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Maybe it's actually already finished and they're just holding back on any info to avoid being overshadowed by recent game releases.
Anybody still alive out there? This game still being made?
Just wondering, if the game is still in development. But at this point I would like to consider a PC version, as I don't care about a Wii U version anymore.
I wanted to go on a rant like I do every few months about the same subjects Cyanide often delves into. But there is nothing new I could really say. So let's all celebrate the month a game, that we were all very excited for, was supposed to be shipped to our households. 3 years late, and I feel like I could have lit that couple hundred bucks on fire and had better entertainment out of watching the flames turn to ash.
The waiting is just unbearable, especially being the first projected I've ever kickstarted. I've backed so many projects on so many different sites and this is the only one that has never shown any real promise of coming to fruition. Hell even that Rad Rodgers game gave me a beta key the second it was funded. I guess I'll keep checking the page every few months to check out what Cyanide has to say.... It's normally a good read, and it's not like there will be any updates to skim.
Reading below, things sound a bit grim. Hopefully they provide an update soon.
I was so excited for this game at one point, and defensive of the creators at others. Now I'm just saddened and lost my faith in good human nature. I don't like the attitude from some of the creators about "Can't do this and nothing but this, have to have time for other things". Totally understandable, but after 4 years you have to realize that people who gave money to you feel cheated. If many of us gave our bosses or investors a timeline and then missed it by this much regardless of the reason we would be sued or fired. I don't know who would give you a job in the games industry after this level of poor budgeting and planning. As adults we make sacrifices in order to get our jobs done on time and within reasonable limits of expected results. This could have been a very different and happy story if the team had even come distantly close to their timeline and reigned in the project to be what it was supposed to be, I'm not expecting Breath of the Wild, just a great indie game with its own flare. I think Rob might want to rethink his profession and just work at an office where you punch in and punch out and have all the time in the world for gaming sessions after you get home around 5, don't be a creator if you don't have the passion to love your project more than your fans and dedication to finish it in a reasonable amount of time. I've given a lot of projects money in different platforms and this is the only one that I honestly regret, and that's sad cause it was one that I was most excited for.
I don't have a lot of sympathy for the guy honestly. If there was a community manager making REGULAR updates, like literally ANYTHING, doesn't have to be 90 paragraphs with pictures detailing every point, I imagine less people would be hanging on every word he says. Of course they're anxious, you're not telling them anything, so when they read "I'm doing normal stuff everyone does because you can't do this all day every day" what they THINK is "He's not talking about the game, and hasn't updated the Kickstarter page since November. Maybe he gave up."
And then there's just jerks, but let's be honest; if you're behind your already-behind schedule and aren't talking with the community and are just making normal posts on Twitter like everything's cool, when there's the perception that everything's NOT cool, maybe you MIGHT want to stay off casual public social networking anyways...
So I came online today to notice that Rob tweeted out that,
"I think I'm done with social media. Tired of people making assumptions about what I do or don't do based on what I post."
and I wanted to take a bit of time to elaborate on my post, since I'm afraid I might of fallen into that category that resulted in such a post on Twitter. I also wanted to address a few other things as well, so I do hope you don't mind my tangents once again.
I want to fully state that I am not expecting anything, but what I was rather trying to point out is that there has been a three month lull in information posting. For all intensive purposes, we know that the game is suppose to come out in Q2 of 2017 and us backers have yet to hear anything from Cryamore since late November of 2016.
This is incredibly worrisome for us, as NostalgiCO has shown before that they have been known to go very large periods of time with little information. I must openly state that this does not mean we do not assume you are not hard at work on the game or anything of the sort. Far from it, and we know that you are human beings that have lives, along with your physical and mental health to worry about, and require downtime to recuperate and to just be you. That is so very important to just make time for you, and I would encourage you all to do it in any profession you may work in.
The issue that could result in people taking up umbrage, is when there's been a large quantity of silence for us backers and one of the mains behind Cryamore is instead tweeting about playing through Breath of the Wild. This is by no means a bad thing, and I'm actually really glad that Rob has been enjoying it so much. I definitely plan on getting it for Wii U when I have more free time, so I'm glad to know it works well on it, but the thing is that for us we only can see this. and this sends a very mixed message to the backers of Cryamore.
As backers, we can only know what we see and what we're told. Which is that Cryamore has gone several months without an update, and we're quickly approaching Q2, which was when the game was re-scheduled to be released. We still have yet to hear any news about how the year has been progressing so far and the status of any kind of a build, something that has been told we'd get dating as far back as 2015. We know that an update is suppose to be coming soon, but no general idea of when that will be and there's been no news on any builds since first mentioned in September 20th 2016. So, we turn to other avenues to try and get an understanding of what is going on. Rob's tweet is pinned on the Cryamore Twitter, and the biggest thing we see on that page is that Rob, one of the incredibly talented men behind the creation of NostalgiCO, has been spending a large quantity of time playing a video game and tweeting about it.
There's nothing inherently wrong with it, but look at it like this. Say you've got a school project to take care and you're working with a partner. You do your half of the assignment and send it on to them, and they say their going to work hard on it soon. However, you see a day later that they're tweeting on twitter how they're really enjoying this new game that they've been playing extensively. Now, they could of made massive headway in the project, or even finished it. However, if they haven't let you know you're going to question it, and even question them. That's because you can only work with what you know, and what you know is that they haven't gotten back to you about where they're at with the assignment and have just largely ignored you but instead have been active in other avenues that are visible.
That's the problem we face right now. We have absolutely no idea what is going on, and we're only able to assume what we can work with. Which is that Cryamore hasn't been updating us on what is suppose to be a really big year for the game, and for the team and the backers, and instead of new information we're only hearing about one of the co-founders tweeting about being absorbed in a game.
We don't need to be privy to everything, but at the same time not knowing anything will lead to assumptions and that's just not good for anyone involved.
I hope that better explains my post and what I was trying to get at yesterday. Rob should never feel like he needs to restrict his life because of it, but it would be really great if we could get some news about what's going on here. Can we get a rough estimate on an update? What about with a build? How about maybe some that's new with the game that you've been working on, or how things are going with Atlus? We've stated that we are perfectly fine not having massive updates, so even a small update that could take 15 or so minutes to write would be massively appreciated.
While I strongly think that both physical and mental health are important to be maintained, and while we certainly don't know the extent behind the down time allowed for such a meaty binge I have to agree with Matt in that it unfortunately does not look good to see constant tweets about it when there's concerned backers on Kickstarter. Adding in the fact that we're growing ever closer to release date, and someone could really take this in a negative way.
Perhaps if Rob is on a short vacation or happens to have a significant amount of down time currently he could help out Alan with the updates, as it sounds like Alan is rather taxed right now with what is on his plate.
I gather that Alan has been slowly working on the update with his poor connection and combined with some very big life changes, both that have happened and that are coming, he could certainly use the assistance. This is if Rob is in good health, of course.
I personally think that this would be a prime time, as Rob could use it as an opportunity to let us know how the build is coming along since Alan had informed us that he was working on it during the September 20th 2016 update. I would assume that if such a quantity of free time is available to binge in such a manner that the build must be making significant process that is nearly completion or has been completed. This is under the basis that most developers don't generally go on breaks during the crunch period of a product.
Or does this mean that a crunch period is coming up, and we can expect big news on Cryamore? This would be really wonderful if that was the case, as tensions are starting to heighten on here again and I would rather not see the genuine effort that Alan put forth last year to go to waste.
Backers are still waiting on updates meanwhile Rob is tweeting about sinking 15 hours into Breath of the Wild.
Nice to see you've got your priorities straight guys.
4 years and I'm still waiting.
Is there a playable build yet?
I wonder when backers will get that beta build to play? This month? next month?
I don't mean to retread the same ground that I did last year, but I am rather saddened that we've fallen back into the previous lull of information flow about the development. Especially since, as mentioned in September 20th, 2016 update, "Atlus has pushed for us to aim for 2017's first quarter or the second quarter at the latest", which means that if everything sticks to this schedule we'll be seeing the game within the next half year. This is, unfortunately, quite alarming that we've gone several months without any new information and especially since we still have yet to tinker around with any builds of the game to see where the game has gone in the past few years. Yes, we've seen images and gifs, but how a game controls, feels and so forth is an entirely different story. While the previous updates were a very welcomed addition, and I sincerely appreciate a greater effort to maintain communication, my main issue was the fact that NostalgiCO has a big problem with being active for a brief period of time before months of silence with little to no new information and sadly that's happening again. With being so much closer to the release date and no real estimation of when playable builds will be available or what the plans are for this year/how they're progressing so far I'm starting to get deja vu.
This is also starting to lead me to believe that, once a playable build is made available, backers won't have much of a say, or any at all, in regards to the directional progression or visual of Cryamore. I question this because if we haven't seen anything by now I would imagine that we're only going to see something that is far closer to the actual release that will more likely function as a demo as oppose to a beta build for us to mess around with and offer feedback. Soul Saga has been doing that, and it's been a great way for the community to interact with the developer and they've used it as a great opportunity to improve the game in strides. Further, it's kept up the hype within the community by fans producing videos on how things work for other people to see and to help drum up further support. It's really a sight to behold, and Disastercake has made numerous builds available. They're in a rather similar state to Cryamore as well, with having delayed their initial release of last year to later on this year and yet fans are still very supportive and active in the community. Sadly, things are largely dead here (Tumblr and Twitter activity seems to be largely dead too), with the most active members seeing to be the ones more questioning or critical. I really dislike seeing that, and I think it's a shame.
If it ends up being more so just us playing around with it and having no impact, this is rather concerning for me. NostalgiCO expressed an interest in community interaction with the development of Cryamore during the early part of this Kickstarter, and if that ends up being the case then unfortunately things have veered significantly off course.
I hope I'm entirely off about this, but this is the general impression I'm being lead to believe by how things have progressed to this point.
Crossed the 4 year mark since my pledge a couple weeks ago. Glad to see the extensive progress you all have made and rooting for you to finish this year. The silence from Atlus is worrisome though.
Also would like to see update part 2 at some point covering how the funds were used.
Is this project still going forward? Months without update.
@tenpoundpixel I'm Glad to hear your not changing to the Nintendo Switch. I was worried you'd push the release date even further into the future.
I'm just waiting for NostalgiCO to finish this thing so I can finally get my refund.
@Cyanide: We've been fleshing out the rest of the overworld and rolling out the cleaning up of maps to cover up the greybox levels but yes, I'll be working on the second part of the update soon.
@Matt: If devkits came free (which they don't, and each devkit is rented out to studios and companies unless you pay a hefty sum to own one) and compiling a build was as easy as pressing a button and it coming out and playing the same was as it does in the editor, we'd be gunning for both the Wii U and the Switch but that isn't the case. We're still sticking to the Wii U.
@Cyanide I won't be surprised if they make an update in March and announce they're dropping the Wii U for the Nintendo Switch.
Heya guys, it's been several months since the last update and things have been very quiet on the news front. Can we expect a big update from the NostalgiCO front that covers the second part soon?
Still excited for this game, Hopefully it will release in 2017. Just make sure it's fun!
hopefully in the next update they give us some delivery estimates on some of the extras. are they releasing the game on all platforms simultaneously? what platform is the physical copy of the game for?
Khrizart: From the discussions with Atlus, we're aiming for a Q2 release this 2017. We mostly have to apply visual polish to all the greyboxes, a lot of optimization and balancing and making sure the fun factor of the game is nailed down (that one being very important).
Adam: The master print of the statues are ready but the manufacturer we got initially couldn't handle the amount of prints we needed so we'll be looking for someone to do a mass production of the Esmy and Bliss statues later on.
I'd like to know what's going on with any statues preorded on the Cryastore.
is there any ETA for this... i rly want to play it..
I just heard back from the developer. They're still kickn'. According to the message I received they're working on smoothing rough objects and 'level design polishing' as they put it
Also mentioned an update will be re leased soon.
Far be it from me to criticize not having confidence in the team. Especially since I've been probably the most visibly vocal about my frustrating with the handling of the project.
Despite all this, I've felt in the past few months that there is a genuine effort to try and start rebuilding bridges. There's actually been a receptive effort to be more responsive to feedback, to reach out to frustrated backers (or at least they did with me), and to be vocal in general and it feels earnest. While it certainly doesn't make up for some of the other aspects that have been neglected or not covered, the builds being one of the big things, there is at least a greater attempt for transparency than the previous effort and an attempt to right some wrongs. Although I wish they hadn't waited to this point, since you can't turn back bad PR or the past few years of this Kickstarter, but I can appreciate an effort going forward to rectify and to learn from mistakes.
Here's hoping that this will continue, and that more will trickle out from this. It certainly is a bit of a confidence booster, and it could be a good sign of things to come. Unless if we'll see a repeat of the two drop off situations that happened prior. I hate to be negative but I've got a strong feeling that if this happens a third time, even more people will be requesting refunds.
@Sharan Chandran Personally I don't think refunds were offered with the intention of actually fulfilling them. I get the impression it was meant to squash complaints until the game is finished with the hope that by that time anybody asking for refunds will no longer want one.
I have been reassured that I will be getting a refund once Cryamore is finished but I'm not holding my breath. I don't have your optimism.
@Matt, Yeah I think their reply on refunds is weird too, especially if they are being funded by Atlus to complete the game. I asked how it's possible a KS backed project has not used the funds to develop the game. Seems like a complete disgregard of the KS model. The Community Manager said that would be addressed in the update but I didn't see anything in there about it.
At any rate, I'm willing to give them the benefit of the doubt and see where things stand in the new year. They are running out of justifications.
Yes, refunds were covered in a recent update. However I disagree with their decision to only give refunds when the game is finished. This date has been constantly moving and it's possible it will shift again depending on whether NostalgiCO thinks the game is perfect enough come Q2 of 2017.
There would be no difference between providing refunds now and when the game has been finished in terms of access to backer exclusive content - although I also find it difficult to believe that Kickstarter cannot remove access for a backer if necessary. In addition I don't have a lot of faith in the game's project lead. I don't wan't to request a refund once the project has been finished only to be told that my perk has already shipped or some such thing and that I therefore cannot have a refund.
Weren't refunds covered in the September 20th update?
I believe that no refunds can be issued because of the backer still having access to everything despite being refunded, but when development is completed and a refund is still desired they'd be willing to offer it.
Unless anything has changed on that front, that is.
I have sent a few private messages about refunds. I'd appreciate a response.
Hey folks! The new (am I still new when I've been here for a year?) programmer, Nathan here! Just poppin' in to introduce myself now that I've been given comment access. I'll probably be neck deep in C#, level editors, and scripting interfaces most days, but I might pop in from time to time if I can. Lookin' forward to gettin' this game to you all!
The backer exclusive featurette update should go live today, everyone. I just need the greenlight from the PR manager at Atlus USA that we're good to go.
Still no news ....
@PersonaSpace If it's to improve the game I wholly support it. If it's because they can't devote the time to completing this then there's a serious issue.
I just want to hear from someone at Atlus that they are supporting this team. Their silence is deafening.
New release window is next year apparently. https://twitter.com/cryamore/status/775963751392477184
I'll echo everyone else and ask for an update. It gets a little worrisome when the project lead decides to stop using social media. (Not to mention not delivering his other project to a good number of people...)
Hey, I have been eagerly awaiting this game for years now lol. I really would like to know when the game is coming. Also what platforms other than PC would this still be available on? Its already or almost half-way through the console generation and I doubt you are still going to offer the game on ps3 or xbox 360. The NX is supposedly coming out soon will it be on there? My main thing is when? When will we get a definite release date? or another update for that matter....
It's now September, last update was in May... Either the project is dead and your not willing to tell us or your desperately trying to find a way to salvage it before anyone finds out.
.... Or your doing a runner.
Looks like Cryamore! goes the same way like most of these projects :-(
Why arent the creators able just to admit when they miscalculated and are now not able to finish what they begun.
It would be nice to hear from you guys about the state of the game.
Hey, what's up guys? Just wanted to say can't wait for the next update, looking forward to the game when it's done, and keep up the good work!
There that might help to lighten this comment section the fuck up.
It's dead, isn't it?
Heya NostalgiCO, the long winded repetitive guy here again.
I’ve got a suggestion, and I certainly hope you don’t mind. With the end of the Q3 a month away and still no news, I think a lot of us would appreciate some kind of update on the status of Cryamore and some other information. This is just a suggestion that might help ease some of the general unrest, or so I think would go a long way in helping.
1. Share why you’ve been neglecting updates. There’s a general lack of communication that has been addressed for the better part of this year and thought out this Kickstarter in general. I understand that you all have lives, and that toxicity should be avoided, but this is starting to create what I had mentioned before. Unrest. Small updates would go a long way in helping to ease some of the doubt and tension built by this strong lack of communication. Being busy isn’t a good reason, I’m sorry to say, as we’re all busy and have our own lives. By just taking a small portion of time here and there, this could be managed to make brief updates and keep in touch with your backers. A little bit, I think, would certainly go a long way.
2. What’s going on with the demo? While I’d imagine you're hard at work, since it is now close to a year since you were originally supposed to have a playable demo available for backers I believe it would be incredibly insightful to understand what’s been causing the major hold up. Issues and things happen, but it would be nice to know why things have taken such a major setback. We don’t know what the problems are if you don’t say anything to us.
3. What’s up with Atlus. I’ve actually reached out to them several times to ask about the partnership or a potential release date in regards to Cryamore, and they’ve ignored every single inquiry. As of August 22nd, they still have no information available on their website in regards to Cyramore and I must confess I find it quite odd. Were there any complications with the partnership? I can understand if this information can’t be discussed, but anything you could disclose on this could help us understand. Especially since, to the best of my knowledge, there has been no other information professionally released minus your Kickstarter update. There has been news articles, but they only reference the update and no actual sources.
4. Why is Cryamore having so many issues? There have been a lot of changes to Cyramore since you first amazed us. However, I believe there’s something more important that should be noted. What’s been causing the complications and hold ups for things like the demo? I’d imagine these things getting pushed back has less to do with staff, since you’ve grown in size since your initial start. I understand the pledge goals drastically increased the size of the game, and refining it hasn’t been easy either, but the general impression I get is that this is going along way too slowly in comparison to your staff and budget size. Things happen, and that’s certainly a part of life everyone understands. However, it would be nice to know what’s been causing so many setbacks for the project. If you don't want to, you don't have to get personal or detailed. but any information would be nice to know at this point.
I sincerely believe this would go a long way in easing the tension and frustration being felt by both the verbal and nonverbal backers right now. You’ve been a ghost since your last update, and you were a ghost before that. I know that life can get hectic, but that should never be a good reason to avoid communication. The key to any successful relationship is strong communication, so anything you can do to help improve that would go a long way.
I hope this project hasn't been abandoned. Good luck
Making a note of the names on this project, so I never make the mistake of giving them any money again. They've scammed us by preying on our nostalgia. A late, but communicated game is one thing. An abandoned game with no update is simply a scam. Never again will I support the people behind this disaster.
Found this on Twitter from Alan Wansom (co-founder) when asked if the game was dead:
Not dead at all @Woshigigan! I wouldn't be animating more of these weapons, and we wouldn't have another dungeon ready for polish if it was.
That makes me feel better but wish it was communicated on here and some confirmation on a delivery date.
An update is warranted...
Hey! Just checking in to see if there have been any more updates. :/
Please? I'm not even looking for any major news. Just a little "peep" from the devs so we know how things are going.