Frequently Asked Questions
Shipping is free for the UK, EU, US, Canada, Norway, Switzerland, Turkey, and Iceland.
For all other locations, please add $10 to your pledge to cover additional shipping costs.Last updated:
Yes, absolutely!Last updated:
Backers will receive the game on the following three platforms: Windows, Mac, and Linux. The game will run natively on all three - no need to use emulators. Backers from $25 upwards will be able to receive an Android version.
When the game is finished, we will release it on PC, Mac, Apple iPhone/iPad, Android & Linux formats. We hope to add console versions to the list, but cannot promise this.Last updated:
The game will be fully localised, including speech, into English, German, French, Spanish, Italian. We will also include English, German, French, Spanish, Italian, Russian and Polish subtitles.Last updated:
All Kickstarter backers will get http://GOG.com/ codes for 'Broken Sword: The Serpent's Curse' for the PC version - and Mac from somewhere that hasn't yet been decided . We haven't yet reached an agreement with Steam, but would expect to be able to provide Steam keys for people who want them. Sorry that we can't be more specific at this time.
It is really easy to add your GOG games to Steam Library, using the following steps:
Click the Games menu, choose Add a Non-Steam Game to My Library.
Browse for games on your computer or put a check next to the game(s) you wish to add to the Library. Click Add Selected ProgramsLast updated:
We don't know of a way to give the game on iOS to a large quantity of people at the same time. However, we are talking to Apple about it and hope to find a solution.
All backers from $25 upwards will be gifted the Android version of the game.Last updated:
When we started thinking about the project, we wanted to get as close as possible to the original look and feel in HD. But HD on, for example, the iPad3 is over three times the original resolution both horizontally and vertically - 10 times as many pixels. We did experiment with an artist creating the character animations but it would simply have taken too long to create them. Our solution was to model and animate in 3D and then pre-render to get as close to 2D look as we can. The characters in the movie do not reflect the absolutely final results.Last updated:
We can confirm that we are working with many of the original actors, Rolf Saxon, Emmanuel Curtil, and Alexander Schottky.Last updated:
We are currently planning to give our backers a choice of S, M, L, XL and XXL.Last updated:
Copies of previous games will be within 30 days after the Kickstarter finishes.
Physical rewards will be sent in April 2013.
Other rewards, such as the monthly Code Jam and the Developer Diaries will start coming your way on a regular basis, starting from 30 days after the Kickstarter finishes.Last updated:
It's really simple to top up. Just go to "manage your pledge" and increase your pledge by the appropriate amount. You can top up as many times as you want with as many items as you want!
To give an example, if you're pledging $25 and you want to add a T-shirt then you select the $25 reward and add $30 to your original pledge. Now your total pledge amount equals $55 ($25 + $30 = $55). So it's pledge/reward level + top-ups = total.
Once the Kickstarter term ends, we will send out a survey to find out exactly which top-ups you want in addition to any other information we might need to send the rewards to you.
Please feel free to contact us if you need any help with this.
Silver Member ($50) + USB Goat ($50) = $100 pledge
Gold Member ($100) + USB Goat ($50) = $150 pledge
Gold Member ($100) + 2 additional T-shirts ($60) = $160 pledgeLast updated:
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