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Scavenge. Build. Fight. Survive. Introducing ROAM, an online co-op action game set in a procedurally generated world.
Scavenge. Build. Fight. Survive. Introducing ROAM, an online co-op action game set in a procedurally generated world.
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3,526 backers pledged $102,518 to help bring this project to life.

Combat v2. Short update

Posted by ROAM (Creator)
19 likes

This video is a followup to the previous combat update. I've spent some time working out the kinks. Still needs a little work but I really like how its coming along.

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    1. ResistImpulse on

      Great Job!! You have vastly improved the frequency of the video updates. Keep up these short little videos about once a week or two and the community will stay on the hook!

      Looks like you are over the hump of having so many initial issues, oh the legal days, and well on your way to continue progress as initially imagined and planned. The rate of progress and updates will keep people on board even if this project takes two years or so.

      I am sure you will have many lessons learned from undertaking such a project. I look forward to the completion of this project, in due time, and the vision and plan for the next!!

    2. Missing avatar

      neviem on

      I'm just really curious how would you hit 2 zombies with one punch.. I mean, first you hit head of first zombie and then you just continue with same force to hit the other one? Same with the Axe, like I mean.. it would get stuck in the first body, right? Bit strange

    3. Larry Barriere on

      Lookin good. I noticed that the zombies stop dead in their tracks before bumping into another zombie. Are you going to implement it so that they can bump into each other when pushed back? Would add another layer to strategy when attack, using them against each other to push back. It could be setup to only work with the one you hit, and the one behind it will not bump the one behind it, so that if you get boxed in, you can't domino the entire stack.

    4. Ricard Lalander on

      Amazing! It sounds as good as it looks! :-)

    5. Kyle on

      Amazing soundtrack, smooth animations!

    6. Missing avatar

      Aesgard on

      Loved the soundtrack, combat seems pretty good, although I was also expecting you to shoot stuff :)

    7. Adam Truncale on

      You forgot to shoot stuff :(

    8. Jim West on

      I like updates like Wolfire does on Overgrowth, where you talk through what we're seeing and what's been going on. I also like hearing about some of the under the hood details that aren't visible in a video.

    9. Nathan Shugart on

      Keep rockin it man!