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Experience the ultimate six-degree-of-freedom shooter from the people who invented the genre!
Experience the ultimate six-degree-of-freedom shooter from the people who invented the genre!
4,896 backers pledged $306,537 to help bring this project to life.

VR Support, with Video and Playable Build!

Posted by Revival Productions (Creator)

We're coming down to the end of the Kickstarter campaign, and there's ONE more thing we want to show: VR in Overload!

We've had rough VR support for a few months in Overload. It was not difficult to add, and the game looked great in 3D. But anyone who played would get a bit motion sick, particularly if they stopped looking straight ahead. In the past few days, we were able to spend a little time working on a rough cockpit and crammed it into the Playable Teaser, and the difference is dramatic! Suddenly, we can play the game without motion sickness, and feel more connected to the world of Overload.

Cockpit thumbnail sketches
Cockpit thumbnail sketches
Cockpit surfaces study (not the actual cockpit design)
Cockpit surfaces study (not the actual cockpit design)

Combined with the overwhelming and enthusiastic reception of the Playable Teaser, we now are fully committed to making a true VR version of the game. Cockpit-based games naturally work great for VR, and once we put the cockpit in Overload, it became obvious why. It will be a lot of work to rework the UI and get all the details right, but the game is already so good in VR that we'd be crazy not to do it.

And rather than just talk about it being great in VR, we're making a new VR-only build of the game available. This is a PC-only 64-bit version, and having high-end hardware is highly recommended. The usual caveats of this being a Pre-Alpha build apply, but we hope the VR enthusiasts out there will enjoy it:

For those of you without VR, we recorded Luke playing through Challenge Mode (Hard) to give you a taste of what it's like. Here are the highlights:

 project video thumbnail
Replay with sound
Play with

Playable Teaser Highlights

Lots of people have been playing and enjoying the Playable Teaser build. Rather than watch us play through, it's sometimes better to watch some new players try it and talk about their experience.

Sol Contingency:

Fists of Heaven:

Mad Spider:


Last 48 Hours!

The 48-Hour reminders just went out, and we're starting to see an even bigger surge of backers, with 57 new backers in the last hour! We'll need to keep that surge going to finish strong, and we'll be doing one last push with the VR build, and tomorrow is the...

24-Hour Livestream!

That's right, from 9:21AM CST Thursday morning until 9:21AM Friday (the end of the KS campaign), we'll be streaming the ENTIRE 24 HOURS! We'll be working on the game, playing lots of games (Overload of course, lots of 6-DOFs, our past games, and lots more), talking about past histories, and unveiling a huge visual history of Overload's development.

We'll also be doing another Reddit AMA, though not a scheduled one this time. Come join us on our Twitch channel or the AMA and chat and ask away. It'll be a huge party (well, huge for a bunch of introverts who love working on games), and we're going to have a good time regardless of what happens with the Kickstarter.

Ldfzm, Jason Davies, and 35 more people like this update.


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    1. TriOptimum on

      Hi! Any chance you could rebuild the VR demo using Oculus SDK 1.3? It would be really cool to try on the Rift CV1 :). Thanks!

    2. Missing avatar

      frank horrigan on

      This is incredible. I thought I'd already pledged as much as I could afford, then I played this in VR and had to increase my pledge even further. I'm so impressed you could get this up so quickly, and absolutely cannot wait to see you hit your target!

    3. Lutz on

      What VR hardware does this support? I know it's old, but can I dust off my old Oculus DK1?

    4. TwoCables on

      Can you or will you post the 24-hour livestream on YouTube or Twitch? I know that it would have to be in several segments, but I don't want to miss anything at all.

    5. Revival Productions Creator on

      Cockpit will be in the non-VR version, too.

    6. Cheeseness on

      Descent was my first VR experience. Even back in the mid 90s with a mid 90s era HMD, I was still blown away.

      I've been chasing that feeling ever since. Very happy to see Overload's this early implementation and am looking forward to it being refined (and brought to more platforms!).

    7. James HD on

      Just tried it on Oculus and it looks amazing!

    8. Brett Jackson on

      As a big fan of the original, I'm so glad to see you commit to VR support. Good look on reaching your target.

    9. Missing avatar

      Inimitable on

      I love it! Hard to see your weapon selections in this build, but I know it's all rushed at this phase. I need mooore

    10. Christoph Zürcher on

      As an early DK2 adopter, I truly appreciate this demo. Thank you very much and all the best on the last stretch of the campaign.

    11. Missing avatar

      Arvid Elstrodt on

      I love it !! Woohoo !!! Now that the joystick support is working I can finally play and I love it !
      I bought myself two new Thrustmaster T.16000M sticks and it is awesome !
      I really hope the funding limit gets achieved, this is the best thing since Descent 2 !!!

    12. Missing avatar

      Ldfzm on

      Plus the cockpit helps you keep better track of your armor & energy!

    13. 1up on

      Absolutely awesome. You guys know how to hit it.

    14. Yoshimitsu on

      Aaaargh! I want that cockpit so badly in the regular, non-VR demo! I ALWAYS play Descent with the cockpit enabled, it adds so much to the immersion factor.

      Looking great team :)

    15. Missing avatar

      Ldfzm on

      Someone please post 360 videos so I can experience this vicariously through Cardboard :D

    16. Missing avatar

      Xeme on


    17. Juris3D on

      I am not afraid to ask this question: how about simple "archaic" old-school Red-Cyan 3D? Shouldn't be hard to add, I hope? I know, I know... retro, etc. But still can be enjoyed, virtually for free, hardware-vise.

    18. Revival Productions Creator on

      We expect to support all major VR platforms (Vive, Oculus, and PSVR).

    19. Missing avatar

      Jason Davies on

      Hi guys, will this support the PSVR too?

    20. Revival Productions Creator on

      Mike -- Yes, we will support Vive.

    21. Mike Waters on

      Will you support Vive?