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Scavenge. Build. Fight. Survive. Introducing ROAM, an online co-op action game set in a procedurally generated world.
Scavenge. Build. Fight. Survive. Introducing ROAM, an online co-op action game set in a procedurally generated world.
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3,526 backers pledged $102,518 to help bring this project to life.

ROAM Video Update - Tile System + more

Posted by ROAM (Creator)

We have the tile system plugged in and working. In this video we show this addition as well as some others.

In the video we have only a few tiles hooked up (1 forest, 2 grasslands). You can expect in future updates to see city areas, more loot in the world, randomly placed camps, etc.

Everything shown is a work in progress.



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    1. Missing avatar

      John on

      Looking very pretty. I'd echo a few of the youtube posters about dialing back the blur, but you did say it'll be something we can modify which is all I need.

    2. Ilya Abinov on

      Plz answer to my msg in kickstarter or facebook.

    3. Missing avatar

      Procedurally Generated European Name on

      Wow, graphics are looking amazing! Even with just a couple tiles this seems like an incredibly immersive environment. More tiles will just improve that even more.

      Would love to hear more about NPCs next, and other things one might encounter besides zombies.

      I'll put in a pitch here for some more frequent social media contacts (are any of the devs on Twitter?), which I think you would find would placate a lot of backers while we wait to hear more about the beta.

      All in all, keep up the great work and can't wait to play!

    4. Missing avatar

      ahriman40k on

      You guys are doing great for your first large project. I followed the gentleman who made Banished and he went through quite a bit of trouble. I am sure if you had a devlog is would be quite similar. Keep up the great work.

    5. Jonny Hurtig

      Yeah its really coming along nicely, looks really nice :)
      For base building may I suggest a command & Conquer aproach ? A menu of things you have the resources for, click one, and then click in the world and one unit of whatever gets placed, hold and drag and it creates as many as you want until you run out of resources for it. Nothing wrong with what you have there now but there are so many steps for a simple task. Building a wall segment that surrounds a small camp would be like 200 clicks and 20 minutes realtime or so, or will that box hold 40 segments that you can place continously as soon as the box is ready ?

    6. Robert Moore

      Looking awesome! Though, I think it would be nice if you could bypass the build crate, carry crate, assemble object sequence while you were within the confines of your base area. Seems like for some things, that could be pretty tedious. What if you selected the object and could click it on your bench to build it as a crate or click on the ground within a certain radius of the bench to construct it there? Be a little easier for just building a quick set of base implements. Just a thought.

    7. Matthew Rollins on

      Looks great, any estimate on when we can get our hands on the alpha or beta?

    8. ThomasN on

      Looks great! I especially dig the grass looking like something thick.

    9. Missing avatar


      Great update - thanks for that!
      I really like the new crafting system, esp. the "shared worktable"!
      And I was about to comment on the depth-of-field trick with trees as welll, looks great!

    10. BruceP - Chameleon Prime

      Looking really cool, guys. Are you doing a depth-of-field trick with the tree tops close to camera? Looks cool. :)