$700
pledged of $8,000pledged of $8,000 goal
15
backers
Funding Unsuccessful
The project's funding goal was not reached on Tue, November 1 2011 1:14 PM UTC +00:00
Last updated November 1, 2011

Containment the RPG

Containment is an espionage roleplaying game set at the dawn of the Cold War.

Containment the RPG

Containment is an espionage roleplaying game set at the dawn of the Cold War.

$700
pledged of $8,000pledged of $8,000 goal
15
backers
Funding Unsuccessful
The project's funding goal was not reached on Tue, November 1 2011 1:14 PM UTC +00:00
Last updated November 1, 2011

About

"At the present moment in world history nearly every nation must choose between alternative ways of life. The choice is too often not a free one.

One way of life is based upon the will of the majority, and is distinguished by free institutions, representative government, free elections, guarantees of individual liberty, freedom of speech and religion, and freedom from political oppression.

The second way of life is based upon the will of a minority forcibly imposed upon the majority. It relies upon terror and oppression, a controlled press and radio; fixed elections, and the suppression of personal freedoms.

I believe that it must be the policy of the United States to support free peoples who are resisting attempted subjugation by armed minorities or by outside pressures.

I believe that we must assist free peoples to work out their own destinies in their own way."

-- President Harry S Truman, Speech to a Joint Session of the United States Congress (12 March 1947)

The Second World War has ended and the war for the world has begun, a war fought not with armies and fleets but in the shadows and whose battle lines are not clearly drawn. Two years ago, Germany and Japan were the enemies and the USSR an ally, but times change and the West now turns to former Nazis and their expertise in a bid to stop the red tide of Communism from washing across the world.

Containment is an espionage roleplaying game set at the dawn of the Cold War, with players assuming the roles of American, British, or French espionage agents as they grapple not just with Communist infiltration but with the dark legacies of Nazism -- including black magic and super-science. Flexibly designed, Containment supports play either as a straight-up historical espionage RPG covering the years 1947-1953 or as a game of occult conspiracy in the aftermath of World War II. 

Written and designed by Richard Iorio II (Colonial Gothic & Shadow, Sword & Spell) and James Maliszewski (Thousand Suns), Containment harkens back not just to an earlier time in world history but also to an earlier time in the roleplaying hobby, when games came complete and ready-to-play in a single box. Containment therefore includes the following:

  • Rulebook: All the rules needed for play.
  • Gamemaster’s Book: Everything the GM needs for play: world background, campaign advice, character advancement rules, adventure creation guidelines, and sample threats.
  • 2 Adventures (one a straight up espionage adventure, and the other set in the occult conspiracy) 
  • Dice

If this Kickstarter project succeeds, Rogue Games will not only publish this boxed set, but keep it in print for others to enjoy. Further support for the game, in the form of sourcebooks and adventures, may appear in the future, if there is sufficient interest. If successful, Containment will be released in the following formats:

  • Boxed Set (includes everything mentioned above)
  • PDF version (includes everything but the dice)
  • eBook version of the game (includes everything but the dice)

Here is a breakdown of the proposed budget for the project:

  • Printing is the estimated cost of printing approximately 500 copies of the boxed set. 
  • Shipping and Handling is the expected total cost of packing, shipping, and handling to send the boxed set to supporters, based on past sales and fundraisers. 
  • Writing & Graphic Design goes to Richard & James (the writers) and Richard (Graphic Designer), to pay them for work they have done, and continue to do, in creating the games Rogue Games publishes.

Rogue Games believes that a complete, boxed roleplaying game is neither a thing of the past nor an expensive pipe dream and asks your help in making Containment possible.

Questions about this project? Check out the FAQ

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    Pledge $175 or more About $175

    Signed copy of the box set and copy of the game PDF. In addition a brand new PDF adventure, and a set of stand-up counters. Backers at this level get the first PDF supplement when it is finished. Backers at this level become a minor NPC in one of the sets two adventures. Mentioned in credits.

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    Signed copy of the box set and copy of the game PDF. In addition a brand new PDF adventure, and a set of stand-up counters. Backers at this level get the first PDF supplement when it is finished. Backers at this level become a major NPC in one of the sets two adventures. Mentioned in credits.

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    Signed copy of the box set and copy of the game PDF. In addition a brand new PDF adventure, and a set of stand-up counters. Backers at this level get the first PDF supplement when it is finished. Backers at this level become a minor NPC in the game. Mentioned in credits.

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    Pledge $300 or more About $300

    Signed copy of the box set and copy of the game PDF. In addition a brand new PDF adventure, and a set of stand-up counters. Backers at this level get the first PDF supplement when it is finished. Backers at this level become a major NPC in the game. Mentioned in credits.

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    Signed copy of the box set and copy of the game PDF. In addition a brand new PDF adventure, and a set of stand-up counters. Backers at this level get the first PDF supplement when it is finished.

    More importantly, this backer besides getting special mention in the credits, will get a copy of all future supplements, regardless if they are in print or PDF.
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Funding period

- (31 days)