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Crypt Run is an ever-changing medieval fantasy hack 'n slash that isn't over when you die.
A twin-stick shooter roguelike that isn't over when you die.
A twin-stick shooter roguelike that isn't over when you die.
320 backers pledged $9,013 to help bring this project to life.

Crypt Run is now A Wizard's Lizard

A Wizard's Lizard
A Wizard's Lizard

Big news! Crypt Run is now called A Wizard’s Lizard. Why the name change?

This isn’t a decision that we made lightly. We’ve been pushing this game for some time, and it’s not really resonating with the press. We’re grateful for the coverage we’ve been able to get, but the reality is that this game needs to find a big audience in order to be able to support us.

Our feeling is that “A Wizard’s Lizard” has more personality and is more memorable than “Crypt Run”. Additionally, it works great with our new narrative where players take on the role of a lizard transformed into a humanoid Here’s a teaser from the upcoming storyline:

You are Raga, the lizard familiar of a respected wizard in the town of Amberfall. When your master unlocks the magic of eternal life, Death is offended and takes him away. In the turmoil, a magical shape-changing potion spills on you, transforming your figure into a humanoid! In this action RPG, wield powerful weapons and battle monstrous beasts as you avenge your master and conquer Death!

New release date

The bad news is that we’re pushing the release date back. Why?

  • We’ve had the good fortune of being invited to participate in the HTML5 Developer Conference’s 2013 keynote. This is a great opportunity for us but has had the unfortunate side effect of taking up a bunch of our dev time.
  • Halloween seems like a great date to launch a grizzly game about death, but actually it’s pretty bad from a marketing perspective. For one, a Thursday before an event-packed weekend is a lousy time to launch any game. Additionally, this date conflicts heavily with the gaming industry’s launch of new consoles (including PS4, Xbone, and Steam Box).
  • We’re behind! Making games is hard, and we’re terrible estimators of how long this stuff takes. Our apologies for not making this goal, and we plan to make it up to you in spades.

The good news is that we’ll be working on the game longer, making it much better for you! Our hope is to do the big launch in Q1 2014. Also, that means more updates for you wonderful early access users (both from Kickstarter and Humble).

Beta release coming early November

To make up for our slowness, we’ll be pushing out a beta version of A Wizard’s Lizard in early November. This won’t be a complete game of course, but will allow us to deliver a timely experience to those of you who are expecting it.

Check out the new website and let us know your thoughts! As always, please contact us if you have any concerns.

-Matt & Geoff

Adin Roemer, SteelEye, and 2 more people like this update.


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    1. Matt Hackett Creator on

      Geoff and I are both really glad to get these comments, positive or negative. Thank you very much for sharing your thoughts and we think you'll be really happy with the final game.

    2. Matt Hackett Creator on

      @SteelEye: Awesome, thank you!

      @Sean: Yeah, sorry about the delay. I promise the game will be better for it. We will get back to work!

      @S.D.: That's good to hear :-) We liked it well enough, but the marketing advice we got was that it was a really tough sell. Hopefully we'll have more luck with this new title!

      @Jacob: Sorry you feel that way. We actually did the opposite -- feedback was that our character "Xam" was very generic and boring, and many people commented about how the game had little to no personality. The general direction is probably inspired by Teenage Mutant Ninja Turtles, and how Splinter learned from his master by watching him. We'll apply that same kind of thing here eventually. Thanks for your thoughts!

      @Laurenius: No implications on gameplay! It'll be exactly the same game, but with a new main character and an actual storyline ;)

      @Alexandre: We have no idea what we're doing ;) Every decision we make is geared towards making the best, most successful game we can. We won't let you down!

    3. Alexandre MANGIN on

      I guess you know what you are doing. I have nothing against the title, but the concept breaks completely the adult story about death you introduced during the campaign and makes it something more humorous. I am not against the idea. So i'll say : let's (backers) wait and see. And you, devs, make a good game.

    4. Laurenius on

      Can you elaborate on the implications on the game play? Will this mean that focus moves away from the motto of death?
      Just thinking about obvious possibilities like finding a cure turning you lizard for a limited time, spontaneous part-lizard body changes, characteristic features like having trouble with eating human food for its taste… you see where I'm getting at.
      I don't mind the name really… what I'm worried about is turning around the core of the game with the flip of a finger.

    5. Jacob Begley on

      Not to be antagonistic or anything, but the back story is terrible. Really it just feels so tenuous.
      As i said, im not trolling or raging, just putting the point across. It feels like you came up with the title, then adapted a story around it. Will you be altering the player model to reflect lizard features? If it was recently a lizard, how does it now have the knowledge and dexterity of a human (which takes humans many years o perfect). Im not even talking about fighting here, but things like opening doors. Even if you took out the lizard transforming part it would sound good, make the character an apprentice or something.

      I get that a re-branding is good, and im behind it, but i dont think this title is right. It seems to much akin to comedy game titling. I dont know whether the games is going to be fully comedic, but that's what the title suggests. Titles that tend to get alot of interest are single words, and made up words too, as people will look it up to see what the game is about. If you'd taken the lizard concept and called it 'Morphic' or something, i could see more traction.

      Anyhow, just my view as a game connoisseur.

      On a separate note, your right not to release your game during one of the big steam sales :)

    6. S.D. on

      Good luck, guys! For my part, I thought the original name was perfect. :-)

    7. Missing avatar

      Sean McHale on

      Crypt Run certainly fit the demo, but if the new narrative supports the name change then go for it! As far as delays are concerned, it's obviously disappointing, but updates like this go a long way to keeping goodwill with the backers. Now get back to work!!

    8. SteelEye on

      Do what you must! I support your choices and hope the game turns out the way you and your team envisioned it!!! :)