About Crypt Run
Crypt Run is an arcade-style medieval fantasy hack 'n slash for Windows, Mac, and Linux (and if the stretch goal is met, Wii U). The dungeons change each playthrough and always offer new situations to handle. Crypt Run presents combat, exploration, and collection in a playful medieval fantasy world. What makes Crypt Run special is its unique death mechanic -- the game isn’t over when you die in Crypt Run!
Note: now all $15 rewards and higher come with a free copy of Lava Blade (for Windows, Mac, and Linux).
Crypt Run is a desktop Windows and Mac game that can be played with a keyboard or a gamepad. The action takes place in dungeons, which are comprised of a series of rooms packed with interesting monsters, traps, and loot. Explore the rooms to collect powerups and dodge hazards. Attack and kill monsters by throwing swords, daggers, axes, and other fun weapons.
Death is just the beginning!
Design on Crypt Run is driven by the theme “Death is just the beginning.” Any decisions made about the game revolve around that theme.
This theme has also been applied to the game mechanics. When players die in Crypt Run, they find themselves transported to the Realm of the Dead. This new realm has an otherworldly appearance and is inhabited by evil dead creatures (some of which you yourself put there!). In this way, dying begins an adventure in a new realm. (This unique death mechanic will allow for extremely deep gameplay, including challenges that require transporting between realms to complete!)
Dark medieval fantasy theme
Although it’s a hardcore game that requires considerable skill to play well, Crypt Run’s art style is intended to be accessible and lighthearted. Since the game involves so much blood and death, we feel that these heavy themes are easier to consume in large quantities if delivered with a playful aesthetic. Though Crypt Run is a cartoony game, its subject matter is quite mature!
Procedurally generated dungeons
The dungeons in Crypt Run are procedurally generated, meaning they are randomly created by the game during runtime. We apply heuristic techniques to make the level design feel as handmade as possible. Our goal is to provide a fresh and exciting experience every time you play Crypt Run!
We believe in developing out in the open as much as possible. While developing Crypt Run, we’ll be as transparent as we can, and will produce videos such as this game development timelapse:
Want to see more fun stuff like this? Please pledge!
Who’s making Crypt Run?
Crypt Run is being made by Lost Decade Games, a small independent game company in the California bay area. Geoff Blair and Matt Hackett founded Lost Decade Games in 2010 and have since released Lava Blade, Lunch Bug, and Onslaught! Arena (as well as an assortment of small mobile games). Joshua Morse has done the music and sounds for all of our games.
Geoff Blair is the principal architect and co-founder of Lost Decade Games. His chief influences are Shining Force, World of Warcraft, and Final Fantasy Tactics. When not chained to his desk, Geoff loves to spend his winters hurling himself down snow-covered mountains on a snowboard. His apartment has more cats than people!
“Technical artist” is probably a good label for Matt Hackett, since he handles all of the visuals for Lost Decade Games. Also a co-founder, he spends about half his time on game art, the other half writing scripts to make the art feel more alive. He’s also an award-winning foosball player!
Joshua Morse is an accomplished video game composer and songwriter. Heavily involved with the video game remix scene (including plenty of contributions to OverClocked ReMix), he was referred to as “master of funk” in the June 2012 issue of Game Developer Magazine!
The Music of Crypt Run
Crypt Run’s music has been inspired by the Sega Genesis era, especially by classic Climax adventure games such as Landstalker and Shining Force 2. Joshua is diligent about matching visual aesthetics to sound design, and has developed a warm, retro feel for Crypt Run’s unique soundtrack.
Watch the below video to hear some beautiful Crypt Run music:
Here at Lost Decade Games, we currently pay the bills by making small games (like Onslaught! Defense) and licensing them to game portals. These portals seek quantity over quality, so they want as many small games as they can get -- and that’s not what we’re all about! Our passion is to develop large games that offer players plenty of depth and rich content.
All of Crypt Run's development so far has been out of pocket. If we aren't able to fund the game, we'll have to stop development, and find other ways to pay the bills.
With your help, we'll be able to finish Crypt Run!
What are the funds for?
Our budget will buy us just enough time to finish Crypt Run. This includes a few months of fleshing out the content, polishing, fixing bugs, finishing features, and finalizing the death mechanic. We'll also be able to afford awesome new sound effects!
An important thing to note about Kickstarter is that it works on the “all or nothing” framework. If we meet our funding goal, we get funded and the game gets made. If we miss the funding goal, even by just $1, the game will not get funded and we get nothing. So please tell a friend about Crypt Run!
Rewards for Pledging
Note: if Crypt Run gets on Steam, everyone who received a digital copy will also get a Steam key!
If you make a pledge to Crypt Run, you will be rewarded! The reward you get is based on the amount that you pledge. For a comprehensive list of the rewards, please see the sidebar on the right.
In order to focus on making the best game we can, we’re not doing any physical rewards (such as stickers or boxed copies). We want to keep it simple and ship the game as inexpensively as possible. Our rewards primarily focus on digital copies of Crypt Run and its amazing original soundtrack.
These are the most basic rewards. Of course, every reward includes a digital copy of Crypt Run for Windows and Mac (and Linux, if we get enough funding).
For $25, you get the complete package: early access to Crypt Run while we build it, as well as a digital copy of the original soundtrack.
Wii U Rewards
We're sooooo excited about the possibility of launching on Wii U. For $15, you'll get a copy of Crypt Run on Wii U if our stretch goal is met. $20 gets you Crypt Run on Wii U and desktop, as well as our tactical strategy RPG Lava Blade!
Want to make your mark on Crypt Run? Then these rewards are for you! You can either decide what on-theme text to display on a tombstone in the cemetery dungeon, or we'll paint a picture of you and hang it in the in-game museum!
These are the most exclusive rewards that we offer, since they'll have a huge impact on the project! For $500, you get an Associate Producer credit. (We’re only offering 5 of these, which means your name won’t be lost in a sea of other names.)
For $1,000, you get an official Executive Producer credit (THE most exclusive reward!) including oodles of other fine rewards!
Note: if the Wii U stretch goal is met, all rewards at $20 or higher come with an eShop code for Crypt Run on Wii U.
Can’t find a reward you’re happy with? Please contact us and we’ll do our best to accommodate you.
Use ANY payment option to back Crypt Run
If you'd like to back Crypt Run, but need another payment option, we've got you covered! Please visit this page to use our Humble Store widgets. More information about this feature can be found on our Update #4 post.
“Stretch Goals” represent what we’ll add to Crypt Run if we are fortunate enough to get extra funding. As you can imagine, we have big ideas for Crypt Run! We have built the game to make adding new content easy. The only problem is: we need more time (and money) to add more content!
If we get additional funding, the first thing we'll do is add Linux support. We've got another platform lined up that we'll announce soon. The rest of our goals all involve adding additional content to Crypt Run such as sand dungeons and ice dungeons!
We are ACHING to work on this stuff, so please help us make it happen! For your convenience, here are the stretch goals in plain text:
- $6.5k: Launch Crypt Run on Linux
- $20k: Launch on Nintendo Wii U
- $28k: Add Fire Swamp Dungeon (fire spouts, pirates, shrieking eels, and more)
- $36k: Add Sand Dungeon (sandworms, killer cacti, sand sharks, and more)
- $44k: Add Ice Dungeon (freezer crabs, ice golems, snow drakes, and more)
Hear all about it on our podcast!
As mentioned in the rewards section, we’ve got a podcast called Lostcast, and we just released an episode where we talked all about the Crypt Run Kickstarter! Have a listen on iTunes, YouTube, or directly from our website.
We really appreciate that you took the time to check out our project. If you’d like to learn how to back Crypt Run, please see this How do I pledge? page.
-Matt and Geoff
Risks and challenges
We know how to ship games. Our prior games include Onslaught! Arena, Lunch Bug, and Lava Blade, as well as about a dozen small games for mobile portals. So we've got a good build pipeline and are using mature tools to create Crypt Run. It will definitely ship, but there are always risks and challenges associated with making games.
Software developers give notoriously bad estimates of how long things take. Admittedly, we're not the best either, but we've got enough experience that we feel we make reasonable estimates. To us, the risk is only that the game may ship late. The challenge is to make a fun, engaging game, and we feel that, with your help, we can do it!Learn about accountability on Kickstarter
- (30 days)