Use this space to cheer the creator along, and talk to your fellow backers.
Have a question?
Thanks for the feedback! We did spend a long time considering deck size and sorting instructions. The important thing for us was that the game deck would always include a random subset of the entire 120 card deck. That way every game would feel different and lead to different combinations of cards and words. One of the reasons we went with 120 total was that you could simply cut the deck in half for 2-4 players. (Of course that doesn't need to be exact – you can always go with more or fewer cards for a longer or shorter game.) Icons or numbers on the cards would definitely help with sorting, but we didn't want to assign a specific deck composition, in order to preserve randomness.
@Rewordable Have you considered numbering the cards for different player counts?
You could separate and reduce decks based on the number of players. It would require an icon on the corner of the cards for easy sorting.
It may be overkill, but could help for 2 player vs 8 player games. You could even look at a few iterations like 2, 4, 6, 8 or 2, 5, 8.
@David Welcome to the current state of KickStarter.
Most MSRP are well above what games will be sold by retailers at this point (I would say the discount is normally 20% for a good game and more if the game bombs). Some companies are trying to address this like CMON with MAPP: Minimum Advertised Price Policies. That of course only really benefits CMON because they are forcing the game to be sold at a higher price point.
I am becoming much more selective in the games I am backing. The only reasons I back at this point are for games that won't go retail, compelling KickStarter exclusives, extras that provide significant value, or if I really want to help something get produced and am willing to take a loss on my investment (receiving the game first is less of a motivator for me now I have a ton of games in my library). I need to look more into the secondary market more at this point as well.
A good example recently is Pandasaurus pushing preorders of Wasteland Express Delivery Service on their web store & KickStarter backers (I was contacted since I was a backer of Dinosaur Island). It was being sold for about $80+$10 shipping or $90. While they were trying to push direct sales it was available for preorder on CoolStuffInc for about $60.
You win some and you loose some. Especially on KickStarter. This game cost me $25 with shipping and on Amazon shows a MSRP of $16 with a purchase price of $9.82 with free shipping. The kicker is that my Wife, the one who wanted this game, did not enjoy it at all (I think she had bad luck in what word fragments she drew). We are waiting on Hardback at this point after really enjoying Paperback at BGG Con Spring last year. The only consolation is that I helped the creator bring this to life and I may be able to recoup some costs at next year's BGG Con Spring in trade or sale. Otherwise this will become a gift.
Unfortunately, we don't have any control over what Amazon or other retailers charge. Thanks though for the support here on Kickstarter and for helping the game get made.
I've been a big KS pledger with over 67 backed projects under my belt. My dilemma is that I've noticed that items pledged here say that they are being sold way below there Retail price thus the reason I pledge to get this great price only to find out later that I was charged twice the price the item released at after KS is over. Example: I bought 2 rewardable card games here for $44 Now I see your game is out on Amazon for $11.99 free shipping included. It's making me re-think KS all together.
@David Thanks! And yes, we'll be sure to send updates about any new versions or other big news.
Creator, please let us know when you come out with larger size cards. Love the game and thanks a million.
@Ben Great to hear! Always cool to hear about the rule variants people use when playing. And yes, it is available outside the US (including most of the non-US Amazon sites). We're planning on collecting and adding more info about international availability to our site soon.
Hey, love the fact that it's now available in shops. Outside the US too? We've settled on a four card, four reward game, especially when we have newcomers because it opens the game out faster. My longest word so far from cards in my hand has been castanet, but I have made longer by stealing and adding to other people's words, or using cards from the pool as well.
@David Thanks! And great to hear you're enjoying the game! And yes, we'll definitely consider a larger card size variant for the future. Thanks so much for the feedback!
In the future, do you think you might offer poker size cards for the game? I know that they would take up more room on the table but they'd be much easier to shuffle. Just a thought and we are really enjoying the game. Thanks again
I wanted to let you know that I have received my pledge. The wife and I played it for the first time tonight and we enjoyed it very much. My brain hurt afterwards and yes, the wife beat me by 11 points. Great game! Thank you so much. I see you have it available on Amazon too. Christmas gifts, here I come....
@Sien Sorry about that! We will follow up with you to sort this out.
Hi there, I have not received my game yet too. Is it possible to check for the shipping? I have not received any courier emails on shipping confirmation.
@Ronny We'll message you to figure it out.
Hi, I still haven't received my game - could you please check up on what have happened?
@Crystal We'll send you a message to sort it out.
Hi, I have not received my boxes, but I also never got contacted about getting my address? I was out of the country for a few months, so I could only get to this now.
@Jacq Sorry about that! We will message you to take care of it.
Hello Creator. Have received only one pack; have paid for two. Pls advise when I'll receive the second one (or refund it).
@Pigs Great! Really cool to see. Thanks for sharing!
Hi! My copy of Rewordable has arrived in Taiwan! Here is a picture of my students playing the game! The little electronic gadget in front of some students is their dictionary! They use it to check out whether certain words exist! :-D https://www.dropbox.com/s/q73fyn4o8nscgca/students_playing_Rewordable_1_201707.JPG…
@Ben Great to hear! And thanks for sharing.
For your first question, though the deck composition was very carefully optimized, the game should be ok with a lost card or two. Since each play uses a different subset of the entire deck, it is designed to be played with different combinations (or lack of) cards. Write-your-own blank cards are an interesting suggestion though.
For, failed challenges, we did debate this. We liked that no penalty for challenging put an emphasis on learning words as opposed to the game mechanic of bluffing fake words. People tend to have varying opinions on this though and end up making their own house rules here regardless (which we're ok with).
I have played with a few different groups on my recent camping trips, and we had a total blast with it each game. It's fun for everyone throughout the game, which is important. It has a lot of fun moments and is a great new word game experience. I have gotten to pull out some great vocab words, and even learned a few new ones. I would like to suggest that you include some blank cards with each game so that if a card or two are lost, one could replace them. I am nervous about this, so would you consider selling blank cards for such a purpose? Also, to address an earlier comment about the difficulty of shuffling, I also found that to be the case, but for the initial shuffling, I found it easier to just slide a big pile of them around on a table for a while. I'd say the card size is optimal for ease of play, and the shuffling process just requires some patience and care. I think this game would be fun as a digital game as well, where the shuffling process could be automated. One rule question: did you play around with any consequences for a failed challenge? It seems odd that people can challenge every word with no consequences. I guess it does provide a chance to better learn word definitions so it's not that bad of a thing.
@Alex Great to hear your coworkers liked it! The game will be available for purchase in late August. We will be sending out an update with more info closer to then. And for folks not on Kickstarter that like the game, we will be posting on our site (rewordable.com) and all our social media channels then too.
@James We will request your tracking number and will message you with an update. Thanks!
Hey! I brought my copy of Rewordable to work and now some coworkers want to buy it too. Is there any way to order extra copies of the game?
Hello from London, UK. Can you please tell me when I can expect to receive my copy of the game?
Thank you I'll be looking forward to your email.
@Timo Thanks! We are in touch with our distributor and requested tracking info for your shipment. We will message you when we hear back.
Can't wait to play this! Is there any tracking info for international backers, I'm in Japan and was just wondering.
@Ben Thanks for the feedback. For scoring, we often try to explain it both ways to try be clearer, but yes, the simplest explanation is that each letter is worth one point. And having all the reward tokens visible can be a fun variant, but you're right – one player can make a pretty sizable lead. Great to hear you're enjoying the game!
I completely see your point. We also tried playing with all reward cards available from the start but found it unbalanced things too much, often with one player playing a single word and getting five or six rewards. I think you over-complicate things in the rules in the box by saying "Blue cards are worth one point, pink cards are worth 2...", etc. It's easier to say "Every letter played is worth a point". You say it on the site. :) In any case, this is a game we'll play a lot, thank you.
@Ben Good to hear! So we went back and forth on the single S card a lot during playtesting. It definitely makes stealing easier, but we ultimately decided that it was too valuable. When someone got a single S card, they often would save it for the end and then could win based solely on that. We balanced its absence though by including an appropriate distribution of the letter S in pink and yellow cards.
We've played it a few times now and really love it. We added an extra reward card to the pool - it means they cycle more easily, and we were wondering about the absence of single s cards? It would certainly make stealing words easier :)
@Justin and @Eagle-Man
Great to hear!
Got mine last week. Big hit at my local game cafe.
Received mine yesterday (Vancouver, BC, Canada). Everything looks great!
@Paul Thanks for sharing the photo!
@Stuart Really cool to hear that your students are enjoying it!
@Steve Great to hear you both like it!
@Kristine Good to hear you received your copy (and stickers)! Hope you enjoy the game!
@John Glad you like it! We experimented with more cards in players' hands, but it tended to slow things down a bit. Definitely gives more options for building words though.
Got mine a few days ago! Here is a pic of the inaugural game!
I received my copy of the game a couple of days ago. Taken it into my class and the children love it! Great for vocabulary and spelling. They're even staying in at lunch to play a couple of rounds. �
My wife will play it with me. That makes any game 4 stars in my book. The fact that I also like it makes it an easy 5 stars. "I'd play that" in my wife's voice is a guaranteed Kickstarter pledge maker for me and I'm so glad I got this one. We'll play this for years.
Just taken receipt of my copy in the UK. For those waiting it's being delivered by DHL and is small enough to fit through your letter box. Have opened my package and love the stickers, those were an unexpected gift, thank you. Game itself looks fantastic and absolutely no issues with the card size (I think they are perfect for this type of game). Hoping I'll be able to convince my OH and DD to play a game or two later this evening.
Got the game and we liked it. The cards were a bit difficult to shuffle due to their size. I think that we will adapt the rules next time to give each person an extra 2 cards in their hand for a 4 person game to make it more fun next time around. Thanks, it's a different game to add to game night.
@Karen Thanks for the feedback. We had playtested with different card sizes and decided on smaller cards so that more words could fit on a table. Games with 2-4 players only use 60 cards – so that helps with shuffling, but yes they can be tricky to shuffle especially when they're brand new.
Received mine just the other day and I must say I was extremely disappointed at the small card size. Seriously how do you expect people to shuffle 120 mini cards? It's my own fault for not seeing it/asking in the campaign but none of the pictures looked like they were mini cards. I almost don't even want to unwrap it to even try playing it, it's a huge functionality loss. :(
Great to hear about the game being delivered all over! Thanks all!
@Morgan Retail launch (of the next print run) is planned for late August. We'll keep you all posted.
Received mine and it's great! How can I get another copy?
Got mine in so cal. It looks amazing. Looking forward to game night