Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
@Disastercake : I sincerely appreciate your professionalism and how quickly you responded to me as well. Perhaps NostalgiCO should consider hiring you for PR, as you've done a fantastic job on your own Kickstarter and should be looked at as a model example of how to be professional and active amongst your backers. It's not only inspiring, but it makes me want to support you as well.
I wish you the best in your own project!
Makes sense, Cyanide! As a disclaimer, the only person on the Cryamore team i really talked to much was Aivi, and that was because she was making music for Soul Saga (my game) at the time. For Cryamore, I'm just as much of a backer as you are. My comment was merely speaking from experience as an indie developer. =)
I have faith once things settle down for them, Rob and Alan will take your comments into serious consideration.
On a side note, I respect that your criticism is well composed and constructive. That's the way good criticism should be made! ^_^
> It can be overwhelming to maintain updates and keep development up simultaneously. They have a lot of really cool stuff on their Twitter if you want to take a look a that!
I don't mean to sound rude, or to come across as negative as I am very much still excited for this game to be released, but I find things like this to be excuses more than anything else. This may be passable amongst friends, or maybe a project you are doing for fun (like fan translations) but when you've actually been paid to deliver a product in a professional environment this becomes a incredibly poor excuse to justify simply not being able to properly balance priorities.
Updates were even delegated to a gentleman named Jim (https://www.kickstarter.com/projects/robaato/cryamore-a-true-first-class-take-on-the-action-rpg/posts/1314578) for an August 4th update, which leads me to believe that if the core updater is too busy to update the duty can be delegated. Like you said, even smaller updates would be appreciated. We shouldn't have to follow Cryamore on every social media platform just to find out what's going on with the game.
I also have to lament that I personally wish Cryamore would of expressed more personal interest in their backers for aspects like the console changes. Giving us an option to take a survey if we wanted to have the consoles bumped would of been ideal (not for them, but since we, the backers, funded the project and some personally did so simply to play on a specific console it would of been a nice consideration) or at least let us voice our concerns before doing so. After all, NostalgiCO was backed by us years prior to them making a deal with Atlus and us simply being delegated to the background in that situation gives the impression that our opinion or feelings in regard isn't terribly important. Which is really how it feels with these general lack of updates.
I also wish we had some kind of idea about the playable demo. I completely agree polishing up the game before releasing the demo is the best option, but if the game is actually going to be released Q3 of 2016 then I'd imagine they're going to want to release it in the next few months so they can get some feedback before going gold. Otherwise, I doubt any concerns we have about it will be addressed before the actual game releases and only enters a possibility of being patched down the road. This is all just based upon personal experience and could be completely different in this case.
Overall though I just feel this level of communication and not discussion with the backers about certain things being changed is not a terribly professional way to be handling things, especially when they were incredibly diligent about handling things before. I'm still rooting for the team and I have no doubt they are working hard to bring us the first game I've been hyped for since Star Ocean Till the End of Time came out (which immediately dashed my hype from there on). However, while I may come across as brash or rude, I have to be frank in my concerns because I care immensely about this project and these are things that need to be said in a constructive manner.
Don't worry, guys! I'm positive the Cryamore team is crunching away hard to bring you the best they can. It can be overwhelming to maintain updates and keep development up simultaneously. They have a lot of really cool stuff on their Twitter if you want to take a look a that!
To the Cryamore team: maybe regular monthly updates on Kickstarter where you just condense all your tweets together and give us all an e-highfive would be enough for us fans?
@Alyssa Cardoso -
In the Atlus announcement they said it will be on XBox One and PS4 instead of XBox 360 and PS3.
>did the poor sob;s who backed over 1000 even get their stuff. and whats going to happen to the poor sob's who backed wanting a ouya version.
As of right now, there has been no additional contact or reaching out done by NostalgiCO's part, minus from the initial information we submitted via Kickstarter. Given the most recent update, I assume there is not going to be any since I have not heard back in regards to the situation since December 30th, 2015.
Which is going to be interesting, since there was never any information disclosed how much of a change any characters in the FUNDAMENTALIST'S PLEDGE region will undergo and if there will be any contact with the pledgers to confirm potential changes and so forth to the characters.
I do not regret the idea of supporting a dream or ambition, but I must confess I am incredibly saddened on the numerous occasions NostalgiCO has expressed a desire to keep us updated with information and has failed to do so. At least through Facebook, Kickstarter and the Backer Forums. The lack of professionalism in this aspect is rather alarming. I'm also struggling to see how a game that was originally budgeted at 60k is creating such complications with a team that is suppose to be relatively experienced. If there are more issues I do believe that we, the backers, would be more than understanding and supportive. Instead of simply having these blanketed sessions where no information is passed except for small updates where numerous things are changed without any advanced warning.
So I may have missed this skimming through an update but will this be available on next gen platforms or will it still be on the ones listed?
Yikes the drama going on... No one likes to be burned when it comes to money. We don't know if we've been burned yet. I'm sure the "snarky/sarcastic" comments from NostalgiCO is due to hearing the same thing over and over. Imagine pouring your heart and soul into something to have people walk all over it. Now imagine that happening for years. I'm sure they are tired of it. Also no I'm not being "overly defensive" it's called being empathetic. I can also empathize with wanting to know about the game development, which we get. Some campaigns you're lucky if you get 2 updates a year, we've gotten more than that and continue to do so. While it may not be the exact thing you want to know, you also don't know why they can or cannot say something. Be it ruining the plot, potentially ruining a contractural agreement, etc. I don't think tempers need to flare quite yet. Then again, maybe I'm just more patient than some... I'm not sure. I do think everyone needs to take a break, eat a cookie and relax a bit though. :)
I hope everyone had a safe and lovely Holiday season. :)
"I feel that the points of my comments have been completely missed. I am skeptical; I believe, I have the right to be. I have read the singular update about atlus, and I am left wanting. I have seen your reasons for delay and I am left wanting."
If you find there response wanting then why not take the next logical step and dig up evidence to the contrary to prove/disprove your skepticism... especially the Atlus one?
You could always contact Atlus and inform them about the anouncement? Had it been a fraud Atlus would be down on this project like a ton of bricks. Companies do not like their names being used spuriously especially if it damages their brand name
What is the point of "continually asking for answers?" if you're not inclined to believe any answers given? Again if you are completely certain that something is amiss here then go dig up the dirt and let everyone know and decide on it... scam KS's don't get caught out w/ just one person daring to question the project. It's followed up w/ some action to at least show cause of doubt.
Anything else is frankly hot air.
This is simply not serious. I work with deadlines everyday but for you this is a kind of hobby...
Another 2 months pass without an update that went from never to weekly to monthly and back to never. 2016 is the year right? For a game I kick-started back when I was graduating High School I'm still excited to see if the wait was worth it. Hope you all had a wonderful holiday season, and I shall continue to wait for further word on the game.
Hope you guys and gals had a wonderful Christmas and wishing you all a happy 2016 New Year.
Yeah, it seems tempers are flaring as I catch up and read some of the comments hahaha.
I'm just naturally patient because I purchase a lot of art commissions over the years. I give the artist all the time they need because I don't want a rushed project. I also give them lots of creative freedom to add their own spice into a commissioned piece. Cryamore is no different. I'll wait 5 years if I have to. (I'll have gray hair but I can still play !!!) XD Hang in there guy/gals. Have a stiff drink, some salsa and chips, we'll see you in 2016.
@NostalgiCO : Thanks for the recent news about the state of development. I'm not one of those waiting for the demo since I only play finished games, so, so far you continue giving some news here or in updates at least once a trimester, I'm OK with that.
I'm also really pleased to hear you get a producer / publisher. I'm only wondering then if you'll be able to fulfill the 'KICKSTARTER-ONLY' part of the physical tier. Can you please reassure us, if Atlus ever decide to distribute the game physically (I mean, when it's done), that us backers will still have a special 'kickstarter-only' box and message ? I would be sad to find the exact same physical box at half the price on Amazon if I cannot have something backer specific by my side.
I notice that while you couldn't resist taking holier-than-thou jabs at people ["‘Where the demo?’ ‘What going on we haven’t heard from you for a while?’ yes!, whining ‘Where’s my money!’ ’It been 3 years why can’t I play this yet!’ no. "], in the second part of your lecture, you admitted to having the same concerns, and would like to see more updates.
So which is it? Make up your mind.
As an investor who is aware and has accepted the potential loss:
@all complaining people:
(Before everybody get all internet crazy being critical is ok, I explain what I mean in this paragraph)
What everybody needs to learn is that Kickstarter is an investment platform, in some ways similar to stock or equity, not a shop.
We are all ‘Dragons’ from the Dragons’Den on this site and it is up to us to use our wisdom, as investors, to decide whether or not to invest our money in people. This means sometimes money invested is not returned upon, this is something that can happen even with the best meant intentions of all parties involved.
So far the guys at NostagiCO seam to still be there and still working hard to not have our money disappear. The thing you can blame them for, if you must, is being blissfully, optimistic about the time and effort required to finish this game. Though to be fair this was their first time making this type of game at this scale by themselves, which they were honest about during their campaign. So really, as a critical investors it was our job to either not invest and take our money else were, or accept the risk we took with the situation and behave like grownup people instead of crying little kids complaining that our ‘gamble’ didn’t work out the way they hoped. So asking questions like ‘Where the demo?’ ‘What going on we haven’t heard from you for a while?’ yes!, whining ‘Where’s my money!’ ’It been 3 years why can’t I play this yet!’ no.
We knew the guys at NostagiCO were setting up to do something awesome and big and obviously both us and them did not fully see/understand what it meant to do this, however they seemingly are still committed to completing the task, the communication could have been better yes, obviously, but the intention seem to be there.
What we, the wise investors, should do is be adults about this, try to understand the situation, support them where possible, be critical where necessary and not be little kids whining about things not going their way.
Then as a gamer who really hopes that the cynical investor in him has no need to worry:
@NostagiCO: There is one core of truth here though we, your backers, haven’t heard anything much from you for a few months now. The whole reason I’m here is that I was curious and decided to have a look at the page. I am glad to see there is still life at your end in the form of replies on this comment board.
I would however also like to see some more formal updates. There don’t have to be many, they don’t even have to be long, but once a month an update would be nice just to know you guys are still out there and haven’t forgotten about the game and us. (it might also help to calm many of the nerves people are having jitters, about having potentially miss invested their money a few year ago, away)
Also a page with some condensed information and resources would be nice, there have been 62 updated so far and finding the one with the current release date, schedule and other information can be quite a chore. Or at least a confirmation of this info in an update since this in now half year old intel and we haven’t heard how you doing on this since.
(@backers: release is scheduled for June 2016 with beta in Febuari 2016 as read in update #57 on July 7th 2015)
There was also talk of a demo release in October that was never head from again. This would be nice to hear about, even news like ‘We’re having trouble and cant make it’ is better that this nervous making silence. Most of us still here are quite invested in this game and ‘love’ easily turns turns to ‘hate’ when people care, please be aware of this.
Since Atlus backing is apparently a thing, could you ask them to show the world that they are backing you? The only news I can find is web reports of information from you mail. On the Atlus site here is nothing and the internet is also unhelpful on with facts from Atlus’s end of the story. This would help us all be less skeptical.
People make mistakes and you have made yours, this is ok and we can move on. Just try to, continually, help us keep our nerves in check by letting us know your paying attention, are still developing and will still be delivering this awesome game we, and as I am sure many others would, all want and love to play.
Keep up the good work and let us know how your doing!
A gamer hoping to have not misinvested in this awesome idea.
@NostalgiCo I feel that the points of my comments have been completely missed. I am skeptical; I believe, I have the right to be. I have read the singular update about atlus, and I am left wanting. I have seen your reasons for delay and I am left wanting. I have seen your remarks on this comment board and I am left wanting. I have seen your interactions with the backers that are particularly peeved with you, and I am left wanting.
When it comes to kickstarter campaigns bigger companies typically don't care. I've seen kickstarters break all kinds of copyright law, and I'm pretty sure you've seen copyrighted anime characters appear in games on the android market. These are allowed to continue because they are small. and it would take more money to prosecute than it is worth. The idea of "atlus would have taken action by now", does nothing to prove your statements.
However I am glad you have responded with the full picture. I am mournful in your prideful comment of "we have a game that needs to get made." why do you think you have to room to be any measure of catty? We have seen the rise and the fall of a console while you were simply in development, yet you here being snide to your backers.
@megamanxjac: This is quite a wall of text and it's very difficult to read.
Nonetheless, you've failed to stay updated on everything we already mentioned numerous times in multiple updates. We stated that we're not finishing production on any of the major physical items until near release, because that is not our principal focus; the game's development is. You mention about being late, yet we already announced our new release schedule and the public apologies and reasons why we're so "overdue for years".
As far as Atlus is concerned, we were simply told that we can announce our relationship on our end, as it is very exciting and we thought the backers would love to hear it from us firsthand, not lambaste us about it. They told us that they will announce this relationship on their end later on through their PR and official channels. We here at NostalgiCO do not know exactly when. We would provide the contractual agreement to "prove" that we have their backing, but obviously, that is under a non-disclosure agreement; meaning simply that we are under a business arrangement and we don't have the right to disclose any of that information to you. You're asking further questions about the specificity of this relationship, when, again, we already stated what their role is in the specific update regarding it. Exercise your due diligence and read the update. We are not hiding any information beyond what we are allowed to share.
Also, if we were not "official" with Atlus as you think we are, don't you think they would've took action against us by now? Be logical. And there's no need to type a wall of text to try and prove a point or theory that can already be answered, more or less. Again, read the updates, please.
Or continue to be skeptical. However, we're not focused on the skepticism and sarcasm of you and a few backers; we have a game that needs to get made.
@Rock_M. Your previous “outspokenness” of other game companies does not mean you are incapable of being overly defensive of this one. My statement of "Poor sobs" wasn’t supposed to be denigrating, where I am from the expression "poor sobs" can mean many things. In this case it is the insinuation of a person who was expectant of something yet did not receive it. (This can be used to describe everybody here). When I refer to "poor sob;s who backed over 1000 even get their stuff", I admit I should have been clearer. What I meant to say “was did any backer even get their figurines?” while it is obvious any digital rewards aren’t going to be released yet, the physical items that don’t depend on the game could have been released. This is a question of pure curiosity, it in no way is it intended to drum up some sort of "drama" it was a question to the backers as much as it was to nostalco. If a backer got his figurines then he/she would respond and I’d have my answer, same if nostalco were to respond. I believe I don’t use any language to give an impression of ill will, but if you see something there, I can’t argue with perception.
What baseless accusation have I made? I’ve stated there is no proof of atlus involvement other than the word of Nostalco, is this false? if so ill gladly redact my claim. The point is I dont take a kickstarter campains word for it. I always look for verification, and when I find it, that's that. As I said, I have seen many kickstarters outright lie to their backers. I don’t like to be burned, so I verify. Most kickstarter campains I back have no problem with providing me the information I crave. And sometimes other backers are able to fill me in. Once again my question was as much to the rest of the backers as it was to nostalco. If a backer knew of such a third party that didn’t depend on nostalco’s word, I’d have my answer, same if nostalco were to respond. I would go away with a satisfied smile. But so far all I have run into is you and nostalco’s prideful comments. Which brings me back to my fully quoted words:
"game enthusiasts defending a game company (...) from a line of questioning that any sane donor should be asking." you owe them nothing yet your being overly defensive of them… why? Do you know me to be wrong? If so, provide me with the proof I ask and I will be on my way. You may even describe me with a derogatory epithet while you prove me wrong. I will still walk away with a smile on my face. Just because you like the look and idea of the game, doesn't mean the company is without reproach. If you believe me to be a troll, how would that even affect your life? nostalco has been overdue for years now, with no end in sight. Proper response to any announcement they make would be to verify, yet here I attempting to explain to another backer (not the company but someone in the same boat as I) that my line of inquiry is sound. Why? Do you work for them? Did one of them save your cat from a tree? Is it that you suspect me of heinous intentions? Do you suspect me a troll who has backed a kickstarter on the off chance that it would go years off deadline, just so I could be justified in starting "internet drama"? If you believe the last one, then I must say you give me way too much credit. But then again this isn’t about me and you. It’s about a simple answer to a simple question...
@nostalco Is there any verification on Atlus's site of affairs that verifies the information that you have presented? If they gave you the greenlight to announce it then why wouldn’t they have announced it on their twitter or news letter to fans at least? Is there a twitter announcement I don’t know of? Is there something that makes me believe this to be legit other than your word? And is Atlus involved in any other capacity than publisher? For example. Will they be providing you with extra artists and programmers so that you can complete this game? If not, call me a Debbie downer, but I don’t see how them publishing helps you finish, or even assure quality.
@megamanxjajac: If I was being defensive then I would draw that to the very spurious assumptions you've made on your reply...
I can take people criticising any company or any campaign. Goddess knows how much crap I've spoken on about EA, Capcom, Konami and so forth But your initial post of basically denigrating everyone who posted on a higher tier as a "poor sob" combined w/ wild speculation utterly rubs me the wrong way. You implied the fact that for some reason the game was released and that higher tiers were being shafted when everyone knows nothing has come out.
There is a fine line between being forward w/ questioning and flat out baseless accusations to cause some sort of drama (ie. trolling). You are more than welcome to ask the process, whats going on, etc. But don't start jumping the gun and painting a story of your own making
But hey i'm a "game enthusiast defending a game company" in your words... so what does my opinion matter?
@NostalgiCo... there has been a phrase that has helped me through out my professional career, its a popular phrase that I'm sure that you've heard yourself at some point in your own professional careers. The phrase is "check your pride at the door".
I am not here to uncover anything. Im not a troll attempting to burn down your reputation. I am not a "hater" attempting to rain down on your parade. Im a backer who's seen kickstarters outright lie to their backers and then go belly up without so much as a how do you do. I like this game, i want to see the game be made. and I dont want to be burned, i dont like to be burned, as such i cant just take your word for it.
if my line of inquiry seems to be forward, thats because I dont like to beat around the bush, Nor do i like the Idea of game enthusiasts defending a game company (albeit a small game company) from a line of questioning that any sane donor should be asking.
if you feel that me asking these questions in public to be some sort of attempt on my part to "get cha" then we can do this through private messaging. but the point of the matter is you are the only ones who have stated that atlus is now helping you out. all other video game news outlets use you as a source yet nothing from atlus. i see nothing to confirm this other than your word.
@megamanxjac We're not sure why you doubt the authenticity of Atlus USA being our publisher just because they haven't officially announced a game that's still midway through development on their site. We were given the greenlight to announce our partnership with them by an executive and a project coordinator there (we're not going to drop any names here). If you're sleuthing to try and find some corruption or shenanigans going on to put to light that we're just one of the handful of videogame Kickstarter projects that'll run off with the money, you'll have to try elsewhere since this small company is still doing all they can to get this game done good and well.
@Nicholas Ouellette @Dani We're typing up and gathering materials for a pretty chunky content update coming this month to ring in the new year.
update 60. found it. still need to find on atlus side of things though
@RocK_M one. i wasnt trying to start anything.
two. why are you overly defensive of a game company you owe nothing to? its small i know but you owe them nothing.
@NostalgiCO in what capacity is Atlus involved? i just checked their site and i see nothing of cryamore. and I have no idea which update you announced this. Not to be rude, but which update do you announce this in, and is there any proof on atlus's side of things?
Hey! I'm really excited about this and of course Atlus is great! Please give us an update, even if it's tiny :)
When are we going to see the next actual content update? It's been almost 3 months since the last one. When are we also seeing fixed release dates? You have to understand the anger at this point. You guys are at least 2 years late now.
With the backing of Atlus, I have full faith in this project. I'm cheering you on guys! Yay!
Just so you're all aware, we are in no way out of money and as said multiple times before, the Kickstarter funds are barely touched as we make sure to have them set aside for the creation of the other rewards (printing of artbooks, and the limited physical versions of the game and/or soundtrack along with production of the figures). If you've been following the updates also, you'd be well aware that we have been under the wing of Atlus USA for awhile now and still continue development of Cryamore which has never stopped. The demo we wanted to bring out may have been delayed but it in no way means we've abandoned the project. There's only a handful of us working on this full-time, we are in no means a big studio and for the first couple of years, we've been working on this out of pocket.
Since the announcement of the demo, we've implemented more than half of the weapons already with only the Rapier and Daggers left, more of the dungeons are getting worked in, there's more than 24 unique monsters in the game already with more on the way, 3 minibosses, 4 bosses and a number of abilities, some with varying levels of function. You may consider these empty words if you so believe but we still aim to see the development of this game to completion and so does Atlus USA.
If the status of this project hadn't convinced me to never spend another penny on this company, your latest comment would have done it.
You seldom update, frequently break promises in the few updates you do send, and instead of replying to questions, you just post sarcastic remarks.
I'm thankful for the fact that you listed the names of everyone involved in your front page. I'll just never support anything by any of those individuals in the future, since I can't tell who posted that comment.
@NostalgiCO Hey thanks for taking the time for that update! Very informative. You've assuaged the fears of all your backers. We appreciate the hard work.
@Sharan: Keep this comment thread entertaining! We appreciate the hard work.
This Kickstarter basically made me stop funding games on here. Congrats? Happy New Year 3 years later.
@megamanxjac: No one has got their stuff yet since the game hasn't been released. Also the 750 and higher tiers were all design tiers anyway so besides getting the physical stuff under 750 their additional "freebies" will all be in game stuff such as monsters, quests and NPCs they've designed so no idea what you're trying to stir up there...
They've gotta be out of money. Three years almost, now? There's no way. They're broke broke in the HOLE.
did the poor sob;s who backed over 1000 even get their stuff. and whats going to happen to the poor sob's who backed wanting a ouya version.
No response at all? I was referring to this from your September 15 update, by the way.
So That Demo…
We are going to polish the playable demo up further and release it in October. We’re sorry for continuing to push it back! We just want to make sure when you finish it, you’ll crave more of it.
What's the news on the demo? I seem to recall it was supposed to be out in October?
Keep up the good work team! We're all eager to see the finished product :o)
@Nicholas Flynt "Y'all have been upfront with expectations, honest with setbacks, and overall communicated the state of the game very well."
I don't know how anyone could say that about this project with a straight face. Cmon...
I have to say, with the news schedule slowing down as much as it did, I was worried a bit for this game's future. My fears are at ease though; Atlus is a great bunch of guys. Don't let all the negativity get the better of you. Y'all have been upfront with expectations, honest with setbacks, and overall communicated the state of the game very well.
This is a HUGE project the way you've got the pipeline set up, and you should be proud of what you've accomplished so far. I'm looking forward to the release, but don't rush it. All the extra polish will be worth the wait.
This is totally unrelated, but tell Aivi Tran I simply *love* the work she's been doing on Steven Universe, and her work on the soundtrack for this game is how I found it originally. I'm looking forward to adding another excellent OST to my collection. ^_^
That's great news about the publisher! Atlas is definitely a good fit. It's obvious you guys need the oversight and I'm now more confident than ever you will actually release something.
However, I do want to vent some misgivings and frustrations about this project.
1. You seem to have an almost calous disregard for your platform change. What are people who had just a PS3 or a 360 and haven't bothered with the new consoles supposed to do? You've forced them to choose the PC, which is probably one of the least satisfying platforms for an action RPG like this one. This is even more glaring when you consider your whole angle was based on nostalgia and most of us experienced that in a couch and tv setting. So yeah it sucks and you guys brushed it under a single sentence.
2. Why are you not fulfilling the physical backer rewards ASAP? Especially now you have a publisher and can devote full time effort and possibly staff to getting this done? If what you said is true, and you have the funds reserved and didn't dip into it for the last 2 years, then this shouldn't be an issue. In fact, if you truly have it in reserve you're better than 99% of the late and questionably scammy video game Kickstarters out there.
3. You were 403% funded. I just can't wrap my head around the current state of the game. Hypothetically if you simply got what you were asking for what the hell would we be getting in the summer of 2016? The fact you are dropping mobile support tells me your design goals must have changed drastically. If you were working on this from June 2012 how is that possible? If anything mobile phones have gotten more powerful since then. Also the ONLY reason I backed you guys was because you said you had experience shipping games. Now you are pretty much saying that was a negative! That really blows my mind. I'm not looking for an accounting of every single dollar you spent but when I see 403% and a game that's going to deliver 2 years late I can't help but wonder wtf is going on.
@megamanxjac: We have 4 people working full time on the game's development. These consist of two designers that also fill in a bunch of roles ranging from writing, environment planning, puzzle design, monster design and animation and pixel animation of both characters and monsters. We also have two programmers working as full time as possible, creating various tools we use for basic monsters, boss monsters and cutscene/dialog and piecing together how abilities work in-game, how special AI link actions together and constantly trying to fix bugs. Many of you also know of our sound and music duo who have many of the music tracks in the game already set.
Besides that, we have one person as background painter that comes in when needed and they're in charge of sprucing up the environments to the new look you've been seeing recently. We also have a couple of assistant pixel artists that help from time to time and two character/concept artists that jump in when needed too and one person handling the casting direction for voice acting. It's still a very small team trying to make a big game. We're well aware that it seems like we're far from finished but again, we have no intention of abandoning this project.
@Robin Pandarex: Thanks for the support and keeping the faith! You can send us a private message here on Kickstarter to specify which version of the physical edition you want.
@Kytes: Our apologies on the lack of communication lately. We don't have a full time community manager to sort out questions or feed updates. We're still mulling over the way to handle the mobile versions of the game when time permits but the main priority is getting the base game done. With regards to PC specs, we're making sure it can run on the widest range of hardware specs and so far it's been looking great even within the Unity editor which already eats up a chunk of memory when playtesting so it runs smooth as butter when played as an executable with a hefty number of enemies on screen.
You're absolutely right in the GDC demo being far from accurate now as a lot has changed but it's all for the better, the size difference from the original sprites is barely noticeable once you play it as there's still a great amount of detail put in, the backgrounds are more nicer, we've added a number of abilities, the day and night system is working, gathering cryamore has a purpose now and we've actually got boss battles in with attack phases and special conditions. Again, we aim to launch this next year and we'll see to it that it happens and we'll get the backer rewards settled along the way too.
how many people work for NostalgiCo? and it feels like you guys are no where close to finishing.
Be brave, NostalgiCO !
Do your best ! \o/
I have to say this has been very disappointing over all. I can understand delaying the game to make sure you give the best experience possible but the lack of communication with backers is kind of disgusting. Not only does it appear that the backer forums are by and large empty. Both your "Update blog" and Facebook also are not being updated, but I could be missing some other portal you are using to let the backers know about updates. If there is one it's being poorly communicated and additional why were/are there 3 different portals in which you "provide updates" but all of them don't have the same consistent update frequency/information on them?
I'm also deeply concerned about these stretch goals and release. Barring the fact that we have yet to play a current and accurate representation of the the game yet.* The game was announced for and promised for iOS, Android and now last gen consoles. Have any of these version had any work done on them? Also with such vastly different control styles what considerations have been taken to account for these? With the main game not being finished yet has development account for touch controls to work? Additionally with the Ouya being pretty much a failed console is this still to be ported to this?
It's hard to believe i backed this as a wide eyed 23 year old, now as a cynical 25 year old I've learned my lesson. This being the first and last kickstarter I have/will ever back. I only pray that those who gave money for figures and physical editions have a PC that can run this so they can Maybe play this next year. I have my doubts the other version will be so readily available if the game lunches within their new window.
(The GDC demo 2013 is no longer accurate due to character size being changed and "updated" combat system)
And with that, we have come to the conclusion of Act 1 of this update. We will update again with Act 2 later this month!
That’s right, there’s another update coming this month! Wonder what it’s gonna be..."
Haha this Kickstarter. Seriously. I have not seen so many promises under delivered. This is the perfect example of what's wrong with Kickstarter. These developers are afforded every right to screw you and lie to you because "game development, dude." Yet none of us have any power as an investor to hold them to their word. Such a one sided deal. Crazy.
Thanks for all your great work !
A stupid question : where we can set the physical version we want (when game is out, of course) ?
And, by the way, take your time : i prefer a great finished game than a quickly bad game ;)
Just saying hi. Still like looking forward to Cryamore.
@Victor: You have not pledged for "an inde startup", you've pledged for a game to be created, which is exactly what we are doing. Rob is also not "on a different project", he simply designed 8 characters that collectively took a week and a half at most of his own personal free time, of which we feel is merited since the whole core team works on Cryamore full time.
We know it's a year overdue, we already apologized for making a rookie plan to try and be finished with a full-scale action RPG in a year, and we have already announced a new targeted release date, of which we are well on our way to reaching that target. Let's not be condescending.
We appreciate your patience, but we don't appreciate being painted as if we have not been working on the game all this time since and sitting on our couches all day long.
FYI: If you've been paying attention to our recent updates, we already announced when a playable alpha is coming. We do suggest you re-read that information if you somehow missed it, Victor!
Although I do enjoy updates on a game we've kickstarted...it's now a year overdue. $242,000, people have pledged for an indie startup. And now we hear that one of your co creators and lead art guy is on a different project... $242,000...
Let's start getting some more concrete stuff soon please, especially release dates, there should be a playable alpha by now.
Been a while since I checked in. Did this game ever get released? Haven't got any rewards.