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Scavenge. Build. Fight. Survive. Introducing ROAM, an online co-op action game set in a procedurally generated world.
Scavenge. Build. Fight. Survive. Introducing ROAM, an online co-op action game set in a procedurally generated world.
Scavenge. Build. Fight. Survive. Introducing ROAM, an online co-op action game set in a procedurally generated world.
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3,526 backers pledged $102,518 to help bring this project to life.

ROAM UPDATE - Short followup update

19 likes

Hey everyone,

I've got a pretty short video update on the navigation system and how it will work in ROAM. Also, our initial tests with AI in the world is going great, below is a screenshot I took while stress testing the system.

I dont expect to have that many zombies on screen simply because we still need to hook up their animation and plug in the combat system, but I wouldn't mind that many, haha.

Comments

    1. Nelson Carter, Negotiator on July 24, 2014

      This is coming together really great..
      love your work

    2. Brendan on July 23, 2014

      Looking really good. Every time I see an update I get a little more excited.

      Seeing that many zombies reminds me of the thriller animation you did for testing rigging. ;)

    3. Chris Bla Keks on July 23, 2014

      Looks nice, thanks for the update!

    4. Missing avatar

      John on July 23, 2014

      I like it, it's thematic. Helps keep the immersion while addressing potential frustration with navigation.