Hurrah! The $800k Stretch Goal has been achieved!
We know we've been a bit quiet these last couple of days on the Kickstarter front, but things have been far from quiet here at Revolution. After a small celebration on Saturday and a day of rest on Sunday, we have come back to our HQ with renewed energy and inspiration. Thanks to your generosity, the $800,000 stretch goal has been achieved! A massive thank you to all PayPal and Kickstarter backers. With your tremendous support and helpful feedback, Broken Sword - the Serpent's Curse is going to be a truly amazing game!
I am sure you'd like to know more about the stretch goal, so we grabbed Charles Cecil, the Director, and asked him the following questions.
We've hit the $800,000 Stretch Goal. What does this mean for the game?
The game is going to be much more ambitious than we had originally planned. This requires a fair bit of additional design work - but for great reasons. We have added external locations, with associated puzzles and characters - previously I was worried that the game might feel too claustrophobic. We have also added extra characters so that the game structure becomes more free-form - so players have a genuine choice in how they choose to approach puzzles. These additional characters will, of course include, amongst many others, Pearl and Duane - and a goat or two (please see character sheet below). We will add subtle sub-stories that are resolved throughout the game. And we will ensure that the logic allows you to play the way you want rather than as suits the game designer - to support this we have city maps which will allow you to visit locations in any order. The second part of the game is now going to be considerably expanded to include that section in the Middle East - so we can promise a really exciting, and explosive ending. The additional design work is going to take a few weeks - so we will keep you informed of decisions that we make and ask your advice where appropriate.
We are also creating backer-exclusive forums - again this will take a week or two. In the meantime please do keep an eye on the Broken Sword Facebook page (https://www.facebook.com/brokenswordofficial) - please do 'like' it if you want to receive facebook updates as they are posted.
Many of our backers have asked if the stretch goals will cause a delay. Will we still make the game in time for April 2013?
Our top priority is to deliver all aspects of what we have promised. We are adding considerable amounts of content and will do our best to ensure that this doesn't delay completion. Once we complete the updated design then we will revise the schedule. Again, we will let you know our conclusions and ask you for your thoughts.
Only to thank everyone, once again, and to say how much we look forward to working with you over the next six month.