An adventure about finding a missing genius
Evan's Remains is a mystery adventure that merges puzzle-platforming with visual novel elements. It follows the journey of Dysis in her attempt to find Evan, a genius who has suddenly gone missing.
Evan's Remains is available as a playable demo right now! Feel free to grab it on Itch.io. While this demo is quite short, it gives you a very good idea of the kind of gameplay you can expect when the game launches next year.
My name is Matías Schmied - I live in Argentina, and I'm the solo developer on Evan's Remains. What can I say? Video games are my life. When I'm not making them, I'm playing them or talking about them. There's literally nothing else I'd rather be working on. Games have impacted my life in a profound way, and I want to make players feel the way I felt when playing my favorites - that's the only reason I make games.
Feel free to follow me on Twitter and follow the game's development!
Evan's Remains combines logic-based platforming with narrative-driven visual novel elements. The game features gorgeous pixel-graphics, and puzzles that must be solved using logic, rather than dexterity or skill. Throughout the game, players will slowly uncover the story of the disappearance of the missing boy: Evan, and the nature of Dysis' quest to find him.
Evan, the genius boy, has been missing for years. One day, a letter claiming to have been written by Evan surfaces, stating that he is on an uninhabited island in the Pacific Ocean. With unknown motives, he specifically requests a girl named Dysis come to find him. The player controls Dysis throughout the story, as we learn more about both her and Evan.
As the player progresses through the puzzles in groups of two to four, the game pivots back and forth between the puzzle-platforming and visual novel segments. Through the narrative moments, we uncover more of the story, and new puzzle mechanics are introduced. The challenge of the puzzles lies in the player's ability to understand and solve the puzzles using logic, rather than to overcome challenges based on physical skill. As the difficulty curve increases, the puzzles become more complex by combining two or more of the previously introduced mechanics.
As we follow Dysis in her quest to locate Evan, more of the underlying mystery surrounding her motives and Evan's disappearance will begin to take shape. Each of the disparate puzzle pieces - both narrative and mechanical - which previously seemed unrelated will slowly begin to fit together as players uncover the truth behind the mysterious island.
Evan's Remains tries to convey a strong feeling of mystery and to leave the player wondering - "just what is really going on here?". Like its inspirations - Ace Attorney, Ghost Trick, Danganronpa, Yume Nikki, and many others - we hope players will feel a profound sense of satisfaction as they slowly piece together the narrative.
There are no enemies, no punishments, and no failures in Evan's Remains - there is no 'game over'. Sit back, relax, solve some puzzles, and immerse yourself in a story rich in mystery and punctuated by dialogue from a unique cast of characters.
Evan's Remains will launch simultaneously in late May 2020 on Nintendo Switch, Xbox One, Playstation 4, and PC (Windows, Linux, Mac) via Steam and DRM-free platforms.
Kickstarter backers will be able to choose their preferred platform via survey after the closing of the Kickstarter campaign.
I left my full-time job as a game designer and artist to "go indie". Ever since, I've been working on Evan's Remains. It's been about a year and a half so far. It's my third solo video game, but the first commercial project I've ever tried by myself. I've showcased it at events like GDC 2019, and EVA. The game was nominated "Best PC Game" and "Best Game for Families" at Eva Córdoba 2018, and it also won second place in "MPVP", a mentoring project of the Argentinian Videogames Developer Association (ADVA).
Recently, I was selected to show the game at The MIX during GDC 2019. The game will be published to console by Whitethorn Digital.
A publisher? Then why do a Kickstarter?
Whitethorn Digital is publishing the game to consoles - this includes covering costs of marketing, console ports, and distribution. This Kickstarter is entirely to fund my ability to work full-time on the game for the next year up until its release. Unfortunately, Kickstarter is not yet supported in Argentina, so Whitethorn is running this campaign for me.
100% of all funds from the Kickstarter campaign go directly to the creator.
Risks and challenges
Evan's Remains is a solo project, so there is the possibility that the game will not release on time. Still, we are working with a publisher who keeps us focused. On top of that, game development is full of unexpected challenges like bugs, code errors, and more.
Still, much of the game is fully functional, as you can see in the demo. We're doing our best to make sure we deliver a complete product within the timeline!Learn about accountability on Kickstarter
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