Road to 1600 (Canceled)
Road to 1600 (Canceled)
Finally, a mobile/online strategy game that puts you in the center of a presidential campaign. This country needs you!
Finally, a mobile/online strategy game that puts you in the center of a presidential campaign. This country needs you! Read more
The Pitch: In America, anyone can be President.
Sounds easy enough. Shake some hands, kiss some babies. Humblebrag through a few TV interviews and rile up the audience. But what does it actually take to win the world’s biggest popularity contest?
Introducing Road to 1600 -- the politically-driven strategy/adventure game which puts you in the center of an election campaign for the highest office in the land.
What will your platform be? How will you drum up support from people, press and donors? Who will you choose as your running mate? From whistle-stop tours and debates to polling results and fundraising, every day of your campaign will be stretched to the limit.
RT1600 draws together all components of a successful campaign -- or an unsuccessful one depending on your decisions -- in a simple, approachable, educational and entertaining format. Winning isn’t a given, but with smart choices and a bit of luck every player will get their fair shake.
Somebody’s grabbing those 270 electoral votes: will it be you?
The Concept: Game Design Summary
The design for Road to 1600 is meant to recreate a politician's journey from primary candidate to the general election. The spirit of the experience is heavily inspired by Oregon Trail and the genre of grand strategy games. The common feature of those titles is a mechanic where players progress along a timeline and respond to narrative events that appear and alter in game economies. How the players respond to events determines whether or not they can get elected.
During the game, players will spend the majority of their time in a political “war room” with their staff - specifically, the campaign tour bus. Events will be delivered to the player via their staff members. Players can choose how to respond to events based on their current economic situations. See a demo below!
The player's ability to balance assigning resources (budget, staffers) to gain currency (popularity, budget) will determine success throughout the journey and at each key checkpoint along the way. From time to time, we will introduce a more interactive mini-game experience to keep gameplay fresh -- pending budget of course.
Ultimately, RT1600 is a light strategy game which may take the player several attempts to become the President (the win state of the game). The average play session of a game should last 2 to 3 hours -- we plan to publish across both Mobile (iOS/Android) and Steam (PC/Mac/Linux) platforms.
The Team: Snap Concepts
We are a collection of creative individuals who noticed an opportunity to transport armchair critics from their couches to a simulated presidential campaign. Our vision is a blend of participation and education, entertainment and accessibility -- nothing like this exists now. We have no political agenda for this game but that of making the election process more tangible (and fun) to a wide group of people. This Kickstarter project will give us the funds we need to bring this vision to life for you and, more importantly, the public at large. We are excited, passionate, and driven to make this succeed.
But seriously, who are we?
Sean Connacher - Professional marketer, casual gamer. Sean came up with this idea and is playing any and all roles required to make a great experience for *you*. If he had a title within this group, it would be Bringer-Of-Energy (and maybe producer).
Jack Ahern - The game designer on this project, who also has a huge love for American politics. He hopes our players have as much fun playing this game as has designing it.
Eli Neugeboren - Eli is an illustrator and professor who lives and works in Brooklyn, NY. He's creating the characters and the environments in which they play.
Danny McHatton - Danny is a Writer Creative Director at an ad agency in New York City. He's in charge of words and takes them very seriously.
Michelle Peck - Michelle is a Creative Director, Brand Strategist and User-Centered Designer. Her passion for simplifying complex systems in a mobile environment will help make this political experience approachable and smooth.
Political Advisor - Our very own Deep Throat, the Snap Concepts inside man/woman/wouldn't-you-like-to-know who keeps us in line with our political foundation and potential outcomes for each event our characters encounter.
The Deets: Timeline, Budget + Goal
November is swiftly approaching, but thankfully we know our way around a Gantt chart and will attack each phase of the design and development process within a structured plan. That Gantt chart itself proved a bit unwieldy for this platform, so below is our list of summary checkpoints and timing for reference. Feel free to reach out to the Snap Concepts team directly if you have any schedule questions:
- Game Design: March - April
- Architecture (User Flows/Wireframes): March - May
- Concept Art (Characters/Environments/Gameplay Elements): April - May
- Content (Storyline, Major Events, Minor Events): April - June
- Development (Prototype): May
- Development (Alpha): May - June
- Development (Beta): June - July
- Development (Final QA + Release): August - September
- LAUNCH: Targeting week of 9/5
The goal of this crowdfund campaign is to raise the capital necessary for an outstanding developer to bring the idea to life. Skill in both back-end engineering and front-end UI is a rare package; turns out, rare packages come at a premium. So do amazing composers to write the music and sound design for the experience. And that's where we need you!
Risks and challenges
This project will rise or fall based on our management of the development and beta process. We have a strong programming team ready to dive in, and once funding from the Kickstarter community is secured we will begin the exhaustive process of build, test and iterate...build, test and iterate...
The game needs to be fun as well as insightful, to this end we will rely on our engaged Kickstarter community to provide invaluable feedback at key stages in the development process. We will lean on our back-end engineering team to translate our community's feedback into a system that encourages replay through unique experiences for every campaign.Learn about accountability on Kickstarter
- (30 days)