Competition Scoring Website for Nintendo & SNES w/ Emulator
Competition Scoring Website for Nintendo & SNES w/ Emulator
An emulator that will let users play all competition cartridges made for the NES and SNES and submit scores to compete against friends!
An emulator that will let users play all competition cartridges made for the NES and SNES and submit scores to compete against friends! Read more
So what is this project?
Back in the 1990's - during the peak of the home console wars - Nintendo hosted various competitions, pitting hardcore gamers against each other to determine who was the best; and to promote their latest and greatest offerings to the gaming world.
The cartridges used in these competitions were often not distributed to the general public and were usually destroyed or recycled afterwards. The few that were released were done so in very limited quantities.
So what is a classic gamer to do if they want to play these unique and rare games that are an integral part of console gaming history?
We are putting together an open source emulator specifically designed to play these unique competition cartridges. In tandem we will be creating a website that will log scores so you will be able to compete against friends, or try to beat your own score in these games. We need your help to make this possible.
NOTE: The ROM's for these games will NOT be distributed with this project; however the internet is vast and all-knowing and no doubt your search will be rewarded. If you do acquire ROM's for the competition cartridges after the emulator has launched, please be sure to own the physical carts of the games contained within those competitions - none of which are individually rare or hard to come by.
The website will allow users to log in and view scores captured by the emulator. These scores will be able to be sorted in various ways: score, date, username, etc. Users will be able to compete against all other users, or - by creating friend lists - they can compete against just their friends. The website will come equipped with a forum to interact with fellow users. A $5.00 annual fee will go towards maintaining the website and servers, and guarantee your gaming experience will be ad-free (We will waive the annual fee for contributions to the Kickstarter project of $30 or more).
Reaching certain stretch goals will allow us to add more features to the website and emulator - see below for details.
Who are we?
This is being put together by three people. Myself, who is a leading expert in the Nintendo competitions and the cartridges used. I have through the years collected the rare SNES competition carts that were dissected to make the emulator (no carts were harmed in making this project). Byuu, who is the creator of the most accurate Super Nintendo emulator - bSNES - and will be making the special competition version of the emulator that will submit scores. Jess Mann, who is a web developer that will do all the coding to make the website possible.
So what are these competition cartridges?
There were six competitions held by Nintendo from 1990 through 1995; these were:
1) 1990 Nintendo World Championships - held in arenas across the US. This competition was open to the general public and contestants were broken up into three age categories (11 and under, 12-17, and 18 & over). Semi-finalists from each age category battled it out to win a trip to the finals held in Florida.
The games used in this competition were: Super Mario Bros. where players had to collect 50 coins; next was Rad Racer - completing a specialized course; lastly was Tetris where the player racked up as many points as possible before the 6 minute, 21 second time limit ran out.
2) 1991 Nintendo Campus Challenge - held only on college campuses and (coincidentally) only open to college students. Winners from each event were flown to the finals in Disney World (Orlando, Florida).
The games used in this competition were: Super Mario Bros. 3 where 25 coins were needed to move on; next the player had to score 100,000 points in Pin*Bot; lastly was Dr. Mario where the player stayed until the 6 minute, 21 second time limit ran out.
3) 1992 Super Nintendo Campus Challenge - also held on various college campuses across the country and also only open to college students.
The games chosen were: Super Mario World where collecting 50 coins moved you along to F-Zero, where the player needed to complete two laps around the first track; the last game was Pilotwings where the player stayed until the 6 minute time limit was up.
4) 1993 Star Fox Super Weekend Competition - held in approximately 2,000 stores across the country. This competition was open to the general public. No national finals were held for this competition - winners at individual locations won a Star Fox flight jacket and one entry into a drawing for an all-expenses paid vacation.
This was the first competition where only one game was played: Star Fox. Modified versions of the first two stages were used along with a third stage created solely for this competition. Players had 5 minutes to score as many points as possible.
5) PowerFest '94 - held in approximately 130 locations across the country; this competition was open to the general public with no age divisions. Winners from each location won a trip to the finals at SeaWorld in San Diego, California.
Players had to complete the first level from Super Mario Bros.: The Lost Levels before moving onto Super Mario Kart where players went five laps around the first track; lastly they played Ken Griffey Jr. Presents Major League Baseball (Home-run derby) where one hit as many home runs as possible until the 6 minute time limit ran out.
6) 1995 Donkey Kong Competition (Blockbuster World Video Game Championship II) - held in approximately 2,500 Blockbuster stores across the country; this competition was open to all and contestants were split up into two categories: ages 13 and under and 14 and above. The three highest-scorers selected from all the store champions for the two age brackets from the US and one each from Canada determined supremacy in the finals.
Similar to the Star Fox competition, this one featured one game. Players had 5 minutes to score as many points as possible.
Rarity and value of these competition cartridges:
Basically if one wants to acquire any of these cartridges they'd be hard-pressed to find them, let alone afford them. Following is a list of the rarity and value of the cartridges mentioned above.
1) 1990 Nintendo World Championships
There are two versions of this cart - grey and gold. The grey version was given out to competition finalists. The gold one was a prize through a random drawing from Nintendo Power Magazine.
Number known to exist (grey version): approximately 100
Value: $8,000 - $10,000
Number known to exist (gold version): 26
2) 1991 Nintendo Campus Challenge
Number known to exist: 1
3) 1992 Super Nintendo Campus Challenge
Number known to exist: 4
Value: $15,000 - $20,000
4) 1993 Star Fox Super Weekend Competition
Number known to exist: approximately 2,000
Value: approximately $500
5) PowerFest '94
There is a 10,000 point home-run version of this cart used in the regional events and a 1,000,000 point home-run version used in the finals (to discourage people from using the "turtle trick")
Number known to exist (10,000 point home-run version): 1
Number known to exist (1,000,000 point home-run version): 1
Value: $20,000 - $25,000
6) 1995 Donkey Kong Competition
Number known to exist: approximately 2,500
Value: $800 - $1,000
So what will we be able to add to this already exciting project if we exceed our primary goal? Glad you asked!
If we reach $10,000 we will add support to the website to log scores from ten games of our choice and ten games suggested by Kickstarter donors. Those ten creator-selected games will be:
For the NES
Mega Man 2
Mike Tyson's Punch-Out!!
Super Mario Bros.
Super Mario Bros. 3
For the SNES
Super Castlevania IV
Super Mario Kart
Super Mario World
For $15,000 you'll be able to submit a video of your game-play to the website along with your score. Users will be able to select your video and view it through the emulator.
For $50,000, interested parties will be able to consult with our programmer to add the functionality of our emulator and website to other platforms such as the OUYA, handheld devices like the iPad or smartphones, as well as web browsers.
Risks and challenges
At this point we have a working beta version of the emulator that will play and submit scores for both versions of the PowerFest '94, 1992 Super Nintendo Campus Challenge, and the Donkey Kong Country Competition games. We also have a beta version of the website that displays the submitted scores.
We still need to add support for the 1990 Nintendo World Championships, 1991 Nintendo Campus Challenge and the Star Fox Super Weekend Competition games. The interface will be enhanced on the emulator as well. I have hired Jess Mann (a web developer) to add all the desired functionality for the website as well as giving it a professional look.
I am confident we will be able to complete this project in the time allotted. Byuu has already created a successful emulator and Jess Mann has years of experience creating similar websites, so we have a firm understanding of the challenges we face in finishing this project.
There is a chance upon launch that the emulator will not support the 1991 Nintendo Campus Challenge. So far we have not been able to obtain the ROM for this game. If we are unable to acquire the ROM in time for the launch, a free update of the emulator will be made available later this year.Learn about accountability on Kickstarter
- (30 days)