Whats going on ROAM?
Hey everyone! It is a really hectic time around here as we create a design plan for ROAM, finish up legal matters involving the LLC and contracts, hire people involved in the website (dev blog, wiki page, etc) as well as animation. Real life also has come in to play with the lack of updates recently. We both are in the process of moving and settling in so we can comfortably work on the game. In between all of that, we try to find as much time to put into the development of the game as possible.
Work on the game so far: Aside from everything that surrounds the game, we have started coding what we think is the most important part of ROAM, networking. We want to have multiplayer up and running from the start so that everything we add to the game from the very beginning of the dev process will be designed around playing with multiple people.
We have also started grey-boxing (primitive 3d modeling) the most important features we want to implement first. Looting, crafting, and customizing equipment are some examples of what we have planned at this first pass.
Questions regarding the prototype: The prototype for ROAM was just that, a prototype. While the game may look playable in the videos, theres still a lot of work needed before we are comfortable releasing it to the public.
And while we may not respond to every form of communication, we do read everyones questions and concerns. Please understand we are a two man team and we are working to get more help. Responding to everyones questions really eats up a lot of our time at the moment. Time that we could spend working on the game. We have people lined up to fill various roles for the team and this includes a PR role.
We appreciate everyone's patience and want to reassure you all that we have not forgot about you. It is quite the opposite actually. Without all of you this wouldnt be possible. That's why we are trying to set up the best system to update everyone on our progress. There have not been many updates recently but as we "get the ball rolling" you all can expect to have regular updates. We have a lot of work ahead of us.
Again, thank you for understanding.