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Housecarl: Board Blocks
These interchangeable blocks instantly give you a nearly infinite system of gateways, chambers, caverns and more that just works.
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You want a feature rich fully 3D dungeon experience...
....but you don't have hours to setup all the pieces, or you are not the host, or maybe you just don't have the space for an extravagant layout. Board Blocks gives you an instant dungeon that is visually stunning, compact, feature rich, and portable. With just 6 or 12 Board Blocks you can be playing as fast as you can unpack.
A Quick Word About 'Housecarl'
* House rules gaming system - not fully ready for prime time
* BoardBlocks Companion Cards
* Future Kickstarter
* OH - also Musterbox
Here are just a few ways to use Board Blocks
- Play your favorite RPG or Dungeon Crawl with Board Blocks instead of the cardboard tiles that came with it.
- Play the same [above] game in in OUROBOROS mode by looping the Board Blocks with constant variation.
- Mix Board Blocks into your already Extravagant Layout.
- Integrate a Board Blocks dungeon into your regular RPG campaign.
- Quick Pickup game at the Game MeetUp.
Engaging 3D Dungeon Immersion: Each Board Block is a hand sculpted cross section of dungeon: walls, floor, nooks, doorways, ect. The floor ‘spaces’ are clearly defined, and the blocks fit together to make engaging rooms, halls and chambers.
Permutations Out-the-Wazoo: Blocks go together in ‘permutations’ not combinations; so just 3 blocks gives you 48 unique playable arrangements. Yea, my head hurts too - but check my math. No seriously, check my math - im not good with this stuff, but here goes:
- Each block has 2 orientations
- Each orientations of each block is also unique depending on the effects of its neighbors.
- Each Block can exist in any position in the set, so A-B-C is not the same as as A-C-B, for a total of 9 lineups
- Therefore, for 3 blocks, 2 x 2 x 2 = 8 without changing block order at all.
- My head hurts
Possible Permutations for just 3 blocks include:
- A x B x C = 8 combinations
- A x C x B = 8 combinations
- B x A x C = 8 combinations
- B x C x A = 8 combinations
- C x A x B = 8 combinations
- C x B x A = 8
- TOTAL = 48 Permutations
Clearly Defined Floor Units: Each block is divided into up to 27 spaces, each approximately 1 inch. The blocks is based on a 3 x 9 grid, with some smaller spaces to accommodate walls, and some spaces eliminated by walls or other features.
Integrated Layout Rules: Each block is designed to allow access to every space, and easy flow between blocks. There are no locked out spaces, and the combination of gate or 'delimiter' blocks and open blocks provides an engaging and customizable system.
Halls, Chambers and Gates: The rules-guided design provides for a wide range of relationships between blocks, resulting in such various layout features as Halls, Passages, Reaches, Chambers and Gates.
Restrained Special Features: Specific notable sections - some on possibly hidden outer facings, include: Sconces, pluming, alters, fountains, wells platforms, fireplaces, art and more.
Expediency and Portability: Because the whole dungeon is just 6 or 12 blocks, setup is almost instantaneous. You can save it for another time, or even take it down to the game shop or pub for a community game night.
Solo, Group and GM Play Options: You can grab random blocks and get cracking with the game system you like best.
Companion Cards Battle your way through a dungeon solo or with friends using the Companion Cards to deal out encounters, events and loot.
Mission Books: Follow one of the Mission Books for a more detailed and structured story, either as a DM guided adventure, or as solo/Group choose your own adventure.
Easy Integration with Popular RPGs and Dungeon Crawl Systems: Plays Well With Others: Not only can you use Board Blocks with any gaming system, you can use them with your existing dungeon tiles, and the rest of your kit.
Twelve Foundation Blocks In 2 Sets
Set A: Mines and Caves
Cavern section with several elevations, and a stalactite-stalagmite column in the center. This creates an optional passage delimiter, or just an excellent ambush site for those pesky Kobolds.
The mine and the old cave in. This is not the finest delving work your Dwarven comrades have seen. Explore the mine, or proceed through the wrecked doorway at your own risk.
A stalagmite pillar dominates this passage, with the stone wall and wooden buttresses evidencing subterranean delving of some sort. The way is open, but clearly not safe.
This could be the entrance from the outside world, or it may just be another stage in your subterranean journey. Either way, this single space passage denotes a significant change in your fortunes.
This is what the dungeon looks like before the work crews can build out useful chambers and smoothed walls. The passage is rough, irregular, and splits to the left and right. Pick a direction, and advance with Clare. No, she's not here, so maybe advance with care.
The rustic and rough hewn nature of this section denotes that it is the boundary between the refined sections of the dungeon and the wild caves. An elevated door blocks progress, and features include a wall sconce, drapery, a rune stone/menhir and an alter on the outer-facing.
Set B: Chambers and Halls
With a rustic aside, this wall section shows some of fine craftsmanship that you would expect in a work-a-day subterranean abode. Its good to have some water, but what else comes here for a drink?
This is where the real estate agent would start your tour, but beware, this wall segment with a single blocking doorway has some nasty secrets. There is a fresco on one side, but the backside has two sinister alters, either of which may be occluded in various block configurations.
Sometimes you have to deal with that drip, even if its in your nice pillared hall. This block provides a split access to what is beyond, multi levels, and some bonus bits and bobs.
In ages past the Witch King held court here, sitting on his raised platform and within the shelter of great columns. Some say he never left. Hay, lets go take a look at that bundle of rags over in the corner....
This could go either way, domestic bliss or torture chamber. There are raised platforms on one end, and stove or fire place on the other end of this otherwise empty changer. So, tea or branding - your call.
The great well dominates this mostly clear chamber, counterbalanced by a wall hanging gong. Purchase a sentry stood here in ages past, ever vigilant to warn of aquatic invasions,
Companion Cards & Missions
Block Cards and Mission Books will be developed and available as a downloadable PDF to all, with a limited print run, if that is feasable.
$7000 Accessory Kit (doors, stairs & end wall)
$8000 9 x 9 Intersection Block
$10000 9 x 6 Chasm Bridge Block
$12000 9 x 6 Dragon/Boss Chamber
Risks and challenges
This Kickstarter is intended to cover the cost of making molds to reproduce the Board Blocks mentioned above in Polyurethane foam. The prototype molds are not well suited for for this purpose, and have other limitations as well. In order to fulfill the kickstarter, I will need to cast several of each of the blocks, and use them to make a special mold designed for expanding foam.Learn about accountability on Kickstarter