Funded! This project was successfully funded on September 1, 2012.

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General officer endorsed, historian driven, expert designed oversized board game+172 miniatures +phone app+Tournament

NOTE: The game includes 141 miniatures (army & corps HQs & brigade commanders with combat roles). An additional 31 miniatures (division commanders without combat roles) are also available.

CONTENTS

• Stretch Bonus Rewards
• Rules
• Game Play Video
• Synopsis
• Endorsement by Maj. Gen. Alan Salisbury, USA (Ret)
• Use of Funds and Contact
• Game Description
• General
• Editions
• Equipment & Pieces
• Pieces
• Oversized Game Board
• Units
• Cards
• Play
• Movement
• Merge
• Combat
• Combat Example
• Addendums
• A. Interactive Game App
• B. Rotating Game Unit Miniature
• C. Order of Battle: Miniatures with Combat Factors

STRETCH BONUSES

BACKERS WILL RECEIVE THE FOLLOWING WHEN THE FOLLOWING FUNDING GOALS ARE REACHED:

$20,000  Standard Edition: Cubes replace cardboard counters THIS GOAL HAS BEEN REACHED.

$30,000  Standard Edition & Collector’s Edition: Military Map Rake (wood unit mover)

$40,000 Standard Edition & Collector’s Edition: Collector’s Dice & Dice Tray

$50,000 Standard Edition: 31 Plastic Division Commanders

              Collector’s Edition: 31 Pewter Division Commanders

Game Rules at http://www.risingtidesgames.com/TowGameRules.aspx   

--------------------Tides of War: Gettysburg Battle Map ------------------------------------------© 2012 Rising Tides Entertainment, Inc., All rights Reserved----------

Game Play Video of the Standard Edition: Please enjoy the video depicting an attempted double envelopment, and note the multi-move Move that includes the Base Move, Reinforcement & Retreat Move, Combat, Retreat Move, Charge Move, Combat, Retreat Move, and Bayonet Move. See how the Line-of-Sight Rule affects combat (Confederate artillery in defilade is shielded from Federal artillery). Also note how the brigade commanders are turned to reflect casualties and reinforcements. For visual purposes, the Odds Table, Combat Results Table, and Die are used instead of the  IGA (smartphone/computer Interactive Game App) to resolve combat.

                                                   SYNOPSIS
 
                    TIDES of WAR: GETTYSBURG, 150th Anniversary
 
General officer endorsed ~ Oversized board game ~ App-calculated combat results (patent pending) ~ Rotating casualty-counting collectible miniatures (patent pending) ~ Gettysburg tour and tournament
 
Professional officers, combat veterans, Civil War historians, game designers, graphics designers, software experts, and avid board gamers have come together to develop a breakthrough, militarily realistic, collectible, patent-pending, user-friendly war game designed to meet the demands of war gamers and military professionals alike. The game comes in both a Standard Edition and a Collector's Edition, complete with pewter miniatures and an oversized metal-and-wood game board.

Our smartphone/computer board-game app (patent pending) and our copyrighted software algorithm combine to dramatically increase game speed (see Interactive Game App section below).

Combining miniature war gaming with board war gaming, we created pewter miniatures of the 99 collectible army, corps, and brigade commanders and 27 artillery units. Brigade commanders and artillery units are mounted on rectangular counters. Unlike games that eliminate entire units with the role of a die or adjust values with a fragile wheel, each miniature is rotated after participating in combat to reflect changing combat strength (patent pending).

Endorsed by Stanford PhD and West Point graduate Maj. Gen. Alan Salisbury, USA (Ret.): "The app and rotating miniatures bring unparalleled military realism to this superb game."

Use of Funds:  To commence full production of the Collector's and Standard Edition games.
 
Contact:  risingtidesentertainment@gmail.com

___________________________________________________________
 
                                    GAME DESCRIPTION
 
General:

TIDES of WAR: GETTYSBURG© allows you to revisit and rewrite history with Gen. Robert E. Lee’s Confederate Army of Northern Virginia or MG George G. Meade’s Federal Army of the Potomac. Will the Confederates take advantage of their initial numerical superiority on the first day of the battle? Will Lee heed LTG Longstreet's advice on the second day and maneuver to cut the Federals off from Washington, D.C.? Will Meade attempt to hold Culp's Hill, Cemetery Hill, Cemetery Ridge, and Little Round Top until the balance of his army comes up and gives him the edge? Tactics, calculated risks, and timing focus the mind and leave little room for error in this the largest battle of the Civil War.

                                                   Abbreviations
 
     General:  GEN                     Lt. General:  LTG              Major General:  MG
     Brigadier General:  BG        Colonel:  COL                    Lt. Colonel:  LTC
     Major:  MAJ                         Captain:  CPT                     Lieutenant:  LT

Keith Rocco signed, numbered, limited edition print: "Gettysburg"
Keith Rocco signed, numbered, limited edition print: "Gettysburg"

Game Editions:
 Standard Edition Game
• 15 plastic miniature HQ commanders
• 99 plastic miniature brigade commanders and 27 cannons mounted on unit counters (Rotating Game Unit Counters)
• Oversized game board
• Interactive Game App for phone and computer
 
Collector’s Edition Game
• 15 pewter miniature HQ commanders
• 99 pewter miniature brigade commanders and 27 pewter cannons mounted on unit counters (Rotating Game Unit Counters)
• Each unit counter is comprised of a thick base with gold numbers and letters
• Oversized raised metal game board with wood trim
• Interactive Game App for phone and computer

___________________________________________________________
 
                                        EQUIPMENT & PIECES
 • Oversized Game Board (Collector's Edition is raised metal with wood trim)
 • (IGA) Interactive Game App (patent pending)
 • Command/Reinforcement/Morale/Supply/Interdiction/Raid Cards
 
   The following items are included for players choosing to forego use of the IGA:
 •2 die
 •Odds Calculator
 •Combat Results Table
 
Pieces: Miniature HQ and mounted brigade units

Each brigade or artillery unit is listed with its Combat Factor. Army, corps and division HQ commanders do not have Combat Factors, but enhance the Combat Factor of any brigade with which they share a hexagon.

Movement factors are not listed. Infantry have a Movement Factor of 2 Artillery 3, Cavalry and Army and Corps HQs 4.

Each infantry and cavalry unit is a rectangle mounted with a Standard Game plastic miniature or a Collector's Edition pewter miniature. Artillery units are mounted with cannons. HQs are stand-alone miniatures not mounted on rectangular bases.

Game Board: The board is an oversized 32" x 34", highly detailed map of the battlefield with an overlay of interlocking hexagons. The Standard Game Board is cardboard. The Collector’s Game Board is raised metal and wood-trimmed.

The Units (patent pending): TIDES of WAR: GETTYSBURG©, combines the finest elements of miniature and board war gaming with its patent-pending Rotating Game Unit Counter. Each infantry and cavalry unit consists of a plastic commander in the Standard Game or pewter commander in the Collector’s Edition. They are mounted on a cardboard rectangle in the Standard Game or a domino-like block in the Collector’s Edition. Hand painting is offered as Collector’s Edition option. Each unit’s Combat Factor is printed on the unit rectangle (a brigade of 2,100 men begins with a Combat Factor of 7). Decreasing Combat Factor numbers are printed in an ellipse around the base of the brigade commander. The brigade commander is rotated to point to ever lower Combat Factors as casualties are taken. Army and corps commanders do not have combat factors, but do enhance the combat factor of any brigade with which they share a hexagon. (See unit list below)

Cards: Prior to each turn two cards are drawn by the attacker. These cards instruct the attacker to increase or decrease specific units’ Combat Factors. Each card includes details about the brigade commander and the regimental composition of the brigade, a special feature that is of particular interest to both history buffs and soldiers’ descendants.


___________________________________________________________

                                                            PLAY

See Game Rules at http://www.risingtidesgames.com/TowGameRules.aspx

Merge: The unique Rotating Game Unit Counter allows units to merge. This allows depleted units to join together as one full-strength unit.
 
Combat: Infantry and cavalry combat zones extend two spaces. Artillery combat zones extend four spaces. At the end of the movement phase of a turn, all units within an opponent’s combat zone must engage in battle. Artillery that is three to four spaces from the opponent have the option of engaging. Combat is resolved by using the ratio (as calculated by the Interactive Game App or with the manual Gettysburg Odds Calculator) of attack Combat Factors to defense Combat Factors as adjusted by terrain and angle of attack (see example). Results are determined either by the Interactive Game App (patent pending) or a dice roll in conjunction with the Combat Results Table. In the same turn, the attacker may, after calculating casualties, use the App or dice a second time. Both the attacker and defender have the option of retreating one space after each roll.

 Combat Example:

Base Move: von Gilsa’s 1,136-man Federal Brigade (Combat Factor of 4)  on high-ground (Barlow’s Knoll), and is attacked (Base Move) frontally by Gordon’s 1,508-man Confederate Brigade (Combat Factor of 5) two hexes away and perpendicularly against its flank (enfilading) by Avery’s 1,244-man Confederate Brigade (Combat Factor of 4) 2 hexes away. In the Reinforcement and Retreat Move von Gilsa is reinforced with 1 Combat Factor from a nearby unit.

(The following is computed by the IGA or may be performed manually)

Compute: Avery’s Combat Factor triples to 12 because he is enfilading. The total Confederate Combat Factors as adjusted are 5 + 12 = 17. von Gilsa’s reinforced Combat Factor doubles to 10 because he is on high-ground. Therefore, the ratio is 17/10. The Gettysburg Odds Calculator converts this to a rounded-off 1.5/1 (all ratios are converted to the nearest .5).

Dice: The attacker’s die roll is a 4 and the Combat Results Table indicates 0 losses for the defender: The defender’s die roll is a 5, resulting in attacker’s loss of 1 Combat Factor. The defender chooses to have Gordon lose 1 Combat Factor.

 Casualties: The brigade commanders are rotated on their units to reflect their reduced Combat Factors as follows: von Gilsa remains at 5 doubled to 10 on the high ground. Avery remains at 4 (tripled to 12 for enfilading) and Gordon is reduced to 4.
Charge Move and Roll: The Federal commander orders von Gilsa to remain and face the Charge Move. Confederates charge, and the new ratio is Gordon’s 4 + Avery’s 12 = 16 to von Gilsa’s 5 x2 = 10 for a ratio of 16/10 or 1.5/1. The defender rolls a 1, resulting in 0 losses for the attacker. The attacker rolls a 3. This time von Gilsa loses 1 Combat Factor. The Defender is doubled on the high ground and therefore loses .5 combat Factor rounded to 1. His remaining 4 Combat Factors retreat 2 hexes, and he loses an additional Combat Factor because this is a rout. A White Rout Marker is placed on von Gilsa, and the brigade must face away from the attackers. The Confederate units take his place on the high ground in the Bayonet Move.

___________________________________________________________

___________________________________________________________

                                              ADDENDUMS

                        Addendum A: Interactive Game App (IGA)

Patent Abstract

A board game, such as a military board game, overlays a playing area, such as a map, with hexagons, squares, intermittent circles, or other forms of a grid. The hexagons, etc., are numbered and each point of the hexagon, etc., is designated with a letter or symbol. In the case of a circle, or any form lacking definable points, letters or symbols are evenly placed clockwise inside the form. For the purposes herein a hexagon with numbers and letters will be described, but the concepts apply to all forms. The Interactive Game App (IGA) contains in memory all of the hexagons by number and lettered points and also records if the hexagon covers a game-affecting space such as a hill, forest, river, town, etc. Game players move their game pieces (units) to engage (attack) opponents’ units. When the player’s move has been completed and the outcome of an engagement (combat) is to be determined, the player is prompted to enter the following data into the Interactive Game App (IGA):

a.  Each unit’s strength (Combat Factor);

b.  Each unit’s type (if it is relevant, such as artillery that has a longer range than other units);

c.  Each attacking and defending unit’s hexagon number;

d.  Each attacking and defending unit’s orientation by using two hexagon letters to define the left and right front side of each unit, thereby establishing the unit’s direction;

e.  A typical entry: “6  arty  17CD” (represents the Combat Factor of “6”, unit type “arty” for artillery, unit grid location “17”, and unit orientation “CD”).

When all of the engaging units have been entered into the IGA, the player presses “Enter” and the IGA calculates the odds (attacker/defender), taking into account each unit’s orientation and game-affecting space. The Odds Table in Figures 2 and 3, which are used to manually calculate odds to the nearest .5 in a dice-driven game, is incorporated into the IGA’s memory, although different criteria may be employed such as odds to the nearest 1.0 or .25. The IGA may be programmed differently for a given game or game scenario. The following example is for a military board game:

       Orientation may affect play as follows:

a.  Frontal attack (Combat Factor is unaltered)

b.  Rear attack (typically doubles the Combat Factor)

c.  Partial enfilade (typically doubles the Combat Factor)

d.  Enfilade (typically triples the Combat Factor)

Game-affecting spaces may affect play as follows:

a.  High ground (typically doubles the Combat Factor)

c.  Forest, walls, entrenchments, and buildings (typically double the Combat Factor)

The odds having been instantly calculated, the IGA’s random algorithm determines the outcomes.

___________________________________________________________

                        Addendum B: Rotating Game Unit Miniature

Patent Abstract

A Miniature game piece (soldier, cannon, or other handle-like object, etc. – hereafter, “Miniature”) is placed on top of a Unit Counter Base (in the form of a square, rectangle, circle, etc.) that may be flat or raised, domino-like. The miniature is attached to the Base with a pin (magnetic when employed with metal game boards) running up through the the unit counter and into the Miniature. Descending Combat Factor (the number equaling the combat strength of the Unit) numbers circle the Miniature on the Base. As the Unit is determined to suffer losses, the Miniature is turned to face lower numbers. As that Unit receives reinforcements or is otherwise enhanced (supplies, rest, etc.) the Miniature is moved to face a higher number (i.e., a Unit Counter with a Combat Factor of 7 that suffers Combat Factor casualties of 6 will compel a player to turn the Miniature from 7 down to 5.)

___________________________________________________________
 
     Addendum C: Miniatures with Combat Factors (Order of Battle)

FEDERAL ARMY OF THE POTOMAC MG George G. Meade, Army HQ

ARTILLERY RESERVE
 1st Regular Brigade Artillery Reserve (combat factor: 4)
 1st Volunteer Brigade Artillery Reserve (combat factor: 4)
 2nd Volunteer Brigade Artillery Reserve (combat factor: 2)
 3rd Volunteer Brigade Artillery Reserve (combat factor: 4)
 4th Volunteer Brigade Artillery Reserve (combat factor: 5)

I CORPS HQ, MG John F. Reynolds
 FIRST DIVISION HQ, BG James F. Wadsworth
 1st Brigade (Iron Brigade), BG Solomon Meredith (combat factor: 7)
 2nd Brigade, BG Lysander Cutler (combat factor: 7)
 SECOND DIVISION HQ, BG John C. Robinson
 1st Brigade, BG Gabriel Rene Paul (combat factor: 5)
 2nd Brigade, BG Henry Baxter (combat factor: 5)
 THIRD DIVISION HQ, MG Abner Doubleday
 1st Brigade, Col. Chapman Biddle (combat factor: 5)
 2nd Brigade, Col. Roy Stone (combat factor: 4)
 3rd Brigade, BG George J. Stannard (combat factor: 6)
 I CORPS ARTILLERY (combat factor: 5)

II CORPS HQ, MG Winfield S. Hancock
 FIRST DIVISION HQ, BG John C. Caldwell
 1st Brigade, Col. Edward E. Cross (combat factor: 3)
 2nd Brigade (Irish Brigade), Col. Patrick Kelly (combat factor: 2)
 3rd Brigade, BG Samuel K. Zook (combat factor: 3)
 4th Brigade, Col. John R. Brooke (combat factor: 3)
 SECOND DIVISION HQ, BG John Gibbon
 1st Brigade, BG William Harrow (combat factor: 5)
 2nd Brigade (Philadelphia Brigade), BG Alexander S. Webb (combat factor: 4)
 3rd Brigade, Col. Norman Hall (combat factor: 3)
 THIRD DIVISION HQ, BG Alexander Hays
 1st Brigade (Gibraltar Brigade), Col. Samuel S. Carroll (combat factor: 3)
 2nd Brigade, Col. Thomas A. Smyth (combat factor: 4)
 3rd Brigade, Col. George L. Willard (combat factor: 5)
 II CORPS ARTILLERY (combat factor: 5)

III CORPS HQ, MG Daniel E. Sickles
 FIRST DIVISION HQ, BG David B. Birney
 1st Brigade, BG Charles K. Graham (combat factor: 5)
 2nd Brigade, BG John Henry Hobart Ward (combat factor: 7)
 3rd Brigade, Col. P. Regis de Trobriand (combat factor: 5)
 SECOND DIVISION HQ, BG Andrews A. Humphreys
 1st Brigade, BG Joseph B. Carr (combat factor: 6)
 2nd Brigade (Excelsior Brigade), Col. William R. Brewster (combat factor: 6)
 3rd Brigade, Col. George C. Burling (combat factor: 5)
 III CORPS ARTILLERY (combat factor: 5)

V CORPS HQ, MG George Sykes
 FIRST DIVISION HQ, BG James Barnes
 1st Brigade, Col. William S. Tilton (combat factor: 2)
 2nd Brigade, Col. Jacob B. Sweitzer (combat factor: 5)
 3rd Brigade, Col. Strong Vincent (combat factor: 4)
 SECOND DIVISION HQ, BG Romeyn B. Ayres
 1st Brigade, Col. Hannibal Day (combat factor: 5)
 2nd Brigade, Col. Sidney Burbank (combat factor: 3)
 3rd Brigade, BG Stephen H. Weed (combat factor: 5)
 THIRD DIVISION HQ, BG Samuel W. Crawford
 1st Brigade, Col. William McCandless (combat factor: 4)
 3rd Brigade, Col. Joseph W. Fisher (combat factor: 6)
 V CORPS ARTILLERY (combat factor: 4)

VI CORPS HQ, MG John Sedgwick
 FIRST DIVISION HQ, BG Horatio G. Wright
 1st Brigade, BG Alfred T. A. Torbert (combat factor: 4)
 2nd Brigade, BG Joseph J. Bartlett (combat factor: 4)
 3rd Brigade, BG David Allen Russell (combat factor: 5)
 SECOND DIVISION HQ, BG Albion P. Howe
 2nd Brigade ("Vermont Brigade"), Col Lewis A. Grant (combat factor: 6)
 3rd Brigade, BG Thomas H. Neill (combat factor: 6)
 THIRD DIVISION HQ, MG John Newton
 1st Brigade, BG Alexander Shaler (combat factor: 6)
 2nd Brigade, Col Henry L. Eustis (combat factor: 5)
 3rd Brigade, BG Frank Wheaton (combat factor: 5)
 VI CORPS ARTILLERY (combat factor: 6)

XI CORPS HQ, MG Oliver O. Howard
 FIRST DIVISION HQ, BG Francis C. Barlow
 1st Brigade, Col Leopold von Gilsa (combat factor: 4)
2nd Brigade, BG Adelbert Ames (combat factor: 4)
 SECOND DIVISION HQ, BG Adolph von Steinwehr
 1st Brigade, Col Charles R. Coster (combat factor: 4)
 2nd Brigade, Col Orland Smith (combat factor: 4)
 THIRD DIVISION HQ, MG Carl Schurz
 1st Brigade, BG Alexander Schimmelfennig (combat factor: 6)
 2nd Brigade, Col Wladimir Krzyzanowski (combat factor: 5)
 XI CORPS ARTILLERY (combat factor: 4)

XII CORPS HQ, MG Henry W. Slocum
 2nd Brigade, BG Henry H. Lockwood (combat factor: 6)
 FIRST DIVISION HQ, BG Alpheus S. Williams
 1st Brigade, Col Archibald L. McDougall (combat factor: 6)
 3rd Brigade, BG Thomas H. Ruger (combat factor: 5)
 SECOND DIVISION HQ, BG John W. Geary
 1st Brigade, Col Charles Candy (combat factor: 6)
 2nd Brigade, Col George A. Cobham, Jr. (combat factor: 2)
 3rd Brigade, BG George S. Greene (combat factor: 5)
 XII CORPS ARTILLERY (combat factor: 4)

CAVALRY CORPS HQ, MG Alfred Pleasonton
 FIRST DIVISION HQ, BG John Buford
 1st Brigade, Col William Gamble (combat factor: 5)
 2nd Brigade, Col Thomas Devin (combat factor: 4)
 Reserve Brigade, BG Wesley Merritt (combat factor: 4)
 SECOND DIVISION HQ, BG David McM. Gregg
 1st Brigade, Col John Baillie McIntosh (combat factor: 5)
 3rd Brigade, Col J. Irvin Gregg (combat factor: 4)
 THIRD DIVISION HQ, BG Judson Kilpatrick
 1st Brigade: BG Elon J. Farnsworth (combat factor: 6)
 2nd Brigade ("Michigan Brigade"), BG George A. Custer (combat factor: 6)

HORSE ARTILLERY
 1st Brigade Horse Artillery (combat factor: 3)
 2nd Brigade Horse Artillery (combat factor: 2)

CONFEDERATE ARMY OF NORTHERN VIRGINIA GEN Robert E. Lee Army HQ

FIRST CORPS HQ, LTG James Longstreet
 McLAW’S DIVISION HQ, MG Lafayette McLaws
 Kershaw’s Brigade, BG Joseph Kershaw (combat factor: 7)
 Barksdale’s Brigade, BG William Barksdale (combat factor: 6)
 Semmes’ Brigade, BG Paul Jones Semmes (combat factor: 4)
 Wofford’s Brigade, BG William T. Wofford (combat factor: 5)
 McLaw’s Division Artillery (combat factor: 3)
 PICKETT’S DIVISION HQ, MG George E. Pickett
 Garnett’s Brigade, BG Richard B. Garnett (combat factor: 6)
 Kemper’s Brigade, BG James L. Kemper (combat factor: 6)
 Armistead’s Brigade, BG Lewis A. Armistead (combat factor: 8)
 Pickett’s Division Artillery (combat factor: 3)
 HOOD’S DIVISION HQ, MG John Bell Hood
 Law’s Brigade, BG Evander M. Law (combat factor: 6)
 Robertson’s Texas Brigade, BG Jerome B. Robertson (combat factor: 6)
 Anderson’s Brigade, BG George T. Anderson (combat factor: 6)
 Benning’s Brigade, BG Henry L. Benning (combat factor: 5)
 Hood’s Division Artillery (combat factor: 3)
 FIRST CORPS ARTILLERY RESERVE (combat factor: 6)

SECOND CORPS HQ, LTG Richard S. Ewell
 EARLY’S DIVISION HQ, MG Jubal Early
 Hays' Brigade "Louisiana Tigers", BG Harry T. Hays (combat factor: 5)
 Smith's Brigade, BG William "Extra Billy" Smith combat factor: (3)
 Hoke's Brigade, Col Isaac E. Avery (combat factor: 4)
 Gordon's Brigade, BG John B. Gordon (combat factor: 5)
 Early’s Division Artillery (combat factor: 3)
 JOHNSON’S DIVISION HQ, MG Edward "Allegheny" Johnson
 Steuart's Brigade, BG George H. Steuart (combat factor: 7)
 Stonewall Brigade, BG James A. Walker (combat factor: 5)
 Nicholls' Brigade. Col Jesse M. Williams (combat factor: 4)
 Jones' Brigade, BG John M. Jones (combat factor: 5)
 Johnson’s Division Artillery (combat factor: 3)
 RODES’ DIVISION HQ, MG Robert E. Rodes
 Daniel's Brigade, BG Junius Daniel (combat factor: 7)
 Doles' Brigade, BG George P. Doles (combat factor: 4)
 Iverson's Brigade, BG Alfred Iverson, Jr. (combat factor: 5)
 Ramseur's Brigade, BG Stephen Dodson Ramseur (combat factor: 3)
 O'Neal's Brigade, Col Edward A. O'Neal (combat factor: 6)
 Rodes; Division Artillery (combat factor: 3)
 SECOND CORPS ARTILLERY RESERVE (combat factor: 5)

THIRD CORPS HQ, LTG Ambrose Powell Hill
 ANDERSON’S DIVISION HQ, MG Richard H. Anderson
 Wilcox's Brigade, BG Cadmus M. Wilcox (combat factor: 6)
 Mahone's Brigade, BG William Mahone (combat factor: 5)
 Wright's Brigade, BG Ambrose R. Wright (combat factor: 5)
 Perry's Brigade, Col David Lang (combat factor: 2)
 Posey's Brigade, BG Carnot Posey (combat factor: 4)
 Anderson’s Division Artillery (combat factor: 3)
 HETH’S DIVISION HQ, MG Henry Heth
 Pettigrew's Brigade, BG James Johnston Pettigrew (combat factor: 8)
 Brockenbrough's Brigade, Col John M. Brockenbrough (combat factor: 3)
 Archer's Brigade, BG James J. Archer (combat factor: 4)
 Davis' Brigade, BG Joseph R. Davis (combat factor: 7)
 Heth’s Division Artillery (combat factor: 3)
 PENDER’S DIVISION HQ, MG William Dorsey Pender
 McGowan's Brigade, Col Abner Perrin (combat factor: 6)
 Lane's Brigade, BG James H. Lane (combat factor: 6)
 Thomas' Brigade, BG Edward L. Thomas (combat factor: 4)
 Scales' Brigade, BG Alfred M. Scales (combat factor: 5)
 Pender’s Division Artillery (combat factor: 3)
 THIRD CORPS ARTILLERY RESERVE (combat factor: 6)

STUART’S CAVALRY DIVISION HQ, MG J. E. B. Stuart
 Hampton's Brigade, BG Wade Hampton (combat factor: 7)
Fitzhugh Lee's Brigade, BG W. Fitzhugh (Fitz) Lee (combat factor: 7)
Jenkins' Brigade, BG Albert G. Jenkins (combat factor: 4)
W. H. F. Lee's Brigade, Col John R. Chambliss, Jr. (combat factor: 4)
Stuart’s Horse Artillery (combat factor: 3)
 
                                                     Project Details
TIDES of WAR: GETTYSBURG©, is being developed by Rising Tides Entertainment, Inc., in the following locations: Programming in the outskirts of Washington, D.C., and Burbank, California. Business management in Portland, Oregon. Historical and topographical input at Gettysburg, Pennsylvania.
 
Rising Tides Entertainment, Inc., is, as its name implies, dedicated to raising the level of war gaming by merging the talents and expertise of military professionals, military historians, and state-of- the-art programmers to create the most realistic, user-friendly war games available.

Rising Tides games emulate the battlefield, compelling players to employ the Principles of War (West Point cadets use the acronym MOSS MOUSE) of which the Objective is foremost:
 
Objective:   
Direct every military operation towards a clearly defined, decisive, and attainable objective.
Mass:
Concentrate combat power at the decisive place and time. Economy of Force: Allocate minimum essential combat power to secondary efforts.
Surprise:
Strike the enemy at a time, at a place, or in a manner for which he is unprepared.
Security:
Never permit the enemy to acquire an unexpected advantage.
Offensive:
Seize, retain, and exploit the initiative.
Maneuver:
Place the enemy in a position of disadvantage through the flexible application of combat power.
Unity of Command:
For every objective, ensure unity of effort under one responsible commander.
Simplicity:
Prepare clear, uncomplicated plans and clear, concise orders to ensure thorough understanding.

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    TIDES of WAR: GETTYSBURG© Standard Game, including 141 plastic miniatures (foreign shipping add $10) + .....................................................................OPTIONAL ADD-ONS............ Add $15 for entry to the March 2013 TIDES of WAR: GETTYSBURG© Tournament via worldwide video-conferencing + Add $135 for Keith Rocco's signed, limited edition print: "Gettysburg" (retail value $280) + Add $150 for Collector's Edition Metal and Wood Game Board + Add $211 for 141 Collector's Edition Pewter Miniatures

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    ******************************************** COLLECTOR'S EDITION of TIDES of WAR: GETTYSBURG©, including 141 pewter miniatures (15 army and corps commanders and 126 brigade commanders and artillery units) and metal-and-wood Game Board (foreign shipping add $25) + .....................................................................OPTIONAL ADD-ONS............ Add $15 for entry to the March 2013 TIDES of WAR: GETTYSBURG© Tournament via worldwide video-conferencing + Add $135 for Keith Rocco's signed, limited edition print: "Gettysburg" (retail value $280) + Add $46 for 31 pewter Division Commanders ********************************************

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    ******************************************** COLLECTOR'S EDITION of TIDES of WAR: GETTYSBURG©, including 141 pewter miniatures (15 army and corps commanders and 126 brigade commanders and artillery units) and metal-and-wood Game Board + entry in the March 2013 TIDES of WAR: GETTYSBURG© Tournament via worldwide video-conferencing + a signed, numbered, limited edition Keith Rocco prints: "The Devil’s Den, Gettysburg, July 2nd 1863" (retail value $300) (foreign shipping add $25)+ .....................................................................OPTIONAL ADD-ONS............ + Add $46 for 31 pewter Division Commanders ********************************************

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    ******************************************** COLLECTOR'S EDITION of TIDES of WAR: GETTYSBURG©, including 141 pewter miniatures (15 army and corps commanders and 126 brigade commanders and artillery units) and metal-and-wood Game Board + entry in the March 2013 TIDES of WAR: GETTYSBURG© Tournament via worldwide video-conferencing + a signed, numbered, limited edition Keith Rocco print: "The 140th New York on Little Round Top" (retail value $300) (foreign shipping add $25)+ .....................................................................OPTIONAL ADD-ONS............ + Add $46 for 31 pewter Division Commanders ********************************************

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    ******************************************** 2 COLLECTOR'S EDITIONS of TIDES of WAR: GETTYSBURG©, including 141 pewter miniatures (15 army and corps commanders and 126 brigade commanders and artillery units) and metal-and-wood Game Board (foreign shipping add $50) + .....................................................................OPTIONAL ADD-ONS............ Add $15 for each entry to the March 2013 TIDES of WAR: GETTYSBURG© Tournament via worldwide video-conferencing + Add $135 for each Keith Rocco's signed, limited edition print: "Gettysburg" (retail value $280) + Add $46 for each set of 31 pewter Division Commanders ********************************************

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    ******************************************** COLLECTOR'S EDITION of TIDES of WAR: GETTYSBURG©, including 172 pewter miniatures (15 army and corps commanders and 126 brigade commanders and artillery units and 31 division commanders) and metal-and-wood Game Board + Our historian-led Tour at Gettysburg, Pa. + choice of Keith Rocco signed, numbered, limited edition prints: "The Devil’s Den, Gettysburg", "140th New York on Little Round Top", and "Gettysburg" + Hand Painting of all 141 pewter miniatures (free foreign shipping) ********************************************

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    ******************************************** COLLECTOR'S EDITION of TIDES of WAR: GETTYSBURG©, including including 172 pewter miniatures (15 army and corps commanders and 126 brigade commanders and artillery units and 31 division commanders) and metal-and-wood Game Board + Our historian-led Tour at Gettysburg, Pa. + Hand Painting of all 141 pewter miniatures + dinner with the game developers and designers + credit in the Rules as an associate publisher + Keith Rocco signed, numbered, limited edition prints: "The Devil’s Den, Gettysburg", "140th New York on Little Round Top", and "Gettysburg" (free foreign shipping) ********************************************

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    ******************************************** COLLECTOR'S EDITION of TIDES of WAR: GETTYSBURG©, including including 172 pewter miniatures (15 army and corps commanders and 126 brigade commanders and artillery units and 31 division commanders) and metal-and-wood Game Board + Our historian-led Tour at Gettysburg, Pa. + Hand Painting of all 141 pewter miniatures + dinner with the game developers and designers + credit in the Rules as a publisher + dinner with dignitary backers + Keith Rocco signed, numbered, limited edition prints: "The Devil’s Den", "Gettysburg", "140th New York on Little Round Top", and "Gettysburg" (free foreign shipping) ********************************************

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