Roam is not dead.
Development has been slowed down a little, but we have plans to get back on track and speed it up again. I would like to take the time to go... Read more
Transition to Unity 5. World structures revamp, UI Progress.
Unity 5 is in beta. We have access and have ported the entire project over (it was pretty simple). One of the most exciting parts of working with... Read more
Structural Integrity - Modular base building update v2.0
Ive been working the last couple of days on the modular base building system. Things are going great.
I am really starting to see the potential of this system.
I... Read more
Video update: Map system complete, Hunting implementation, Base building update
One of the biggest things I have been worried about is the map system being able to procedurally generate a world while working in a... Read more
Roam video update. Generators, fuel, and electricity + Account system + Bug tracker
I wanted to briefly go over the newly added account system and how you can expect to experience the first steps in entering the alpha.
Alpha account setup... Read more
Quick Update - Video coming very shortly
Alpha is getting closer
As we get closer to releasing an Alpha I wanted to share how the process is going to work.
We are working on the account/patching system... Read more
Combat v2. Short update
This video is a followup to the previous combat update. I've spent some time working out the kinks. Still needs a little work but I really like how its coming... Read more
Day/Night cycle work + environment
Just a real brief update on whats going on.
I spent the last day or so trying to dial in the day/night cycle as well as experimenting with... Read more
ROAM VIDEO UPDATE - First implementation of combat
Hey everyone! This video demonstrates our first implementation of combat. Things are a little buggy, but I wanted to show it to you all anyways! Enjoy
ROAM UPDATE - Short followup update
I've got a pretty short video update on the navigation system and how it will work in ROAM. Also, our initial tests with AI in the world is... Read more
The best way to contact us
Through the process of setting up the website I have also set up a new email account. It is very time consuming to check multiple websites for everyones questions and... Read more
ROAM Video Update - Tile System + more
We have the tile system plugged in and working. In this video we show this addition as well as some others.
In the video we have only a few tiles... Read more
World generation is working!
It took us a bit longer than I expected but we were able to get the world generation plugged in and working. The systems we had built before the tile... Read more
The new website is live at www.roam-game.com
It is not 100% complete as we plan on adding new higher quality screenshots and artwork as time goes on, but the... Read more
Video update coming shortly
Just wanted to give you guys a heads up.
The video update is coming here very shortly. While we have been sorting out the issues with the world generator we... Read more
ROAM - UPDATE
This is just going to be a standard update this time. Sorry, no video in this one! Some things we have been doing since the last update:
Reworking... Read more
Id like to start off and say sorry for the lack of communication. Things have been really busy. Please understand theres only 2 of us trying to push... Read more
ROAM - Video update #3 - Base building
Hey everyone. The base building mechanics are nearly complete and I am here to show you how it will work. Check it out!
Hey everyone. Unfortunately we have missed our January goal for alpha. It sucks but the sad truth is we aren't ready to release the game yet. That being said we... Read more
ROAM - Video update # 2
We've plugged in some more of the systems into the game and its time to show them off. Here's video update #2!
ROAM - Video update
Hey everyone! As we get closer to the end of January and have started to get more systems in place we are going to start releasing video updates as well... Read more
I got a few comments and messages asking for some screenshots where our player character isnt just standing there. While I was working on some stuff I took a couple... Read more
Here are a few more screenshots. Everything is still being worked on, but we are making some progress. Below you can see an interior of a home, the exterior of... Read more
Base progression and play style
We are trying to design the game around many play styles. The purpose of the base is what the player makes of it. Some people may prefer to take the... Read more
Night Light - Screenshot
After I had posted the Night/Day screenshot, some of you were expressing concerns for how dark night was and were curious what night would look like with some form of... Read more
Regarding Last Last Update
So, after this thing has blown up so big it’s been brought to my attention that on a French website "How to Survive" had existed under a different name, "Monster... Read more
Regarding last update:
I did not mean for the last update to generate so much controversy. I should have posted the update as a private backer only update.
We decided to just move... Read more
How to Steal?
How to steal?
It is a sad day in the gaming industry, once again, and I am writing as both a whistleblower and a pissed off indie developer. Recently it... Read more
We have been working day a night to get a playable beta to you all by January. Speaking of day and night...
I was tweaking the day/night settings today and... Read more
We've been very busy! We were too excited to wait for the in depth update we have planned, so we decided to give you guys a peek at what we've... Read more
Past prototype videos
YouTube and the prototype:
Do not be alarmed at the lack of videos on YouTube channel. As we move forward in development we are removing all "prototype" videos... Read more
"Legal things" and ROAM
Greetings, fellow zombie-slayers!
There has been much speculation on the official forum (www.roam-game.com/forum), on our Kickstarter page (http://www.kickstarter.com/projects/roam/roam), as well as in private messages and e-mails regarding the future of... Read more
New member | "Behind the scenes" | Interviews | Music contest
Greetings, fellow zombie apocalypse survivors! As stated in the previous update and in threads on the official forum, ROAM has been undergoing much internal restructuring. Additionally, complications have arisen that... Read more
Update - June 22, 2013: Site Maintenance, Game Development Progress, and Misc
Greetings fellow zombie-slayers!
We apologize for the website's downtime on Friday, June 21, 2013. We had been undergoing an internal maintenance. Things are up and running, though they are still... Read more
May Update - Networking, Player controls, Character customization
Please keep in mind we are still very early in the development process. Everything is subject to change and is still a work in progress.
Foundational aspects of... Read more
Whats going on ROAM?
Hey everyone! It is a really hectic time around here as we create a design plan for ROAM, finish up legal matters involving the LLC and contracts, hire people involved... Read more
Clarification on Survey/emails
Hey everyone, our apologies on the misunderstanding. We have been getting a lot of emails from people asking about the surveys and emails.
Survey- You will receive a survey... Read more
Hello everyone! The emails and surveys have been sent out. If you did not receive it or have any questions please send a message via Kickstarter or email us at... Read more
Hey guys! We are delaying the tier specific emails a bit because Kickstarter allows two weeks from the end of the campaign for all transactions to process. Just to keep... Read more
The amazing support everyone has shown towards ROAM is beyond words. Zach and I really appreciate you all giving us the opportunity to make this project a reality! We blew... Read more
Prototype video update
Hey everyone! A lot of people have asked for some more game play footage. We have put together a prototype video showcasing vehicles in ROAM and how you might expect... Read more
Supply drop! $100k stretch goal!
Wow! The campaign has been a huge success and blown away our expectations! Our financial resources will allow us to substantially improve the quality of the game, purchase more tools,... Read more
Video update #3 - Brief overview of the NPC system
--STRETCH GOAL UPDATE --
I'm posting this just as we hit $70k!! Awesome!
We are extremely happy with the results for the campaign so far and we still have 2... Read more
This update we are going to cover the skill system and briefly describe what you can expect in ROAM.
Characters in ROAM will not be created with a... Read more
Pledge update - Graffiti artist and Advertising agent changes
We realize not everyone is a graphic designer. We are now offering to work with you to create the art of your choice in the following tiers! The... Read more
$60k stretch goal change & Video update #2 - Crafting
This week has been fantastic! We reached our goal, vehicles are confirmed, and the player skill system is right around the corner.
Due to the response on the forums and... Read more
FORUMS LIVE - Should we change the $60k stretch goal?
The forums are live!
We've had requests from people to change the $60k stretch goal. Since the campaign does not have any physical goods at the moment, some people are... Read more
This morning we hit $40k! Awesome! Thanks to everyone involved, this is going to be a lot of fun! Let's get some stretch goals, I want to run some zombies... Read more
Video update #1 - The enemies of ROAM
Hey everyone! Today was a great day for ROAM. You're all beautiful!
Keep asking questions and spreading the word! If you didn't get a response from us go ahead and... Read more