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Scavenge. Build. Fight. Survive. Introducing ROAM, an online co-op action game set in a procedurally generated world.
Scavenge. Build. Fight. Survive. Introducing ROAM, an online co-op action game set in a procedurally generated world.
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3,526 backers pledged $102,518 to help bring this project to life.

Video update #1 - The enemies of ROAM

Posted by ROAM (Creator)

Hey everyone! Today was a great day for ROAM. You're all beautiful!

Keep asking questions and spreading the word! If you didn't get a response from us go ahead and send your question again. Sorry about not responding, it's been crazy around here.

---PLEDGE UPDATE---

We have added a limited "Kickstarter survival kit" pledge for $20 ($5 off). Everyone that has already pledged $25 for the kit, feel free to grab this if you want!

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    1. Missing avatar

      SniperMonkey on

      Congrats on getting funded!

    2. Missing avatar

      deleted on

      This user's account has been deleted.

    3. Chris Gripkey on

      Survival kit @ $20 is gone...sigh. Good news is ROAM is popular!

    4. Missing avatar

      deleted on

      This user's account has been deleted.

    5. ROAM Creator on

      The "Kickstarter survival kit" as well as the "Backer backpack" are included in all the tiers under them, so yes! No extra money is needed at the higher tiers.

    6. Missing avatar

      deleted on

      This user's account has been deleted.

    7. ROAM Creator on

      Change your pledge to the Kickstarter survival kit under the "Manage my pledge" option!

    8. Missing avatar

      shaden489 on

      wait i pledged $20 for the soundtrack do i get this now or do i get scred out of it cause i pledged sooner if so thats unfair

    9. Outer Grid Games on

      lol @ (these are bullets)

    10. Matthew Lynn on

      Looks pretty awesome, I've played around with mutation related mechanics before, It would be cool if you added some factors that could effect which mutations are given as opposed to leaving it entirely random, lending itself to interesting and co-ordinated combinations and such, or you could favor traits from the more 'successful' zombies a bit like how evolution works today.

    11. Missing avatar

      Lokai on

      I also saw this on RPS, and Reddit, both of which were widely positive about ROAM. People seem pretty off put about the game using zombies, understandably, but the other parts of the game are incredibly interesting and enticing. Your mutations sounds interesting, kind of like a mix of L4D2's mutations and ARPG's random generation system for unique enemies.

    12. CoLab Movement on

      Neat. Saw this on RPS. Had to back what looks to be a solid idea. Let's hope for execution! Definitely excited to see the mutation and special zombie types.