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Scavenge. Build. Fight. Survive. Introducing ROAM, an online co-op action game set in a procedurally generated world.
Scavenge. Build. Fight. Survive. Introducing ROAM, an online co-op action game set in a procedurally generated world.
Scavenge. Build. Fight. Survive. Introducing ROAM, an online co-op action game set in a procedurally generated world.
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3,526 backers pledged $102,518 to help bring this project to life.

World generation is working!

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It took us a bit longer than I expected but we were able to get the world generation plugged in and working. The systems we had built before the tile system were integrated very smoothly.

Currently I am working on putting together the art for each type of tile. Right now I have a forest tile complete. The world at the moment, since I only have 1 tile plugged in, is a giant forest. Over the next couple of days I will be putting together the other types of tiles so that in the video update I can run around the world and show off some of the work we have done.


 


There have been questions about world size and I haven't been able to give a concrete answer. That's mostly because we had an idea in mind for scale, but didn't have it built. Now that we have it built I can answer this question.

Each tile is ~50 meters. The world in the above screenshots is ~2.5 square kilometers. Since the possible worlds generated are random, the scale of the world won't be the same every play through. We have the ability to make the world even larger, but that will depend on how the game plays out once we get to testing.

Give me a couple more days to plug in the art for the other tiles and I will have the video up ASAP.

Comments

    1. Scott Malmis on July 3, 2014

      Hot Damn that looks good. Keep up the great work! I'm glad you're taking your time in making a damn good project. Others haven't been meeting expectations (if at all.)

    2. Brendan on July 1, 2014

      The love and attention being pushed into this is phenomenal. Delays really aren't a concern (to me at least) when there's clearly a lot of thought and work going into both the mechanics and visual approach.

      I look forward to the video and thank you for the update. :)

    3. Kyle Hall on June 30, 2014

      This is looking absolutely fantastic, one of the few kick starters that appears to be looking better and better with each update, and it looks as if its already far surpassed the original prototype. I cant wait man, i look forward to more info.

    4. Dean on June 30, 2014

      Looking better and better each time :D

    5. Aysir on June 30, 2014

      Still looking great. Keep up the good work - and don't rush anything :D

    6. Missing avatar

      ddbelyea on June 30, 2014

      As always; looks great! Might be fun in the final version to have options to turn on/off tile-types. So that if someone wanted, they could play in a 100% forest world.

    7. ROAM Creator on June 30, 2014

      @Lokai - We have plans to incorporate a map in game for navigation. I will also give a brief "behind the scenes" as to how the map is created in the upcoming video.

    8. Jordan York on June 30, 2014

      This game looks beautiful. I can't wait to see more footage! Keep up the good work and don't rush things. Masterpieces are worth waiting for :)

    9. Missing avatar

      Lokai on June 30, 2014

      Sounds good, can't wait to see it in motion. Is there some kind of map you have in place to in order to show off how the world will be put together with all of these different randomly generated tiles?