Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
@megamanxjac: No one has got their stuff yet since the game hasn't been released. Also the 750 and higher tiers were all design tiers anyway so besides getting the physical stuff under 750 their additional "freebies" will all be in game stuff such as monsters, quests and NPCs they've designed so no idea what you're trying to stir up there...
They've gotta be out of money. Three years almost, now? There's no way. They're broke broke in the HOLE.
did the poor sob;s who backed over 1000 even get their stuff. and whats going to happen to the poor sob's who backed wanting a ouya version.
No response at all? I was referring to this from your September 15 update, by the way.
So That Demo…
We are going to polish the playable demo up further and release it in October. We’re sorry for continuing to push it back! We just want to make sure when you finish it, you’ll crave more of it.
What's the news on the demo? I seem to recall it was supposed to be out in October?
Keep up the good work team! We're all eager to see the finished product :o)
@Nicholas Flynt "Y'all have been upfront with expectations, honest with setbacks, and overall communicated the state of the game very well."
I don't know how anyone could say that about this project with a straight face. Cmon...
I have to say, with the news schedule slowing down as much as it did, I was worried a bit for this game's future. My fears are at ease though; Atlus is a great bunch of guys. Don't let all the negativity get the better of you. Y'all have been upfront with expectations, honest with setbacks, and overall communicated the state of the game very well.
This is a HUGE project the way you've got the pipeline set up, and you should be proud of what you've accomplished so far. I'm looking forward to the release, but don't rush it. All the extra polish will be worth the wait.
This is totally unrelated, but tell Aivi Tran I simply *love* the work she's been doing on Steven Universe, and her work on the soundtrack for this game is how I found it originally. I'm looking forward to adding another excellent OST to my collection. ^_^
That's great news about the publisher! Atlas is definitely a good fit. It's obvious you guys need the oversight and I'm now more confident than ever you will actually release something.
However, I do want to vent some misgivings and frustrations about this project.
1. You seem to have an almost calous disregard for your platform change. What are people who had just a PS3 or a 360 and haven't bothered with the new consoles supposed to do? You've forced them to choose the PC, which is probably one of the least satisfying platforms for an action RPG like this one. This is even more glaring when you consider your whole angle was based on nostalgia and most of us experienced that in a couch and tv setting. So yeah it sucks and you guys brushed it under a single sentence.
2. Why are you not fulfilling the physical backer rewards ASAP? Especially now you have a publisher and can devote full time effort and possibly staff to getting this done? If what you said is true, and you have the funds reserved and didn't dip into it for the last 2 years, then this shouldn't be an issue. In fact, if you truly have it in reserve you're better than 99% of the late and questionably scammy video game Kickstarters out there.
3. You were 403% funded. I just can't wrap my head around the current state of the game. Hypothetically if you simply got what you were asking for what the hell would we be getting in the summer of 2016? The fact you are dropping mobile support tells me your design goals must have changed drastically. If you were working on this from June 2012 how is that possible? If anything mobile phones have gotten more powerful since then. Also the ONLY reason I backed you guys was because you said you had experience shipping games. Now you are pretty much saying that was a negative! That really blows my mind. I'm not looking for an accounting of every single dollar you spent but when I see 403% and a game that's going to deliver 2 years late I can't help but wonder wtf is going on.
@megamanxjac: We have 4 people working full time on the game's development. These consist of two designers that also fill in a bunch of roles ranging from writing, environment planning, puzzle design, monster design and animation and pixel animation of both characters and monsters. We also have two programmers working as full time as possible, creating various tools we use for basic monsters, boss monsters and cutscene/dialog and piecing together how abilities work in-game, how special AI link actions together and constantly trying to fix bugs. Many of you also know of our sound and music duo who have many of the music tracks in the game already set.
Besides that, we have one person as background painter that comes in when needed and they're in charge of sprucing up the environments to the new look you've been seeing recently. We also have a couple of assistant pixel artists that help from time to time and two character/concept artists that jump in when needed too and one person handling the casting direction for voice acting. It's still a very small team trying to make a big game. We're well aware that it seems like we're far from finished but again, we have no intention of abandoning this project.
@Robin Pandarex: Thanks for the support and keeping the faith! You can send us a private message here on Kickstarter to specify which version of the physical edition you want.
@Kytes: Our apologies on the lack of communication lately. We don't have a full time community manager to sort out questions or feed updates. We're still mulling over the way to handle the mobile versions of the game when time permits but the main priority is getting the base game done. With regards to PC specs, we're making sure it can run on the widest range of hardware specs and so far it's been looking great even within the Unity editor which already eats up a chunk of memory when playtesting so it runs smooth as butter when played as an executable with a hefty number of enemies on screen.
You're absolutely right in the GDC demo being far from accurate now as a lot has changed but it's all for the better, the size difference from the original sprites is barely noticeable once you play it as there's still a great amount of detail put in, the backgrounds are more nicer, we've added a number of abilities, the day and night system is working, gathering cryamore has a purpose now and we've actually got boss battles in with attack phases and special conditions. Again, we aim to launch this next year and we'll see to it that it happens and we'll get the backer rewards settled along the way too.
how many people work for NostalgiCo? and it feels like you guys are no where close to finishing.
Be brave, NostalgiCO !
Do your best ! \o/
I have to say this has been very disappointing over all. I can understand delaying the game to make sure you give the best experience possible but the lack of communication with backers is kind of disgusting. Not only does it appear that the backer forums are by and large empty. Both your "Update blog" and Facebook also are not being updated, but I could be missing some other portal you are using to let the backers know about updates. If there is one it's being poorly communicated and additional why were/are there 3 different portals in which you "provide updates" but all of them don't have the same consistent update frequency/information on them?
I'm also deeply concerned about these stretch goals and release. Barring the fact that we have yet to play a current and accurate representation of the the game yet.* The game was announced for and promised for iOS, Android and now last gen consoles. Have any of these version had any work done on them? Also with such vastly different control styles what considerations have been taken to account for these? With the main game not being finished yet has development account for touch controls to work? Additionally with the Ouya being pretty much a failed console is this still to be ported to this?
It's hard to believe i backed this as a wide eyed 23 year old, now as a cynical 25 year old I've learned my lesson. This being the first and last kickstarter I have/will ever back. I only pray that those who gave money for figures and physical editions have a PC that can run this so they can Maybe play this next year. I have my doubts the other version will be so readily available if the game lunches within their new window.
(The GDC demo 2013 is no longer accurate due to character size being changed and "updated" combat system)
And with that, we have come to the conclusion of Act 1 of this update. We will update again with Act 2 later this month!
That’s right, there’s another update coming this month! Wonder what it’s gonna be..."
Haha this Kickstarter. Seriously. I have not seen so many promises under delivered. This is the perfect example of what's wrong with Kickstarter. These developers are afforded every right to screw you and lie to you because "game development, dude." Yet none of us have any power as an investor to hold them to their word. Such a one sided deal. Crazy.
Thanks for all your great work !
A stupid question : where we can set the physical version we want (when game is out, of course) ?
And, by the way, take your time : i prefer a great finished game than a quickly bad game ;)
Just saying hi. Still like looking forward to Cryamore.
@Victor: You have not pledged for "an inde startup", you've pledged for a game to be created, which is exactly what we are doing. Rob is also not "on a different project", he simply designed 8 characters that collectively took a week and a half at most of his own personal free time, of which we feel is merited since the whole core team works on Cryamore full time.
We know it's a year overdue, we already apologized for making a rookie plan to try and be finished with a full-scale action RPG in a year, and we have already announced a new targeted release date, of which we are well on our way to reaching that target. Let's not be condescending.
We appreciate your patience, but we don't appreciate being painted as if we have not been working on the game all this time since and sitting on our couches all day long.
FYI: If you've been paying attention to our recent updates, we already announced when a playable alpha is coming. We do suggest you re-read that information if you somehow missed it, Victor!
Although I do enjoy updates on a game we've kickstarted...it's now a year overdue. $242,000, people have pledged for an indie startup. And now we hear that one of your co creators and lead art guy is on a different project... $242,000...
Let's start getting some more concrete stuff soon please, especially release dates, there should be a playable alpha by now.
Been a while since I checked in. Did this game ever get released? Haven't got any rewards.
@Nicholas: No worries! We get messages every now and then asking about shipping address updates or flat out telling us that their current address has changed. We make a note of their new address on their backer pledge but also state that if we do send a set of physical rewards rewards early? We'll announce it on all our social media outlets and give everyone a period to update us of their current locations.
Feel free to send us a message either way regarding your new shipping address and we'll make a note of it!
Hi, i just wanted to ask, that since it has been a couple years since i made the pledge, i have moved from my previous address and i don't remember if i had to give my address for where i wanted the pledge rewards sent to. In such case, are e-mails going to be sent to people to confirm the addresses of where things are going to be sent to? (also if this has already been mentioned/dealt with in previous posts or updates, i apologize and if thats the case feel free to ignore this.)
@Steven Linam and Nicki Hansen: We're still working on the game and all its assets so a lot of the pledge rewards are in turn being worked on, that is the soundtrack is getting more music, the artbook is gathering more concept and promo art and designs as we go along.
Although we may have hit a bit of a snag with the figures, they are still being produced. Trust that we want to get the best quality we can for them and not just hand you all shoddy products. Everyone in the team wants one of the figures too so we have to ensure it was worth the money.
Ideally we'd like to send all the pledge rewards in one go instead of when each one is done (saves everyone the hassle and shipping costs) so everyone receives their items in a single big batch. If any of the pledge rewards are getting sent out though, we'll make a special update-announcement regarding it so people can message us with updates to their shipping addresses. We understand your concerns and are aware that the money you've provided isn't chump change so worry not. Thank you for your support and we shall deliver when everything is all set.
I'm confused, and I really hope I haven't missed something that I've had to reply to in order to claim my pledge rewards.
I pledged that $310 package, but I haven't seen any news about the figurines, except the design stages and how they'd look.
Do you have a fix on when they will be going out, I'm asking because I haven't seen any news on that part in a long while and I'm starting to get rather worried about it.
$310 is alot of money for me, so I hope I haven't missed that train.
I missed most of these update posts. Am I too late to receive my $50 pledge gift?
@Matthew the devs have made it pretty clear that they don't have a set release date yet. Frustrating yes, but sadly all we have to go on.
I have tried contacting you via the backer forum and the contact me option here on kickstarter however I have had no response to my question.
I was wondering when you plan to have the game finished by? Is Cryamore planned to be completed by the end of this year or are we looking at a longer time frame?
Voice acting seems a bit awkward to me, but then again, so does a lot of voice acting. Heck, even Fullmetal Alchemist (Brotherhood) seemed to be a bit awkward (both in Japanese and English), and I thought it had a pretty good English dub even so. It's just the nature of voice acting.
I'd agree with @john below - was excited but now after 2 years and the recent 6 months of silence ... Communication is really critical. Thanks!
There's a big difference between updating on every little thing and not having an update for half a year. In your last update and most recent comment, you promised a lot of things that did not get fulfilled. It's really disappointing, and the silence is the worst part.
From the last update, more than 5 months ago:
"We promise to be more active here on our updates. 5 months was the longest we've gone without a proper one and we will never do that again!"
Hope the project is going well.
BUT WAIT! There's MORE!
@ Naser: http://cryamore.tumblr.com/tagged/Dev-Vid-Snippet
They have a tumblr, which I believe is the easiest way of updating at the moment for them.
So about that update within the end of the month (of November)....
Some advice: The lack of communication with your backers is the worst thing you can do. Especially when you keep breaking promises about due dates and updates.
i was pumped for this game the first year and a half but lately i seem to be remembering why i am hesitant about supporting kickstarter projects without specific guidelines. I know games take time but for a 60k snes graphics quality game that got almost a quarter million dollars I would think that you could deliver it in two years time. Don't know what other projects are in the works but it seems like the moneys spent so now the focus is on other people who have paid money that require an actual deadline for their work.
There will actually be an update before the end of the current year?
"5 months was the longest we've gone without a proper one and we will never do that again!"
Your getting close to that lol.
Though ive read the comment below and im glad to hear news is coming.
@NostalgiCO thank you for the response :) I can't wait for the update and for this game I'm so excited :)
@Kirtswall: Completely understandable. Part of our reason for thinning the updates out here on Kickstarter previously were because that we'd prefer to stack tons of info into a single update, so we just tried it. We figured updating on every little thing that wouldn't really be anything "new" or "special" every week here on Kickstarter would turn out to be pretty excessive and annoying. However, we see that there is a bit of backfire as some think that method is equivalent to not working on the game at all, so we're going to go back to a communication approach that we once had while being able to stay busy.
We are also currently, as expressed in the last update, not working at the pace of a well-established AAA developer due to our team's size and side quests that we have to deal with in terms of just dealing with life. All of us core members are working on the game for free, essentially, to help keep our budget in check for contractors, physical rewards, and the like. So consequently, the smallest things even to implement and iterate in the game can take the longest at times.
However, we still have an update coming up very soon within this month. After that, we are launching what we call "Phase 2", where it's a revival of how things once were with our communication here on Kickstarter and everywhere. We're now at a state in development where we worked out most of the kinks in the gameplay aspect of the game and can focus on content, so there will be much more activity going on afterwards. We're again sorry for not being vocal here on Kickstarter. We promise that will change. We also ensure you that the game is coming along well and we have a lot of great news in store for the future. We have no intention whatsoever to fail! We also do not intend to make a poor game! :)
@Zachary: We should be having an updated TBA coming shortly, hopefully by the end of this year. Our plan is to finally have this out by next year; don't take our word directly on that until the announcement and we know for sure, though.
@Everyone else: Thanks for hangin' in there! We won't let you down with Cryamore, we promise that. :)
So it's clear this game's running pretty late, I was just wondering if there's any way we could get an updated release outlook? Not a definite date but maybe an estimate of how much is left or something along those line. I'm still SUPER pumped for this game I just like knowing how much longer I have to wait for it. Oh and when it does come out, would you have any issues with me recording gameplay of it for my youtube channel? I think it'd make for a pretty good lets play :)
I'm not raging or anything (like some of the others) but I do agree with Steven, you shouldn't be ignoring the main place we came to back the project. This reminds me of lots of other companies (like Riot games) where they start posting things in 10 different places and neglect the proper forums. If we were after twitter and facebook then you should make people more aware about that kind of stuff. I've been keeping an eye on my emails but I don't even get email updates since it's not put here so it was just silence really and we shouldn't be expected to follow several sources just for an update.
Either way I'm glad to hear there will be an update but please make sure you keep this space up to date before the usual twitter and facebook obsessions kick in.
@Steven @winchung chia chang @Cris J Holdorph We will have an official backer update within the next 2 weeks.
As an fyi also, a few of us do post trickles of Cryamore-related WIP stuff via our social media accounts such as Tumblr and Twitter.
It's been three months since the last update. I don't know whether you're posting updates elsewhere, but here is where we pledged. I think I speak for many other backers as well when I request that you post an update on the status of the project.
Totally breaking the cycle of skepticism and nay-saying by expressing how pumped I am about the end result of this project. I'm aware of the somewhat uncontrollable nature of game development, that delays can easily happen and that sometimes changes need to be made to keep things in motion (as expressed in the last update), so I'm sending nothing but positive vibes your way NostalgiCO!
I'm also excited about the news that was posted on your development blog a couple of weeks ago ;)
Actually there was a post on their Tumblr w/ a preview of a BATMAN FIG... oh and two other figs that resemble some so and so from some game called Cryamore or something.. BUT UPDATE HAS BATMAN!
no update and way past its schedule makes me wonder if they ran away from this proyect
Another 2 months with no official update. Will never back another project by this company, who does a such a poor job at keeping their INVESTORs up to date.
I don't see why everyone is so pissy, games constantly get held back, sometimes for absolutely no reason at all except to cause stirring in the public. If people get pissy, people rant, the more people rant, the more they will talk about how pumped they were, the more publicity they get and more people to buy their product once it is released. Same goes for movies and tv shows.
I mean because we are so behind schedule I would recommend NostalgiCO to resend surveys out (if you can even do that) to get updates as to what platform people want currently. I'm sure a lot would change what they want it on, myself included most likely. They aren't holding it off for no reason, they are putting all their efforts into making an awesome game. Hell I've waited over 6 years for a release date to be released for one game, I'm sure I can tolerate a few months with not knowing.
Keep doing what you're doing guys. It'll turn out great and all those complaining will put their foot in their mouths at that point. :)
@Members of The Order of the Ghilcrest Cryatist and other backers
I have sent emails to all of you that are members of the Ghilcrest Cryatist to join me in a new forum at http://wormworld.freeforums.net where there is a section for the Order as well as other sections to discuss on. I hope to see you there or others to discuss Cryamore.
Eric (OotGC) Fire Wielder
I'm no hurry. I want a good, solid, well put together game, so I am willing to wait. Having seen the massive updates that come out on Tumblr, I dare say that this game is looking good. It will definitely be worth the wait. Keep doing what you're doing, the payoff in player satisfaction is going to be worth it! :D
I agree Tory. This is running WAY behind schedule and I'm wondering when we'll see anything. This used to be one of the games I was psyched for, but I actually forget about it since it's been a year and a half since the project went up. It would be fine if we'd get updates so it's evident this isn't a dead project.