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Scavenge. Build. Fight. Survive. Introducing ROAM, an online co-op action game set in a procedurally generated world.
Scavenge. Build. Fight. Survive. Introducing ROAM, an online co-op action game set in a procedurally generated world.
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3,526 backers pledged $102,518 to help bring this project to life.

FORUMS LIVE - Should we change the $60k stretch goal?

Posted by ROAM (Creator)

The forums are live!

We've had requests from people to change the $60k stretch goal. Since the campaign does not have any physical goods at the moment, some people are of their personal opinion that the campaign doesn't need physical goods.

We would love to reduce the monetary cost of physical goods and push those funds towards more game play elements.

We want to hear what everyone has to say before we go and change the main page!

After the $50k stretch goal is reached we will tally up the score and make a decision!


Thanks for your support guys, its really great. You're rockin' it!


Everyone who pledges $55 or more will receive a super awesome forum badge at the end of the campaign!


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    1. Anders T.N

      I am not sure if you have taken this into account, but a lot of people live so far away that having merchandise sent to them is costly. At least for me this has been the main reason why i always gravitate towards in-game pledge levels. For instance sending a regular letter to Norway still costs 5$ which means that most low level physical pledges (usually cost around 20$) consists of 25% postal fees. Naturally this doesn't benefit me. Having a digital pledge that costs 25$ means that those 25% goes towards the game I want instead ;)

    2. David Lawrence on

      @Joseph, I figured that (other) Dave was talking about the amount of backpacks, not the amount of full games, I was wondering the same thing.

    3. Missing avatar

      Joseph Spring on

      @dave It was stated that every beta key included in each package turns into the full game

    4. Missing avatar

      dave wood on

      can you confirm the 40$ is 2 full copies of the game with two exclusive backpacks. Or is it one copy of the game with the exclusive backpack and 2 beta keys.

      Sorry not that clear!

    5. Missing avatar

      deleted on

      This user's account has been deleted.

    6. Ethan on

      I am SO excited for this game! It's been a long time coming!!

    7. Roger Yates

      I've backed Kickstarters with physical rewards, but only when they were coupled with digital perks that I couldn't live without. In the case of ROAM, I would be perfectly happy if you went the 100% digital route.

    8. shibby191 on

      Yea, can the physical goods unless you do them as separate add-ons and priced such that they aren't costing you anything. That said, most KS to physical swag as a way to push for the goal so it gets funded. That's not the issue with ROAM.

    9. Missing avatar


      I'm not able to follow that link to vote (currently my only access to the interwebs is through a locked down network) but I would definitely throw my vote towards more gameplay features.

    10. Missing avatar

      Jan Gehrer on

      I'd prefer it if the stretch goals were for the game itself. If you want to do merchandise, perhaps you could do it as add-ons? People add the requisite amount ($10 for a poster, $25 for a t-shirt, $10000 for an actual zombie...) to their pledge and in the end you send out a survey asking them which add-ons they want. This would have the nice side-benefit of reaching the stretch goals faster :D

    11. IronSpike on

      I completely agree with those who would prefer more gameplay features instead of trinkets. Perhaps something like fully customizable avatars?

    12. Missing avatar

      nin on

      Previous KS have shown that merch costs can easily get out of hand. Putting that money towards in game features instead seems like a much better plan.

    13. Andrew Hayford

      I'm completely fine with all digital.