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$129,615 pledged of $250,000 goal
backers
$129,615 pledged of $250,000 goal
backers

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    1. Erin Reynolds 2-time creator on February 6, 2014

      @Lissa M.H. Oliver - Aww, thanks so much!! The version that I think you're talking about is currently bundled in with any of the tiers that include "Nevermind: Phase 1" ($50 and up). No promises, but we're hoping that we'll get that out to the pledgers at those levels well before the June 2015 date.

    2. Lissa M.H. Oliver on February 6, 2014

      I read through and saw that there is a short demo of the game. Do you intend on releasing that for trial and feedback? I'd really like to check it out and I'm too excited to want to be patient. ^_^

    3. Erin Reynolds 2-time creator on February 6, 2014

      @Tucker - Totally hear you on that! Fortunately, the current compatible sensor can also be used for general fitness training and other apps around that (in fact, that's its main purpose - outside of use for Nevermind, of course). And we'll be continuing to explore supporting additional sensors. The hope is that you'll be able to have a device to use with Nevermind *and* a host of other awesome things!

    4. Tucker on February 6, 2014

      I am a bit leery of buying a heart rate monitor and only being able to use it on this game. I hope that investment is not a waste.

    5. Erin Reynolds 2-time creator on February 6, 2014

      @John Krupp - Thanks so much we really appreciate it and we won't let you down!

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      John Krupp on February 6, 2014

      While I'm not wholly sold on the gameplay, I'm backing simply to encourage what I see as a great use of some criminally underutilized game mechanics. Well, that and I'm a sucker for indie games. Best of luck on meeting your goal, and I'll be keeping an eye on some affordable new peripherals...

    7. Erin Reynolds 2-time creator on February 6, 2014

      @Alex Warto, @Karu, @Jose Garcia, @Will McCaskey - Thank you so much for the kind words and support! You rock!

    8. Erin Reynolds 2-time creator on February 6, 2014

      @Corellianrogue - We'll be revealing more hints about the stretch goals as we get closer and closer to them - but I can say that the team and I are really excited about *all* the features of the Kinect 2. So stay tuned for more details hopefully soon! :) And thank you so much for the awesome feature on 123KINECT.com!

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      @Cameron Barndt - That's a fantastic idea! Thanks so much for the kind words and suggestion - and I'll definitely ping the folks you mentioned!

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      @Asa Gira - That's a great question and to be honest, I'm not sure! I'll definitely look into how the STEAM announcement process works. Thanks so much for the suggestion!

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      Will McCaskey on February 6, 2014

      I'm not even a huge fan of horror games, but this is too neat of an idea to pass on. Take my money, and I'm looking forward to finding out more :)

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      Jose Gracia on February 6, 2014

      I love horror games. Amnesia got my heartbeat up, then outlast made me want to cower. But after playing for a while, you know what's going to happen. Your game seems to add a bit more spice to the mix. The fact that your own heart rate determines the difficulty of the game got me interested. But what made me very excited is that I read the Divergent series by Veronica Roth, and there is a faction that puts you in a simulation where your fears come to life, and the only way out is to calm yourself. After reading that and coming back to this page, I am very excited to play this.

    11. Karu on February 6, 2014

      I've backed this. Seems very interesting, and very fun. As somebody who suffers from extreme social anxiety, I look forward to seeing what this game can throw at me. I hope you guys hit the $1m and higher.

    12. Alex Warto on February 6, 2014

      I Happily backed this awesome project and hope that you reach your funding goal :) Can't wait to play this and get the creeps :D This game would be so magical with oculus rift support :)

    13. Corellianrogue on February 6, 2014

      @ErinReynolds Oops! I forgot to mention that I've also posted a featured article about Nevermind at 123KINECT.com ( http://123kinect.com/kickstarter-game-nevermind-may-come-to-xbox/43872/ ) :D

    14. Corellianrogue on February 6, 2014

      @ErinReynolds I'm guessing the $1,000,000 stretch goal is the Xbox One since I can't think of another platform that would fit the description, so I was wondering if I raised my pledge to $20 or more would I get a copy of "that secret platform" version if you reached $1,000,000? Also it would be cool if an Xbox One version of Nevermind at least optionally made use of other Kinect 2 features, especially motion control! *hint hint* ;)

    15. Cameron Barndt on February 5, 2014

      This Game looks like it could be incredible and i would love to see it built, one thing you might be able to do is use some of the letsplayers on youtube as free advertisers by letting them play your demo level. A good word from people like Markiplier, PewDiePie, and Tobuscus can get you a lot of traffic and possible donations.

    16. Asa Gira on February 5, 2014

      @ErinReynolds - Since a STEAM key is already going to be part of the release, is there going to be an announcement on STEAM about Nevermind? (I've seen that happen with other Kickstarted games, in the Greenlight section.) You'd probably get a lot of interest over there. Another neurogame, Throw Trucks with Your Mind, has gotten a lot of interest through STEAM Greenlight.

      I'm glad to hear that you are potentially interested in developing for Linux, although I'd be even happier if you added Linux as a stretch goal, or as one of the pledge options.

    17. Erin Reynolds 2-time creator on February 5, 2014

      @DavidCastro - Although we can't reveal those specific stretch goals until we get closer, we can't wait to get Nevermind on the Xbox One!

      @MatthewLeeVenner - Currently we use a Garmin Heart-rate strap with an ANT+ USB stick. That said,we want to support as many HRV (Heart Rate Variability) tracking devices as possible, not only to give players a range of choices to suit their preferences, but also to hopefully give some players a new way to use hardware they may already have. More info in the Biofeedback section!

      @LissaM.H.Oliver - Thanks so much for the suggestion! We're always eager to get feedback on what everyone finds most exciting, and are always looking to find the best way to ensure everyone gets exactly which rewards they want most. Thanks so much for your support!

    18. Lissa M.H. Oliver on February 5, 2014

      I will give you more money if you make a pledge level that has only the digital download, sensor, and hall. The art is beautiful but those are the things I want to throw money at.

    19. Matthew Lee Venner on February 5, 2014

      What biofeedback hardware works with the game? Thanks.

    20. David Castro on February 5, 2014

      @Erin Reynolds is the 600,000 stretch goal the xbox one? If so then that is what i will be looking forward to. Also i cant wait to find out your fear.

    21. David Castro on February 5, 2014

      This is the second project i have found out about through IGN. Im glad they are helping out projects by talking about them on their website.

    22. David Castro on February 5, 2014

      This project looks really interesting and i like that some games are trying to moniter your heart rate and other things to adjust gameplay. Hopefully this will be able to release on the xbox one!

    23. Erin Reynolds 2-time creator on February 5, 2014

      @Asa Gira - Thank you so much for your kind words and support! We would love to support as many platforms as possible, including Linux (we're super intrigued by the new Steam Machines as well). That said - it ultimately all depends on how well the campaign performs and what platforms our fans are most interested in. We'll be keeping an eye out on these comments!

      Thanks once again for helping to spread the word! :)

    24. sutekiB on February 5, 2014

      Congrats Erin & team Nevermind. Have been eagerly awaiting this Kickstarter for many months. Very excited about potentially having enhanced Virtuix Omni integration too! Can't wait to walk through your wild & scary imaginings.
      This is a cutting edge project in so many ways; the applications of biofeedback are so varied it could change the course of the medium forever. I'm not sure where we're heading, but it's a pleasure to be on this journey with you. Good luck!

    25. Asa Gira on February 5, 2014

      I'm very excited by this project. I've become quite fascinated by the potential for games using biofeedback/neurofeedback, and this is one of two such games under development that I'm particularly interested in seeing come to fruition.

      QUESTION: Will this game be made available for LINUX? That is the operating system I use. I'm very pleased to see that it will be available through STEAM; because STEAM/Valve is a huge supporter of Linux these days I'm hoping this will translate into a version being made available for the Linux community and the new STEAM machines that are coming out this year.

      In any case, I will certainly be promoting this project as much as I can. I've been waiting for this game to hit Kickstarter as soon as I read some articles about it a while back.

    26. Adam Wratten on February 5, 2014

      I'm sensing great things, here. Looking forward to seeing how this progresses! You've got my vote.

    27. Jordan Roose (deleted) on February 5, 2014

      Absolutely LOVE this idea. I read through every little thing on this page and everything I read made me more and more excited for it! Best of luck to you guys, I already like you all just based on the video. I have faith in you guys to make an incredible game and I have faith that others will see both your potential and this idea's potential!