About this project
Paypal is offered for people who otherwise can't pledge via Kickstarter, but still want to receive the exclusive rewards that are offered during the campaign only. Kickstarter is not associated with Paypal. If you have the option to pledge through Kickstarter we prefer that method!
Note: You will receive a confirmation email from Paypal that your payment has gone through. You will receive the early access keys along with everyone else who pledged through Kickstarter.
$40k: Primary goal *ACHIEVED*- This is the primary goal to cover all the expenses of the game. Anything after this will be put back in to the game to make it even better.
$45k: *SECURED* DRIVEWAY- Driveable and customizable vehicles will be added to the game! Armor up your car into a zombie killing machine!
$50k:*SECURED* FRONT GATE- Player skill system! Your survivor now has innate abilities when the game is first made and can learn new skills as the game progresses. The more you do something the better your character will become at it!
$60k: *SECURED* GARAGE- Character Customization! At the beginning of the game players will customize the appearance of their character. The list of customizable assets include (but not limited to) gender, weight, skin color, bandanas, shirts, sweaters, jeans, sweatpants, and shoes/boots.
$70k: *SECURED* POOL- Advanced stealth! Prefer to get around in the apocalypse without making a noise or drawing attention? Along with crouch we have included prone. Players can duck into closets, roll, and shimmy along ledges. Players can also utilize the "cover" mechanic to stick their backs to vertical surfaces (think Gears of War). Enemies have advanced hearing and sight mechanics as well.
Metagame - Players will have the option to pursue goals/participate in scenarios driven by world events outside of the general survival sandbox.
$70k+ : We have everything we could want in the game! All proceeds will be put towards improving and enhancing the current features. Thanks for the support everyone!
$100k BONUS! : In addition to substantially improving the quality of the game, all backers will receive the following: Kickstarter exclusive clothing pack, Kickstarter exclusive character background- Investor, and an in game German Shepherd companion!
THE END has dawned. The world is transforming into a nightmarish hellscape rife with vicious, flesh-eating monstrosities. Are you one of the resilient, embattled few who has what it takes to survive? Will you defy the seemingly impossible odds or will you succumb to the to the horrors that lurk in the dark?
What is ROAM?
You and up to three friends (online co-op) must scour a grim, ravaged world, where you have complete freedom to choose where you roam, what you do, and how you allocate and use the precious-few resources you will find on your journey. Every action in the game represents a choice - and each choice has pros, cons, and consequences.
- Scavenge: You need food. You need water. You need tools to help you survive... So go find them!
- Build: Barricade a building or build a fort in the woods. It's up to you!
- Fight: Defend yourself using an arsenal of typical and improvised weapons (melee/ranged)
- Survive: If you can...
- Fans of RTS/Tower defense will enjoy our base building and large-scale battles
- Fans of MOBAS/Action RTS/Action RPGs will enjoy the fast-paced, visceral combat and variety of weapons
- Fans of Shooters will enjoy the skill-based gun play
- Fans of RPGs will enjoy the exploration, NPC interaction, loot collection, and character development
- Survive in a free-roaming zombie-apocalypse-themed world
- Every map is uniquely generated for endless replayability
- The world becomes continuously more dangerous
- Inhabitants of the world (friendly or not) react to your choices.
- Zombies mutate randomly and bandits may plan raids on your supplies
- Personalize found or crafted items with upgrades and enhancements
- Outfit your survivor and followers with the gear and items of your choice
- Precision-aiming system allows for perfect accuracy
- Place your traps in the most effective spots
- An efficient killer uses less ammo and draws less attention
- Gain assistance from specialized survivors (such as a doctor or paramedic) for specific bonuses (healing)
- Logically select and arrange your defenses for maximum effect
- Choose how to engage your foes: attack overtly with guns blazing - use stealth and misdirection to avoid or engage selectively - or flee and live to fight another day
- Simple, intuitive gameplay with remappable controls.
- Online co-op multiplayer lets you survive with up to 3 friends
aims to provide you with a simple yet varied set of tools that you can
use to achieve your goals or solve specific problems in the world.
Creativity is encouraged! Resourcefulness is rewarded in a world where
materials are often scarce or dangerous to obtain, and circumstances are
Your wits are often as important as your skill in armed combat.
- Architect a clever fortress
- Decompose items to get different resources. Recombine them in creative ways to make new items.
- Use stealth and misdirection to evade a horde of hostile creatures and escape with supplies your camp desperately needs.
A resourceful survivor finds ways of doing more with less.
Do you want to recruit, arm, and lead a small militia of survivors? Would you rather ignore them and fend for yourself? How about ruthlessly eliminate them and take their belongings as your own? You are free to interact as you choose!
Survivors can be found scattered throughout the world, each with a unique personality and history - moods, opinions, desires, even special skills that can benefit your group. You can recruit and build relationships with them, outfit them with items, and even delegate tasks to them.
If they feel you are not providing for them they may abandon you or defect. Likewise, If you feel they are not carrying their weight you may choose to part ways.
Not all survivors are friendly.
Some will aggressively defend their territory or attack if provoked. There are also bandits who will set up patrols, build camps, and would be delighted to take your belongings from your corpse!
construction system gives you the flexibility to build standalone
structures or fortify existing buildings in the world. Players will have
to make decisions based on location and zombie or bandit presence in the
Establishing a base is a great way to defend your resource stockpile and gain a tactical advantage at night when zombies appear in greater numbers.
In your travels you will have the opportunity to craft items specifically tailored for your current situation. Whether it is additions to your base, clothing and armor for protection against your enemies, or to outfit your followers, crafting will offer a meaningful experience that gives players a sense of freedom and control.
Zombies behave with a hive mind
mentality. Alerting one can turn into a horde as it grabs the attention
of the surrounding zombies. As night falls it is important to find a way
to defend yourself. Special
varieties of zombies can be found in certain areas and will have
As the game progresses, the zombie affliction can mutate and grant zombies additional behaviors and abilities. These mutations will compound and some zombies will become extremely powerful.
With our skill-based aiming system we are giving you the ability to carefully aim your shots for maximum effect. Shoot out a zombie’s legs and make them crawl, break their arms so they can no longer use them, or just go for a clean head shot! Laying traps and creating diversions are just a couple of possibilities in giving the player multiple options in dealing with any situation.
Most enemies will have vulnerable areas or weaknesses you can exploit. Use them to your advantage!
From environmental layout to individual building floor plans, our multi-layered randomization engine will ensure that each game is unique. The world is broken down into three general categories (Urban, Suburban, Rural) each of which has a distinct variety of content and clear visual style.
I hope you all are as excited about ROAM as we are and can see the real potential that can come out of a game like this. Thank you to everyone that decides to back this project. Help us make this a reality!
If you like what you see, help us spread the word! We appreciate it.
Why we did it/Who we are:
passionate gamers at times feel like designers, often finding
themselves saying "I wish the designers of this game did ___" or
"Wouldn't it be cool if ___ was in this game?" ROAM started in much the
same way. While basic concept was molded years ago, we now have the
skills and experience to deliver it.
Simply put, we are a two-man "garage band" team fueled by passion and creative vision. We want to develop ROAM full time - it's truly our labor of love, and we are willing to endure great personal sacrifice to create it.
Ryan Sharr - Most recently I worked for Gas Powered Games on Age of Empires Online primarily doing 3D modeling/texturing and the occasional concept work. I hope to carry over what I learned there, doing low poly 3D models, to ROAM. This will allow for a quick, streamlined art creation process and optimize the models so there can be a ton of detail on the screen at all times.
Zach Barson - Zach has about 4 years of programming experience. He studied Computer Science at the University of Central Florida and has special interests in graphics and AI. Through his studies he’s created several prototype games that, with enough attention, could easily be turned into great games.
I met Zach a long time ago in high school and grew up playing games with him. The guy is extremely smart and dedicated to this project. He understands games inside out and we share a similar "fun factor" in the games we enjoy. I couldn’t have found a better teammate. Where I fall short is where Zach excels and vise versa, making us a great and confident team.
We realize not everyone is a graphic designer. We are now offering to work with you to create the art of your choice in the following tiers! The option to create your own art is still available.
$75 - Graffiti artist
$125 - Advertising agent
--PLEDGE UPDATE (Pick any 3!)--
"Generous Survivor" ($500) tier pledge clarification: There have been a few people who have asked if they could have a different set of rewards for this tier. We have decided to allow any 3 art rewards from the "Graffiti artist", "Advertising agent", "Scavenge your room", "Wheels", "Immortalized" tiers. This means you can have 3 of the same reward, 2 of one and 1 of another, or 3 different rewards. Any combination is allowed.
--PLEDGE UPDATE (Character customization)--
With the announcement of character customization we are also announcing Kickstarter only cosmetic packs! These are chosen at the beginning of the game in the character customization screen. These packs hold no stats and are strictly cosmetic
$15 - Lone survivor - Backers of this pledge amount will receive an in game redeemable code to unlock the Cowboy pack (flannel shirt, blue jeans, cowboy boots, etc). Yeehaw!
$30 - Not so lone survivor - Backers of this pledge amount will receive an in game redeemable code to unlock the Biker pack (leather jacket, leather boots, leather chaps, etc). Strap on your leather boots and hop on your hog! Includes the cowboy pack.
$55 - Search party (100 more slots available!) - Backers of this pledge amount will receive an in game redeemable code to unlock the Military pack (camouflage pants, shirts, combat boots, etc). Get your camo on! This tier includes all the previous mentioned cosmetic packs
$75 - Graffiti artist - Backers of this pledge amount will receive an in game redeemable code to unlock the Urban pack (saggy pants, chains, beanie, etc). Let your pants hang low! This includes all the previous mentioned cosmetic packs!
$125 - Advertising agent - Backers of this pledge amount will receive an in game redeemable code to unlock the Business pack (suits, ties, etc.). Survive in style! This includes all the previous mentioned cosmetic packs!
All pledges higher than "Advertising agent" will receive all previous mentioned cosmetic packs!
Risks and challenges
As with any project, hiccups and bumps will come along the way. We understand the pipeline for creating a game and have a solid, straightforward goal in mind for the future.
By keeping our core mechanics simple, flexible, and cohesive, they are both easier to implement and easier for the player to comprehend and use. While certain aspects of ROAM might remind you of staple mechanics from various other games or genres, it never tries to be something it’s not. Fun game play is our primary goal - not adding unnecessary, overly-complex features.
Hopefully our 6 week prototype has proven to you that we are very capable of making ROAM into a reality with your help!Learn about accountability on Kickstarter
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