Frequently Asked Questions
The manufacturer, BGM, has quoted me at $16 for shipping outside of the US. Shipping inside the US was quoted at $14. However, since the majority of my backers will be in the US, I'm using Amazon Fulfillment Services to ship within the US, hence the cheaper shipping costs.
I could have used Amazon for shipping across the world: but I would need to make shipments to several warehouses throughout the world, instead of the one warehouse in the US. This, in turn, increases the shipping costs as I'd have to distribute out the bulk order.
If I barely meet my goal of 250 backers, it would be more expensive to ship internationally via Amazon than in shipping using BGM.
As a small-time hobbyist game creator, I don't have the marketing or reputation to expect much more backers beyond 250, so I had to stick with BGMs shipping costs.
If I do far exceed my 250 backer goal, I will probably ship across the world using Amazon as the cost of shipping will decrease with a bigger bulk order. However, Kickstarter doesn't allow pledge amounts to change once they've been made: so I cannot decrease the cost of shipping.
To all my international backers and friends: I apologize for this inconvenience... as you can see, I had to weigh my risks and challenges and make a hard decision. I'm so so sorry if, in the end, that decision was the wrong one.Last updated:
Do not pledge more than the amount specified in the pledge. There is a special pledge made for getting two copies. It is not possible to pledge more than two copies with a single pledge selection due to the fact that only two copies can be shipped together at a time. 3-4 copies would double the shipping costs, 5-6 copies would triple... it just gets messy.Last updated:
Once the Kickstarter campaign ends. If you're wondering how the game plays, see the tutorial gameplay video for a 10-minute overview!Last updated:
In both versions, the players are competing against the game. The way to win is to defeat the end boss and escape back up to the world above. If players are unable to defeat the end boss, all players lose.
In single player, victory points mean nothing: so the player only has to focus on defeating the end boss. However, if the player dies it's game over. Single player can be more challenging than multiplayer, but the player should have enough resources to be victorious if she doesn't die along the way! Like a true rogue-like, the game will require several attempts before being able to beat the board.
In multiplayer, the player who has the most victory points is the winner IF the end boss is slain. When a player dies, he respawns but loses almost all of his progress and gear. If enough gear and special items are lost, it will be impossible to defeat the end boss. Therefore, players must work together to keep each other alive, even though there is only one true victor.Last updated:
You can, but I can't guarantee balanced, or even fun, play. Combining Card Rogue games together is a lot like combining Settlers of Catan games together: it's probably neat to do, some people will enjoy it over the original game, but it also distracts from some of the core balance mechanics. By balance mechanics, I mean just enough resources, placing space, and enemies to give the game a desired level of challenge and fun. Once you combine the games together, it's up to you to figure out how the doubling of everything changes these aspects.Last updated:
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