you for stopping by to see what this project is about. 18 Day Studios
which originally only consisted of one person, Richard Forbes has
teamed up with Jonathan Pigford a talented graphics artist and to
produce the music and sound effect will be by John Stevens and his
band Dakota. His song, “Creature of Dependency” will be used in
the production of the games animated intro. I've been fortunate to
find and work with these very talented and passionate people!
Below is a video with Jonathan and myself talking about the game but please note that he is extremely tired. He's a very hard worker and I am fortunate to be working with him on this.
July we launched this project on Kickstarter. I later pulled it down
since we had plans on publishing the game in an Alpha state, to see
if we could generate support through those means, which we have done
a few weeks ago.There has been a lot going on since then with the
studio but our vision hasn't changed. We remain adamant about the
production and development of this title however our options are slim
when it comes to being able to focus solely on this game.
have been working with the local SBTDC and Wilmington Score,
organizations in place to help small businesses thrive and grow and
they've given us a lot of great, free advice on how we can raise the
money needed, so we can work on this full time. One was trying
Kickstarter again as it is a viable and great way to raise funds. A
few more options was seeking money through Angel Investors or Capital
Venture Firms. The before mentioned is viable as well and a business
plan is being typed and ironed out. But we were urged to try this
that there is an Alpha out you can try it out. It's something we are
working on as time permits. So it's still a little rough around the
corners. It's getting there but will need a lot of work, love, sweat,
tears and some time. However keep reading to find out more about us
and this concept and perhaps it will become clear why we can't let
this one slide and we're not going to.
Monsters is a location based game, that presents the player with
story driven content as well as allowing the player to choose when
and in this case, where to progress the story. Once the player is
past the story introduction, he / she is given a Monster Assist ,
which is a robotic assistant in game that aids the player by scanning
the area, returning information on what it has found, as well as
acting as a container for monsters caught. The player is also given
three monsters as their starter set.
In game, a menu list is
displayed that shows what monsters are nearby. This list is randomly
generated by acquiring the players initial location and generating
more random locations based on the initial location. Along with
monsters, the list will also display non-playable characters (NPC's)
that can either be merchants that sell in game items from money
obtained in game or characters that progress the story. The list can
be filtered to display only monsters and can be further sorted by
monster rarity, distance and other attributes, this applies to
non-playable characters as well.
filters have been set and the handset is held in a horizontal
position maps will be used to display the overlay pins pertaining to
what the player is seeking based on the previous filters set. If the
player holds the phone in a vertical position this will enable the
camera, overlay labels will display the filtered results along with
pertinent information such as distance and type.
Once the player has
neared the destination with a tolerance set of 160 feet the player
will then be able to engage the target. If the target is a
non-playable character, the display will allow the player to interact
as such depending on if the non-playable character is a merchant or
one who progresses the story line. If the target is a monster the
camera will be enabled and the player will see the monster in the
environment, land based monsters will be displayed as such, air based
monsters will be in the sky, and water based in the body of water. At
night time the monster will be outlined with a glow to give the
monster more visibility. An interface overlay will allow the player
to display information about the monster, such as it's bio, stats. It
is from this point that the player will determine if he / she wants
to go further and battle the monster. By engaging the monster the
player will be given a choice as the battle progresses to capture it.
Once captured the monster is then contained inside the Monster
Assist. If the player does not capture the monster more experience
will be rewarded as a result in its defeat. In either case the player
will earn in game money to go towards purchasing items.
the game is stored on the devices main memory the player will be able
to place a widget on a home screen that will also occasionally alert
them of nearby monsters. This game offers new ways of entertainment
that utilizes many of the feature found on mobile devices and
combines them into one neat package. After careful study of the
market not many if any at all currently offer this form of
are we asking for so much more this time?
together a business plan these past few weeks has really taught us a
lot. Performing massive amounts of research really puts things into
perspective on the cost of everything that goes into it. We're trying
to raise the minimum amount needed to make this happen. And we plan,
especially if we get enough funding to have Proxy Monsters finished
in six to eight months. When I first started the studio it was just
myself and I registered it as a sole proprietorship. Currently,
through everything we've been learning, the studio, this company is
making some big changes and we will be incorporating soon. As one
person at Wilmington Score said, “This isn't a hobby anymore.”.
I've never considered it as a hobby but a passion that I really
funds raised will help us with:
cost to cross develop Proxy Monsters on the Apple platform.
to help with covering the cost of production cost a project of this
size and scope would entail.
happens if we go over our goal?
would be nice and if it did go over, we plan on adding more talented
people to the group to help get it out sooner.
Why are we excited about this next title?
based games and in this case mixed in with some Augmented reality are
we feel the next big thing. We really wanted to make a game that
would encourage the player to travel and explore their surroundings.
We want to make a game that will engage people everywhere. And with
the monsters being in 3D we can bring this game to life for that
added depth of immersion. With so much functionality packed in
today's mobile devices and tablets, it just makes us excited to
utilize them all.
What if I can't contribute?
are plenty of other ways you can help us out even if you are not able
to contribute! Help spread the word to your family, friends, Twitter
and other social media outlets. We appreciate any and all help!
the process and delivery of the custom apps: The development of the
custom app will begin after the game is completed. However this
does not have to be the case(depending on complexity of custom
app). The process of making the custom app will begin also when
the person(s) involved reach an agreement with the team
on what and how the app will look and function. It will be from that
point on that completion of the app be finished within ninety (90)
days from everyone agreeing with the design goal and plans. All
source code and assets will be turned over to the contributor and
this studio will always honor update and modification request.
With game development, with development of any kind of software comes a lot of challenges, most unforeseen until they occur. Even with careful planning laid out, something that should work on paper sometimes doesn't work quite as it should when it comes into implementation. There was for instance a misunderstanding on my part when it came to using Google Maps in the game, and was informed since it was a paid game I would have to acquire a license. When inquiring about the cost of this license and finding out how much it was, I didn't want to raise the cost of the game anymore so I had to find a work around, the current Alpha release doesn't use maps. However as mentioned earlier there being a misunderstanding, since it is on the Android platform there is no fee associated with Google Maps. This will be implemented back into the Alpha in the next few updates.
Tackling this problem took a little more time. I was really relying on using Google Maps in the game to streamline the process. We also set a price point of .99 cents as we would for all of our games and to incur licensing fees would mean we would have to raise it, but we won't. Our studios price point for all games is .99 cents, our policy is that we never run ads in our games or apps and we never implement any form of in app purchasing. We were determined to find a work around and though it wasn't what we wanted, we did what we had to and found the work around.
During the publication of my first title, it was a big learning curve going from making a console game to making it all work on a mobile device. There were many aspects of mobile development that I had to learn. But I never gave up and in about four months had it ported over for the Android platform. This was coming from a C++/C# background with no formal education in Java programming or using the Android SDK.
We are proof that in all of us is the ability to do whatever it is we set ourselves out to do. We can't give up and won't and no one should. You have a dream, stay focused on it and keep moving forward.
With $1 or more - Every little bit helps so everyone that helps gets a “Special Edition” copy of the game when it is released and a thank you email from all of us here at the studio. The “Special Edition” of Proxy Monsters will be delivered as well as all future updates through an email list. This edition will also feature five exclusive monsters not found on the Google Play Store version.
With $5 or more - Everything below plus a thank you email with a signed picture of the team and your name will get listed as a contributor, on the site and in the game. That is unless you wish to remain anonymous. But why would you?
With $10 or more - Everything below plus open access to a developer hangout on Google+, will announce the list of dates and times for these hangout to take place. We feel this is a great way for you to meet and speak with the team to ask any questions you might have about this game or game development in general.
With $25 or more – Message in an envelope includes everything below and a thank you letter and picture signed by everyone here at the studio mailed to you! Because bottles aren't that reliable and they break.
With $100 or more - Everything below along with the DVD Box set, “How To Make An Android Game!”, created by us, to share our process used in making games, from concept to completion. These videos will also be uploaded to YouTube, however we felt this DVD set would be perfect for schools and colleges teaching this curriculum as a tool.
With $1000 or more - Everything below and a custom app, not a game, sorry. You retain all rights to the app, this includes all source code, art assets needed to make app (interface). This includes lifetime support and updates through phone, email or chat. Please read the section titled, In Other News, for more details.
The process of making a video game will get published on YouTube. This perk is for sponsorship. Your name, brand or company will get listed as a sponsor at the beginning of each video. A list of sponsors will be placed on the site as well as here. This will ensure that there will be no conflict of interest when it comes to product placement.
Sponsors names will also be displayed on the DVD Box Set, "How To Make An Android Game!". Contact me please if you have any questions concerning this perk. And oh yea before I forget, this includes everything below.