by Matt Hackett
Geoff and I are both really glad to get these comments, positive or negative. Thank you very much for sharing your thoughts and we think you'll be really happy with the final game.
@SteelEye: Awesome, thank you!
@Sean: Yeah, sorry about the delay. I promise the game will be better for it. We will get back to work!
@S.D.: That's good to hear :-) We liked it well enough, but the marketing advice we got was that it was a really tough sell. Hopefully we'll have more luck with this new title!
@Jacob: Sorry you feel that way. We actually did the opposite -- feedback was that our character "Xam" was very generic and boring, and many people commented about how the game had little to no personality. The general direction is probably inspired by Teenage Mutant Ninja Turtles, and how Splinter learned from his master by watching him. We'll apply that same kind of thing here eventually. Thanks for your thoughts!
@Laurenius: No implications on gameplay! It'll be exactly the same game, but with a new main character and an actual storyline ;)
@Alexandre: We have no idea what we're doing ;) Every decision we make is geared towards making the best, most successful game we can. We won't let you down!
I guess you know what you are doing. I have nothing against the title, but the concept breaks completely the adult story about death you introduced during the campaign and makes it something more humorous. I am not against the idea. So i'll say : let's (backers) wait and see. And you, devs, make a good game.
Can you elaborate on the implications on the game play? Will this mean that focus moves away from the motto of death?
Just thinking about obvious possibilities like finding a cure turning you lizard for a limited time, spontaneous part-lizard body changes, characteristic features like having trouble with eating human food for its taste… you see where I'm getting at.
I don't mind the name really… what I'm worried about is turning around the core of the game with the flip of a finger.
Not to be antagonistic or anything, but the back story is terrible. Really it just feels so tenuous.
As i said, im not trolling or raging, just putting the point across. It feels like you came up with the title, then adapted a story around it. Will you be altering the player model to reflect lizard features? If it was recently a lizard, how does it now have the knowledge and dexterity of a human (which takes humans many years o perfect). Im not even talking about fighting here, but things like opening doors. Even if you took out the lizard transforming part it would sound good, make the character an apprentice or something.
I get that a re-branding is good, and im behind it, but i dont think this title is right. It seems to much akin to comedy game titling. I dont know whether the games is going to be fully comedic, but that's what the title suggests. Titles that tend to get alot of interest are single words, and made up words too, as people will look it up to see what the game is about. If you'd taken the lizard concept and called it 'Morphic' or something, i could see more traction.
Anyhow, just my view as a game connoisseur.
On a separate note, your right not to release your game during one of the big steam sales :)
Good luck, guys! For my part, I thought the original name was perfect. :-)
Crypt Run certainly fit the demo, but if the new narrative supports the name change then go for it! As far as delays are concerned, it's obviously disappointing, but updates like this go a long way to keeping goodwill with the backers. Now get back to work!!
Do what you must! I support your choices and hope the game turns out the way you and your team envisioned it!!! :)