World generation is working!
It took us a bit longer than I expected but we were able to get the world generation plugged in and working. The systems we had built before the tile system were integrated very smoothly.
Currently I am working on putting together the art for each type of tile. Right now I have a forest tile complete. The world at the moment, since I only have 1 tile plugged in, is a giant forest. Over the next couple of days I will be putting together the other types of tiles so that in the video update I can run around the world and show off some of the work we have done.
There have been questions about world size and I haven't been able to give a concrete answer. That's mostly because we had an idea in mind for scale, but didn't have it built. Now that we have it built I can answer this question.
Each tile is ~50 meters. The world in the above screenshots is ~2.5 square kilometers. Since the possible worlds generated are random, the scale of the world won't be the same every play through. We have the ability to make the world even larger, but that will depend on how the game plays out once we get to testing.
Give me a couple more days to plug in the art for the other tiles and I will have the video up ASAP.