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Scavenge. Build. Fight. Survive. Introducing ROAM, an online co-op action game set in a procedurally generated world.
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3,526 backers pledged $102,518 to help bring this project to life.

Video update #1 - The enemies of ROAM

Hey everyone! Today was a great day for ROAM. You're all beautiful!

Keep asking questions and spreading the word! If you didn't get a response from us go ahead and send your question again. Sorry about not responding, it's been crazy around here.


We have added a limited "Kickstarter survival kit" pledge for $20 ($5 off). Everyone that has already pledged $25 for the kit, feel free to grab this if you want!

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    1. Creator SniperMonkey on January 31, 2013

      Congrats on getting funded!

    2. Creator Robb Boswell (deleted) on January 30, 2013

      and $35k - GONE.. awesome.. congrats guys.. this Project is gonna be PHENOMINAL!

    3. Creator Chris Gripkey on January 29, 2013

      Survival kit @ $20 is gone...sigh. Good news is ROAM is popular!

    4. Creator Robb Boswell (deleted) on January 29, 2013

      Wow.... if i weren't married.... and didnt' have kids... and didn't like women..

      I'd kiss you Ryan... :D lol thanks dude, you guys, both of you ROCK!!!!

      Great Project!!!

    5. Creator ROAM on January 29, 2013

      The "Kickstarter survival kit" as well as the "Backer backpack" are included in all the tiers under them, so yes! No extra money is needed at the higher tiers.

    6. Creator Robb Boswell (deleted) on January 29, 2013

      I may be confused here.. is the "kickstarter survival kit" included in any of the other tiers - ie.. the $75 one :D or does that $ need to be added?

    7. Creator ROAM on January 29, 2013

      Change your pledge to the Kickstarter survival kit under the "Manage my pledge" option!

    8. Creator shaden489 on January 29, 2013

      wait i pledged $20 for the soundtrack do i get this now or do i get scred out of it cause i pledged sooner if so thats unfair

    9. Creator Outer Grid Games on January 28, 2013

      lol @ (these are bullets)

    10. Creator Matthew Lynn on January 28, 2013

      Looks pretty awesome, I've played around with mutation related mechanics before, It would be cool if you added some factors that could effect which mutations are given as opposed to leaving it entirely random, lending itself to interesting and co-ordinated combinations and such, or you could favor traits from the more 'successful' zombies a bit like how evolution works today.

    11. Creator Lokai on January 28, 2013

      I also saw this on RPS, and Reddit, both of which were widely positive about ROAM. People seem pretty off put about the game using zombies, understandably, but the other parts of the game are incredibly interesting and enticing. Your mutations sounds interesting, kind of like a mix of L4D2's mutations and ARPG's random generation system for unique enemies.

    12. Creator CoLab Movement on January 28, 2013

      Neat. Saw this on RPS. Had to back what looks to be a solid idea. Let's hope for execution! Definitely excited to see the mutation and special zombie types.