you! :D
Its pretty normal in game industry with TBD dates, Heck look at Duke nukem.
That game took 10 years to complete.
TBD just means that they are unsure when the game will be complete.
Im pretty sure when they are more certian they will give us a date.
@NostalgiCO: We're just going around in circles. I think you owe us more than a TBD because we helped fund your game. You don't think you owe us anything because it's Kickstarter and you know best. It's bad project planning and management if you think the next date you give us will definitely fail. I can't believe you even wrote that.
I only spent $20 so I'm willing to just shut up and let you do your thing. Hopefully one day I get to see something substantial from you guys. Good luck I guess? I'll stop muddying up your comments.
PS. I saw this comic today and thought it was incredibly well timed! http://www.dorkly.com/post/66182/how-to-run-a-successful-videogame-kickstarter#!bsyDl6
@Sharan: We're sure that you have concerns. We understand that the current trend at the moment is to look at these failed and dishonest Kickstarter projects and then judge and base assumptions on every single other Kickstarter project (even though there have been a bunch of games that have successfully followed through with a complete game even with delayed dates), so we definitely understand where you're coming from.
We are also well aware of what goes on with publishing, responsibility, and fulfillment, but most importantly, what is involved in creating a game of this scale, and that's something you're not well aware of. We haven't fallen under the snare of scope creep throughout development, on the other hand however, we're not working on your "average indie game". You state you expected all these things but yet accuse us of being dishonest just because at this current moment we don't have an absolute date on completion (which is not going to stay like that, from a logic standpoint). We've explained in that update why we've done that; there's no dishonesty going on here. It's more problematic to keep tossing dates out there and missing them than just giving a TBD announcement. We're currently in a process of things which will tell us when the date will be finalized. Again, we understand, and it is your right to be suspicious.
Please don't base the lack of updates directly here on Kickstarter as us being "quiet" when the team members have been pretty social about the game everywhere else; that's spreading false information. We have been more active on our dev blog, FB and Twitter accounts. (You should probably follow them and check them out, as we posted another teaser of something even after THIS update.) We recently hired a group of contractors to assist on asset production. All of that is public and out there for you to see, there's no hiding anything. We didn't hire a crew of pixel artists and environment artists just to appease a crowd on a Kickstarter update; that's ridiculous. A lack of a Kickstarter update is not the be all and end all of whether an indie game is going to fail or not and basing your judgment only on that is not at all accurate. We have admitted that we could've been more active here on KS in the recent months but if you see our track record before these past five months, we have a history of being upfront with each and every one of you. We got heavily occupied these past 5 months while working on the game; that's simply the core reason. We truthfully wish we had more workforce so we can have people directly focused on our PR control.
We're not involved with any other Kickstarter project that dropped the bomb so we don't know what they were thinking or doing; that's not our business or concern. We also do not share their circumstances either. We've explained, and we are completely honest, of what our situation is and where things are going.
What you do with that information is completely up to you in the end.
The latest update is almost exactly what Confederate Express did. Quiet for a very long time then sprite art with no commitment on dates. http://www.destructoid.com/so-the-confederate-express-developers-might-just-be-scumbags-278807.phtml . I fear Cryamore is walking the same path. 4x the original goal and yet TBD months after the target date? Terrible.
@NostalgiCO: In no way am I asking you to release an unfinished product. I'm asking you to stick to the intent of the pitch you gave us which included a date. Development is hard, you missed the date. I expected that. I didn't expect you to suddenly change this project into a "TBD" project which basically absolves you of any responsibility in delivering something to us, your benefactors. Publishers, for the most part, are not told "TBD" by the studio developing a game they are funding. But we're not publishers and you aren't accountable to us. You're basically accountable to no one.
This just further proves that Kickstarter is incredibly anti-consumerist. The fact the project creator can so drastically modify a pitch without any repurcussions is baffling. To go on to say it's normal when you are using an abnormal funding path is also baffling to me. So why do you get to lean on traditional game development pitfalls when we can't even point to basic consumer expectations? I'm done ranting. Guess I'll wait for the next update of animated gifs and little to no project plan details.
Hey guys just browsed over the comments for a quick sec.
And all I can say is... you're doing what you need to do.
I'm sorry you guys have gotten pushed back, but I'm more than willing to wait for a polished game than a rushed one.
Do what needs to be done and I think it's great you've been pretty consistent with updating your backers.
I guess I don't need to say it buuut I like to act like a mom sometimes. ehehe
Remember to try and keep the channels of communication open at all times. Lack of updates and communication will be your worst enemy. So keep it up, stay positive, and I wish you guys luck!
I would rather wait another year and have an amazing, well done game. The team has my support, and I have more than enough games to play until Cryamore comes out. :)
@Jeff: We're not sure exactly right now. To be honest, we don't see this as a competition. We just want to focus on giving you guys the best game that we can possibly give. ^^
Shame you had to cut back- but getting things done takes priority. I was getting a little worried, but thankfully backlogs are long enough these days that patience can be had.
I wonder who will come out first between you and Faeria now though :(
@Sharan: We're sorry to disappoint you. :( However, "TBD" is not a new concept to game development. It happens even with teams of hundreds and hundreds of staff. We're a 5-man team at best; it's definitely taking time to create, since this isn't your quintessential "indie game". However, we feel that we've been rather transparent with everyone even when stating that timeframe change. We admitted that we were very gullibly optimistic with our original target and this is our first commercial game. Would you rather us just give you what we have now since we missed our deadline? That would be ridiculous otherwise. We assure you that the choice to mark it as TBD for now was a smart move on our behalf, rather than giving you a rushed game so you can be even more angry at us.
@Tumbl3 & Mirak: Yes, We agree! 5 Months of even more development! We will have an update coming before the weekend. :)