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A new, original, Broken Sword game by Charles Cecil. Join the adventure and help us create the best Broken Sword game ever.
14,032 backers pledged $771,560 to help bring this project to life.

Mini Update: Meet The Team - Tony Warriner

Posted by Revolution Software (Creator)
1 like

Hi guys! We have another mini update for you. This time we're introducing you to Tony Warriner, one of the co-founders of Revolution!

Could you introduce yourself?
Hi, I'm Tony Warriner. Technical Director, and co-founder of Revolution.

What do you do at Revolution?
I'm mostly involved with programming the engine - in particular the UI and the game scripting system. For the UI aspect this is everything that the player clicks on or touches to control the game. It needs to be as smooth, simple and intuitive as possible. If a player is not sure how to do something, then that’s a UI fail! So I spend a lot of time constantly refining the game interface. A UI designer's dream is to remove anything superfluous.

Scripting is where the game designers use a special programming language to construct the gameplay. It’s a concept that sits between actual programming and the game design documents. Again, like the UI, my aim to make this as easy as possible so that designers feel empowered to experiment and tweak the gameplay without having to think too much about the underlying code base. Gameplay also requires a constant process of iteration to get the final gloss we expect from Broken Sword.

I also get involved with design from time to time and I make far better coffee than anyone else, which is both a blessing and a curse.

Tell us about your life before Revolution
Well, I started coding 8bit games when I was still at school. The first game I created was called Obsidian - - which I sent (on cassette!) to a local publishing company called Artic. To my surprise they were keen to publish the game and invited me in to discuss it. That's where I met Charles Cecil, and we've been collaborating pretty much ever since. The slightly shocking thing is that this was nearly 30 years ago, which reminds me that I need to beg Charles to let me write a sequel!

When did you discover Broken Sword?
When Charles came into the office one day with a new design document under his arm, and a twinkle in his eye. Two years later Shadow of the Templars was released.

What is your fondest memory of Broken Sword?
As a player - and I reckon I've played the game through more than anyone else in world - I've come to like the Spain section the most. I just love discovering and climbing down that well! As a developer, I can very clearly remember when the first batch of magazine reviews came in - we were blown away by how positive they were.

What are you looking forward to the most in Broken Sword: the Serpent's Curse?
Definitely getting the game into the hands of the fans! Like all the team, I'm just thrilled to get the chance to create this game because it wasn't always clear that we'd ever get the opportunity. That makes it so much more special.

Have you joined the Order of the Goat?
I have indeed - I think it's mandatory! And now I want my goatish t-shirt :)

Anything else you'd like to add?
Yes, a massive thank you to all the fans that have helped us with our Kickstarter campaign! Like everyone at Revolution, I'm truly touched by the response.

David Gasperoni likes this update.


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    1. Noah on

      I said "please" and if I could go back I'd replace the word idiots with "children." Same question. What scripting are you using? What frameworks are you using?

    2. Panos Dionysopoulos on

      I'm not sure he's treating us like "idiots", Noah, he's just not giving the specific details that you are after. It might have been better if you'd just asked the question instead of being so openly hostile. From what I can understand, he is largely creating the scripting language himself; which is quite common with adventure games especially back in the 'glory days'.

    3. Missing avatar

      Damian on

      Respect Sir..! I had no idea of your existence and influence upon some of my most loved art (BS1&2).
      You took me right back to the Villa grounds there,..wasn't there an angry gardener around?

    4. Noah on

      Please don't talk to us like we're idiots. We want details. What kind of "scripting" are you using? Erlang? C#? Are you using any Frameworks? We want details, not CxO level power-points.

    5. Joana Lisa Dungca on

      Sorry I'm a bit behind.. How do you become a member of the Order of the Goat?

    6. Missing avatar

      George Black on

      What a great way for fans to be involved and help meet the cost of the production,
      My daughter and myself first played Shodow of the Templars on the PC, and she is looking forward to helping me on the new game when it arrives
      Best Wishes

    7. Palindrome Bob-XSF-I'm in AGL589-BG5.22

      Goat interview!
      ### Member of the Pinkerton Road Cavalry ###

    8. Missing avatar

      Martin Blazek on

      Good luck Tony. You guys are my heroes, having started in the 80s on Sinclair Spectrum (which I still love), and still doing fantastic games decades later. (unlike David Perry for example who is another legend although not doing much development AFAIK, more just talking about it!) I wish you guys only the best.

    9. Roman Zaytsev on

      Usually Tony gives us too short answers. It's a historic interview indeed!

    10. Filip OotG on

      For fans of Revolution and Tony be sure to check his photostream made in rooms and dungeons of Revolution Software. :D

    11. Ninjy Tormented/OotG-KnCm/DrmTrvlr/WoOS on

      "A designer knows that he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away" - Antoine de St-Expurey

      I wish more game developers recognized that. I'm glad you do. :)

    12. S.D. on

      Uh oh, our Order really is taking over! Well, for those that are curious, just drop by the comment thread and ask around, we try not to take ourselves too seriously!
      @Tony: Thank you for the personal interaction. Chatting with you lot brings an energy to the backers that really cannot emerge any other way. I think it well be a great deal of fun for us backers to be engaged during the development process! Regarding Obsidian, I suppose that without Charles' support, you may have to find a way to go directly to fans with Kickstarter to see that sequel through ;-)

    13. Missing avatar

      Davhuit on

      He already said, if I'm right, that you'll be able to disable them.

    14. Alec Chalmers on

      I don't know what the order of the goat is, but I'm glad that goat that sounds like James Stewart is getting more attention.

    15. Michael Hartmann

      Great interview. I love the reference to the Order of the Goat. Though I wonder what the backers that don't frequent the comments section will make out of that.

    16. JJ - Order of the Goat on

      Goatingly great update & another great introduction to the very, very talented Rev dev.

      @James Beaumont-Furniss - There's no need to worry, Tony confirmed that those little pesky blue hotspots can be turned off with just a simple click (on/off option).

    17. Missing avatar

      qmzpwneb on

      looks like this order of the goat BS is becoming inescapable.

      and tony, don;t put any of those blue flashing circles on everything GS can interact with, as has happened in the directors cuts of the old games. it takes the 'adventure' out of the adventure game.

    18. Luis Cunha on

      You an Charles met at Artic Computing? Wow, the very first adventure games I've ever played was Artic's adventures on the ZX Spectrum, back in 1982!

    19. Filip OotG on

      Have you joined the Order of the Goat?
      "I have indeed - I think it's mandatory! And now I want my goatish t-shirt :)"

      Hahaha, this is great stuff!