Base progression and play style
We are trying to design the game around many play styles. The purpose of the base is what the player makes of it. Some people may prefer to take the role of a lone survivor and set up multiple small camps around the world.
Others may dislike the nomad life and decide to create one giant fortress they call home.
Keep in mind that building up a well defended base takes time and energy as well as numerous resources. Teaming up with friends will make it much more efficient. Whatever your play style is, players will want to make use of the ability to defend themselves.
It isnt always necessary to build a grand fortress of a base. We want give reasonable freedom in the world of ROAM. There is no limit to how you take advantage of the base building system, you just have to be able to find the supplies.