VR Support, with Video and Playable Build!
We're coming down to the end of the Kickstarter campaign, and there's ONE more thing we want to show: VR in Overload!
We've had rough VR support for a few months in Overload. It was not difficult to add, and the game looked great in 3D. But anyone who played would get a bit motion sick, particularly if they stopped looking straight ahead. In the past few days, we were able to spend a little time working on a rough cockpit and crammed it into the Playable Teaser, and the difference is dramatic! Suddenly, we can play the game without motion sickness, and feel more connected to the world of Overload.
Combined with the overwhelming and enthusiastic reception of the Playable Teaser, we now are fully committed to making a true VR version of the game. Cockpit-based games naturally work great for VR, and once we put the cockpit in Overload, it became obvious why. It will be a lot of work to rework the UI and get all the details right, but the game is already so good in VR that we'd be crazy not to do it.
And rather than just talk about it being great in VR, we're making a new VR-only build of the game available. This is a PC-only 64-bit version, and having high-end hardware is highly recommended. The usual caveats of this being a Pre-Alpha build apply, but we hope the VR enthusiasts out there will enjoy it:
For those of you without VR, we recorded Luke playing through Challenge Mode (Hard) to give you a taste of what it's like. Here are the highlights:
Playable Teaser Highlights
Lots of people have been playing and enjoying the Playable Teaser build. Rather than watch us play through, it's sometimes better to watch some new players try it and talk about their experience.
Sol Contingency: https://www.youtube.com/watch?v=XPc2v5of3lI
Fists of Heaven: https://www.youtube.com/watch?v=8g6T4BtvsmQ
Mad Spider: https://www.youtube.com/watch?v=kHDxivStmm8
Last 48 Hours!
The 48-Hour reminders just went out, and we're starting to see an even bigger surge of backers, with 57 new backers in the last hour! We'll need to keep that surge going to finish strong, and we'll be doing one last push with the VR build, and tomorrow is the...
That's right, from 9:21AM CST Thursday morning until 9:21AM Friday (the end of the KS campaign), we'll be streaming the ENTIRE 24 HOURS! We'll be working on the game, playing lots of games (Overload of course, lots of 6-DOFs, our past games, and lots more), talking about past histories, and unveiling a huge visual history of Overload's development.
We'll also be doing another Reddit AMA, though not a scheduled one this time. Come join us on our Twitch channel or the AMA and chat and ask away. It'll be a huge party (well, huge for a bunch of introverts who love working on games), and we're going to have a good time regardless of what happens with the Kickstarter.