Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
hopefully in the next update they give us some delivery estimates on some of the extras. are they releasing the game on all platforms simultaneously? what platform is the physical copy of the game for?
Khrizart: From the discussions with Atlus, we're aiming for a Q2 release this 2017. We mostly have to apply visual polish to all the greyboxes, a lot of optimization and balancing and making sure the fun factor of the game is nailed down (that one being very important).
Adam: The master print of the statues are ready but the manufacturer we got initially couldn't handle the amount of prints we needed so we'll be looking for someone to do a mass production of the Esmy and Bliss statues later on.
I'd like to know what's going on with any statues preorded on the Cryastore.
is there any ETA for this... i rly want to play it..
I just heard back from the developer. They're still kickn'. According to the message I received they're working on smoothing rough objects and 'level design polishing' as they put it
Also mentioned an update will be re leased soon.
Far be it from me to criticize not having confidence in the team. Especially since I've been probably the most visibly vocal about my frustrating with the handling of the project.
Despite all this, I've felt in the past few months that there is a genuine effort to try and start rebuilding bridges. There's actually been a receptive effort to be more responsive to feedback, to reach out to frustrated backers (or at least they did with me), and to be vocal in general and it feels earnest. While it certainly doesn't make up for some of the other aspects that have been neglected or not covered, the builds being one of the big things, there is at least a greater attempt for transparency than the previous effort and an attempt to right some wrongs. Although I wish they hadn't waited to this point, since you can't turn back bad PR or the past few years of this Kickstarter, but I can appreciate an effort going forward to rectify and to learn from mistakes.
Here's hoping that this will continue, and that more will trickle out from this. It certainly is a bit of a confidence booster, and it could be a good sign of things to come. Unless if we'll see a repeat of the two drop off situations that happened prior. I hate to be negative but I've got a strong feeling that if this happens a third time, even more people will be requesting refunds.
@Sharan Chandran Personally I don't think refunds were offered with the intention of actually fulfilling them. I get the impression it was meant to squash complaints until the game is finished with the hope that by that time anybody asking for refunds will no longer want one.
I have been reassured that I will be getting a refund once Cryamore is finished but I'm not holding my breath. I don't have your optimism.
@Matt, Yeah I think their reply on refunds is weird too, especially if they are being funded by Atlus to complete the game. I asked how it's possible a KS backed project has not used the funds to develop the game. Seems like a complete disgregard of the KS model. The Community Manager said that would be addressed in the update but I didn't see anything in there about it.
At any rate, I'm willing to give them the benefit of the doubt and see where things stand in the new year. They are running out of justifications.
Yes, refunds were covered in a recent update. However I disagree with their decision to only give refunds when the game is finished. This date has been constantly moving and it's possible it will shift again depending on whether NostalgiCO thinks the game is perfect enough come Q2 of 2017.
There would be no difference between providing refunds now and when the game has been finished in terms of access to backer exclusive content - although I also find it difficult to believe that Kickstarter cannot remove access for a backer if necessary. In addition I don't have a lot of faith in the game's project lead. I don't wan't to request a refund once the project has been finished only to be told that my perk has already shipped or some such thing and that I therefore cannot have a refund.
Weren't refunds covered in the September 20th update?
I believe that no refunds can be issued because of the backer still having access to everything despite being refunded, but when development is completed and a refund is still desired they'd be willing to offer it.
Unless anything has changed on that front, that is.
I have sent a few private messages about refunds. I'd appreciate a response.
Hey folks! The new (am I still new when I've been here for a year?) programmer, Nathan here! Just poppin' in to introduce myself now that I've been given comment access. I'll probably be neck deep in C#, level editors, and scripting interfaces most days, but I might pop in from time to time if I can. Lookin' forward to gettin' this game to you all!
The backer exclusive featurette update should go live today, everyone. I just need the greenlight from the PR manager at Atlus USA that we're good to go.
Still no news ....
@PersonaSpace If it's to improve the game I wholly support it. If it's because they can't devote the time to completing this then there's a serious issue.
I just want to hear from someone at Atlus that they are supporting this team. Their silence is deafening.
New release window is next year apparently. https://twitter.com/cryamore/status/775963751392477184
I'll echo everyone else and ask for an update. It gets a little worrisome when the project lead decides to stop using social media. (Not to mention not delivering his other project to a good number of people...)
Hey, I have been eagerly awaiting this game for years now lol. I really would like to know when the game is coming. Also what platforms other than PC would this still be available on? Its already or almost half-way through the console generation and I doubt you are still going to offer the game on ps3 or xbox 360. The NX is supposedly coming out soon will it be on there? My main thing is when? When will we get a definite release date? or another update for that matter....
It's now September, last update was in May... Either the project is dead and your not willing to tell us or your desperately trying to find a way to salvage it before anyone finds out.
.... Or your doing a runner.
Looks like Cryamore! goes the same way like most of these projects :-(
Why arent the creators able just to admit when they miscalculated and are now not able to finish what they begun.
It would be nice to hear from you guys about the state of the game.
Hey, what's up guys? Just wanted to say can't wait for the next update, looking forward to the game when it's done, and keep up the good work!
There that might help to lighten this comment section the fuck up.
It's dead, isn't it?
Heya NostalgiCO, the long winded repetitive guy here again.
I’ve got a suggestion, and I certainly hope you don’t mind. With the end of the Q3 a month away and still no news, I think a lot of us would appreciate some kind of update on the status of Cryamore and some other information. This is just a suggestion that might help ease some of the general unrest, or so I think would go a long way in helping.
1. Share why you’ve been neglecting updates. There’s a general lack of communication that has been addressed for the better part of this year and thought out this Kickstarter in general. I understand that you all have lives, and that toxicity should be avoided, but this is starting to create what I had mentioned before. Unrest. Small updates would go a long way in helping to ease some of the doubt and tension built by this strong lack of communication. Being busy isn’t a good reason, I’m sorry to say, as we’re all busy and have our own lives. By just taking a small portion of time here and there, this could be managed to make brief updates and keep in touch with your backers. A little bit, I think, would certainly go a long way.
2. What’s going on with the demo? While I’d imagine you're hard at work, since it is now close to a year since you were originally supposed to have a playable demo available for backers I believe it would be incredibly insightful to understand what’s been causing the major hold up. Issues and things happen, but it would be nice to know why things have taken such a major setback. We don’t know what the problems are if you don’t say anything to us.
3. What’s up with Atlus. I’ve actually reached out to them several times to ask about the partnership or a potential release date in regards to Cryamore, and they’ve ignored every single inquiry. As of August 22nd, they still have no information available on their website in regards to Cyramore and I must confess I find it quite odd. Were there any complications with the partnership? I can understand if this information can’t be discussed, but anything you could disclose on this could help us understand. Especially since, to the best of my knowledge, there has been no other information professionally released minus your Kickstarter update. There has been news articles, but they only reference the update and no actual sources.
4. Why is Cryamore having so many issues? There have been a lot of changes to Cyramore since you first amazed us. However, I believe there’s something more important that should be noted. What’s been causing the complications and hold ups for things like the demo? I’d imagine these things getting pushed back has less to do with staff, since you’ve grown in size since your initial start. I understand the pledge goals drastically increased the size of the game, and refining it hasn’t been easy either, but the general impression I get is that this is going along way too slowly in comparison to your staff and budget size. Things happen, and that’s certainly a part of life everyone understands. However, it would be nice to know what’s been causing so many setbacks for the project. If you don't want to, you don't have to get personal or detailed. but any information would be nice to know at this point.
I sincerely believe this would go a long way in easing the tension and frustration being felt by both the verbal and nonverbal backers right now. You’ve been a ghost since your last update, and you were a ghost before that. I know that life can get hectic, but that should never be a good reason to avoid communication. The key to any successful relationship is strong communication, so anything you can do to help improve that would go a long way.
I hope this project hasn't been abandoned. Good luck
Making a note of the names on this project, so I never make the mistake of giving them any money again. They've scammed us by preying on our nostalgia. A late, but communicated game is one thing. An abandoned game with no update is simply a scam. Never again will I support the people behind this disaster.
Found this on Twitter from Alan Wansom (co-founder) when asked if the game was dead:
Not dead at all @Woshigigan! I wouldn't be animating more of these weapons, and we wouldn't have another dungeon ready for polish if it was.
That makes me feel better but wish it was communicated on here and some confirmation on a delivery date.
An update is warranted...
Hey! Just checking in to see if there have been any more updates. :/
Please? I'm not even looking for any major news. Just a little "peep" from the devs so we know how things are going.
According to the update they made on Sept 15th, 2015
"Platforms Will Change Though! Because we are now releasing in 2016, it was mutually agreed upon that we need to rethink our release platforms. As such, Cryamore will be released on PC, Mac, Linux, Xbox One, PS4, and the Wii U. You will be free to switch your initial platform preference to whichever choice you like. Also, we are finding that the title is a bit too complex for touch devices, so the iOS and Android versions are likely to be cut from the initial release, so we can focus on the primary platforms."
Nothing has been said regarding Ouya, although I'm sure we can guess at the answer.
Addressing overall, I'm genuinely surprised that Atlus has not made a single announcement or acknowledgement about the partnership with NostalgiCO for releasing Cryamore. I would of thought they would be proud to promote this or raise awareness by providing an official release date or an estimated projected time.
I hate to assume this, but does this mean we can except that Cryamore will be pushed back for an undetermined length? Any news you can provide us backers with would be wonderful.
I have a few questions as this project is falling behind (perhaps they can be addressed in the next update):
1) This project raised $242,309. How much is left and what has the money been spent on so far? Considering this project was funded three years ago and is two years behind schedule, we need an update on how the project stands financially.
2) Atlus still haven't announced anything regarding to them publishing Cryamore. Is there a reason behind this?
3) Will the game come out for Ouya, Xbox 360 and PS3 still? Considering the Ouya and Xbox 360 have now been discontinued (the PS3 could be discontinued by the time this comes out), are there plans for these releases to go ahead?
*twidling thumbs* soooooooo again with the lack of updates?
Well considering that Atlus has yet to make an official announce about this I'd venture to say not well.
In this update: https://www.kickstarter.com/projects/robaato/cryamore-a-true-first-class-take-on-the-action-rpg/posts/1354331 you say the game will be released summer 2016. Well... How are things?
More than two years after the supposed delivery date. I backed this project 3 years and a half ago and still nothing. They don't give any ETA, seems more and more like a scam to me... Another Kickstarter to add on my scam list. I'm done funding projects on Kickstarter.
Just saying HI. As with others I am not sure if I have commented 'how's it going; update please' on this [as with other projects I have supported] & seeing if it is still an active/viable project. Hope this are still going forward, even at a snails pace. 8-bit-ish games are still popular, so this could still succeed. Cheers.
Hi, what's going on with the game? I know you're now of the stance that you don't have to provide a target release date due to being contractually unable to by a publisher... but then I simply ask that you get a rep from the publisher to provide a formal response to our inquiries.
Keeping us in the dark like this is incredibly counterproductive. You and your publisher must realize that. I'm shocked they haven't mentioned anything on their site or even at E3 about the partnership.
Please just talk to us. We're worried about the state of the game.
Falling behind on updates again
Have they sent out any of the digital pledge stuff like the high res wallpapers? I haven't ever gotten it so I didn't know if I just missed the email or never got it
Are you guys ever going to update your website? I feel like this is a good central location to place all of your updates, so people would not ask questions you've already answered...
What will come out - first this or Mighty No. 9?
"The creator is solely responsible for fulfilling the promises made in their project. If they’re unable to satisfy the terms of this agreement, they may be subject to legal action by backers."
"When a project is successfully funded, the creator must complete the project and fulfill each reward. "
Social media update: Rob making some good points about artists work and the Cryamore Twitter saying they'll make an update when they have time,
There is not, and nary a word from them in over a month.
Hey checking in! Is there a playable demo for backers?
and yes, I know that Kickstarter is not a job, nor is it a promise to actually finish a funded product or mean that a funded product needs to be completed as there is no contractual obligation.
However, in Cryamore's case they are now being published by a company and therefore I look at this Kickstarter differently than others.
I don't know if NostaligCo, or Rob, reads this but I'm gonna put this out there and then I'll stop flooding this section with negativity.
You know, we're not complaining because we're trying to be jerks about this whole thing. Especially myself, I'm complaining because I genuinely have a problem with the fact that you've chosen to not be vocal when you've said, numerous times, that you want to and that you plan on it. It's not about over-anticipating or expecting you to fully keep your word. Changes happen, real life happens, but it becomes suspect when you change things without notifying people and continuously go back on your word. I enjoyed some of Peter Molyneux's games, but I don't believe a single thing he says before they come out. People, generally, aren't stupid. We understand sacrifices must be made, and creating something isn't an easy process. There will always be issues, complications, and so forth.
What we do have a problem with is when things are handled like how Cryamore has been. Last minute changes to something without any prior notification or explanation. Claiming that you plan on doing something and then not doing it. Disappearing for large periods of time and ignoring questions posed by your backers. Not understanding why a project estimated at the release time it was, at the build it was at, is running into so many complications. We don't know because we don't have access to this information. If we actually were better informed, we'd be a lot more understanding, compassionate and willing to cheer you on. Silence isn't something that can be enjoyed in cases like this.
It's fine to be ambitious, it's why we supported this project! However, this is a project you were paid to complete. No matter how you felt about this project it is a job and will be treated by people surrounding you as such. You will be held to a higher standard, especially when you received over 400% of your budgeted expenses, and expected to be either on time or at least give us some understanding as to what's going on. Ifvyou fail to meet your own standards you will be called out on it. We know full well Kickstarter policy and we know that you are doing this in your spare time. However, YOU gave us information that YOU have failed to meet and as such we are responding to it. You made these choices, not us.
All you need to do is look at my own post history. I was highly encouraging of Cryamore during the first several years, and was more than understanding and supportive of any delays and issues. However, when they kept happening and little to no information was divulged I got tired of it because it was the same thing, over and over. Your backers didn't choose to get impatient, or act entitled, they reached a limit of where they got fed up with how things were being handled.
I put down a lot of money on this project because I believed in the idea, the ambition and wanted to see if it went somewhere. I don't care about getting my money back, nor do I regret it. I'm glad I was able to support this. However, it doesn't change that I also have the right to call you guys out on how poorly this Kickstarter has been handled. We expected you to be far more professional, and we were more than understanding through months of silence and promises made to be more active and to keep us informed only to go back on them again and again.
I'd like nothing more than to eat my own words and be proven how wrong I was. I'm really hoping I can do just that later on this year.
So I looked at Rob's Twitter account and recently he retweeted a bunch of tweets complaining about the pressures of open game development. I just find it amusing given the current state of things.