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Nimble & flexible, Roll20 brings the best of tabletop gaming online, focusing on storytelling & camaraderie, not rulesets or mechanics.
Nimble & flexible, Roll20 brings the best of tabletop gaming online, focusing on storytelling & camaraderie, not rulesets or mechanics.
1,580 backers pledged $39,651 to help bring this project to life.

200% Funded!

Posted by Riley Dutton (Creator)
Before we even formed the words to thank you all for helping us meet our goal of $5,000, we find ourselves in the amazing position of having our Kickstarter make TWICE as much as we requested-- $10,000.

Talk about a critical hit.  

When we first decided that we would turn to Kickstarter, we wanted to aim for a reasonable goal and a short turnaround time.  As such, less than two weeks remain during this fundraising period and we hope to launch the beta in early May.  While the system already functions for what we the developers have used it for thus far (we even played another game last night), we're still trying our best to implement as many features as possible while still keeping the interface user friendly and working to eliminate as many bugs as possible.  We hope to find solutions for those requesting card implementation, advanced dice mechanics (like exploding dice and success/target number), hex grids, and possibly even a way to import information from Obsidian Portal.  But our attempts to do this limits our time to promote the fact that we're still seeking donations that will help allow us to make this as professional as possible down the line.

So we continue to rely on you and your amazing support.  So many of you have "liked" us on Facebook, recommended us on Twitter, posted about us on message boards, and more.  Keep it up.  The more money we raise, the more time we'll have to work on Roll20 and make it the best virtual table it can be.  

Thank you for your ambitious confidence in us and know that we're going to return the favor in kind.


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    1. James Yee on

      Well as long as there are D4's through D20's it should be good for D20 and GURPS at the least plus 90% of other games. (BESM pops to mind and Werewolf)

      You guys got me for a $1 to start. I've contacted my former game group who are scattered to the 4 winds so we'll see how much more you get out of us. ;)

    2. Missing avatar

      Stefan F on

      Yeah, you need to cater to Savage Worlds, D20 and GURPS systems if you really want this to have a far reach. Personally I switch between those systems.

    3. Riley Dutton 2-time creator on

      @Shawn All of the art (tokens, avatars, the background map) is 100% customizable. You can use some of the bulit-in art we have and build your map using tiles, for example, or you can import a full map from an external mapping program as a JPG, PNG, etc. And yes we are working on support for hex grids.

    4. Shawn Michael Recinto on

      Hey how mod-able are you going to make this. i.e. can users customize like a hex grid, custom terrain and avatars, etc?

    5. Riley Dutton 2-time creator on

      @Thor Yep, you can zoom in and out. It's not super smooth at this point because it has to re-render a lot of stuff to do it, but we're working on it.

    6. Thor Hanks

      Question: can you zoom in and out on the map?

    7. Thor Hanks

      I'm just mad you guys beat me to the punch. :) I've been wanting to build something like this for a while. The preview is fantastic , looks like you guys have a solid product on your hands.

    8. Brett Yang on

      All my yes! My group dissipated after Google Wave finally sunset. Now, I might be able to get an engaging online tabletop game going again. Keep it up!

    9. Cory Huff on

      Thanks for doing this! Just from the preview this looks like the best virtual tabletop out there. Good times. My players and I are very excited to try this out!