Ever sat bored with some friends, looking at your boardgame closet, or trying to think of any interesting card games to play? Paid a ton of money for a new boardgame that you thought would be super awesome but was severely disappointing; or even worse, your friends won't play an expensive boardgame with you because of how intimidating it looks?
That's you. I know it is. Don't deny it. I'm like one of them palm readers or something: I know you need some cheap new games.
Ever sat coding until your eyes sink into your skull? Wanted to create something that didn't take years to complete and that everyone could enjoy?
That's me. That's why I sometimes create tabletop games. 'Cuz programming all day can be a drag. So I've compiled three of the best games I've created over the years that are playable with just 52-card decks. All of them for just a buck.
What You'll Get
Once reaching the Kickstarter goal, I'll create a PDF rulebook for each game. Depending on the reward tier, you'll get a PDF of the rulebooks emailed to you soon after the Kickstarter ends. The rulebooks will contain high-res images and plain English instructions. It'll be the most interesting boring thing you'll ever read.
With the rulebooks, all you'll need is the required amount of card decks. That's it. If you don't have a deck of cards, then you're probably a jellyfish --or a cereal box.
Below is a description of the 3 card games: Crossfire, Fortress, and Alchemy. Below that is the bonus dice game for all you roleplaying gamers out there with hecka dice.
Crossfire is a territory control game that only requires two decks of standard poker cards and a table. The game involves two players starting at either end of the table making his way towards (and through) his opponent. There is a high level of strategy and tactics to obtain victory. A game session may take anywhere from 10 minutes to 45 minutes, depending on the aggressiveness of the players. It's like Starcraft, but without so many aliens.
Fortress is a game in rounds for 2 to 5 players. The concept is to protect royal cards in your hand while trying to capture your opponent’s royals. The game can be played without a table, and only requires a single standard poker deck of cards (removing the Jokers). A game typically lasts 10 to 45 minutes, depending on the scoring used. Remember building forts as a kid? It's not quite that level of awesome, but it does require significantly less pillows.
Alchemy is a math and pattern recognition game that can be played alone or with a friend. Alone the game is quite casual and a good time killer. With a friend, the game is fast paced and chaotic. The single player game lasts about 10 to 15 minutes, while a two player game lasts about 20 minutes. The game only requires a single deck of cards. If you're not good at simple addition, just play with someone who is much worse at arithmetic: like your pet baboon.
Dice War [Bonus Game]
Dice War is a small board game about moving dice into your opponent's zone and removing your opponent's dice before they get to your zone. The game is a bit of strategy and a bit of dice rolling luck. A game lasts about 30 minutes between two players. The game requires 10 6-sided dice, 5 of each color. It also uses a 20-sided dice for score keeping, but it isn't required. I bet you never thought you'd use those dice for anything besides D&D.
Because of the complexity of having all the components necessary for this game, its rulebook is only available at the highest tier level of backing (a whopping $2).
My main reason for this Kickstarter campaign is to test out the waters before I release a much larger super awesome full fledged tabletop game. If I get a ridiculous amount of backers, I'll reveal more about this game and it's progress.
Risks and challenges
The internet shutting down would be a big risk to this project. I guess I could hand deliver the rulebooks, but that'd be a long road trip.
All the face cards in the world spontaneously combusting in unison would also be a bummer. But, the likelihood of that happening is less than 25%, so we should be fine!
If monkeys kidnap me during the project fulfillment phase it could possibly complicate things. Not to worry though, I always keep some bananas on hand for negotiating ransoms.
Seriously though, the text for the rulebooks are already written and the Kickstarter funding will pay for the rulebook images. The PDFs will be ready to be emailed out within a month after the Kickstarter ends. Apocalypse or no apocalypse: you'll get your epic games.Learn about accountability on Kickstarter
- (35 days)