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It's a 200 sq. yards real playinig arena (Chernobyl copy) with really existing robots. Isotopium.
It's a 200 sq. yards real playinig arena (Chernobyl copy) with really existing robots. Isotopium.
263 backers pledged $7,639 to help bring this project to life.

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Game with remote controlled robots over Internet

$7,639

263

"Remote Games" is a start-up founded by people who share the same idea of modern online games. "REMOTE REALITY" is a new concept that incorporates remote-controlled robot technology. We created a gaming platform that allows a player to control real robots over the Internet in real time. Video streaming comes without delays from robot cameras. Game takes place in arenas that can be located anywhere in the world. All arenas are linked together. Players can switch from one arena to another in just one click and play in multiplayers mode.

Ten first robots.
Ten first robots.

Furthermore any player can build their own world in their basement or garage. In addition to software, we are developing and building a variety of robots and other devices. We truly believe that our new gaming concept will find a lot of enthusiasts around the world. 

Any place can become game arena, like Mars colony or underground cave. Our first arena, ISOTOPIUM, lets players enter Chernobyl exclusion zone. 

Robots on the main street of the city.
Robots on the main street of the city.

Our arena covers 210 square meters (2260 sq. ft.). Our professional set designer and our team tried to reproduce city buildings, amenities and roads with great accuracy. Every building, including nuclear power plant, has three to four stories and lets players move around inside. We did everything we could to create a feeling of real Chernobyl.

Arena size compared to a person.
Arena size compared to a person.

Our arena is located in closed room and lit by 340 lamps. We use special equipment to create wind, smoke and other real-world effects. This arena is designed to fit 30 robots at one time.

A lot of interesting hiding places are located on the roof of nuclear station
A lot of interesting hiding places are located on the roof of nuclear station

Arena includes several playing areas, such as Pripyat city stadium, where robots can play soccer, and an obstacle course for competitions.

Ferris wheel is the main attraction.
Ferris wheel is the main attraction.
 There are many dangerous places around arena.
There are many dangerous places around arena.
 Each building has several floors that can be explored.
Each building has several floors that can be explored.
Players can ride over lots of bridges and flyovers.
Players can ride over lots of bridges and flyovers.
Sometimes bridges connect distant buildings.
Sometimes bridges connect distant buildings.
We tried to make sets as real as possible.
We tried to make sets as real as possible.
Central street of the city.
Central street of the city.
There are many streets and buildings in the city.
There are many streets and buildings in the city.
Cars exposed to radiation.
Cars exposed to radiation.
City stadium. Here you can play ball.
City stadium. Here you can play ball.
Abandoned hospital floor.
Abandoned hospital floor.
Сheckpoint in front of the nuclear station.
Сheckpoint in front of the nuclear station.
Abandoned Concert Hall
Abandoned Concert Hall
Ruined warehouse on the roof of nuclear power station.
Ruined warehouse on the roof of nuclear power station.

Players’ main objective is to collect rare "isotopes" from all over arena. Players will solve puzzles, explore the hazardous ghost city of Pripyat, take part in contests and quests, and fight for survival. The entire area is equipped with wired data transfer network to link all the elements of the arena together. 

Ten first robots.
Ten first robots.
Riding inside the building.
Riding inside the building.
The robot takes energy from the container.
The robot takes energy from the container.

 When we reach the goal:

  • 10 additional robots
  • one big robot of a different type - "Crusher"
  • collection of artifacts around arena
  • the possibility of shooting each other
  • team game and competition
  • quests and levels
     

If we exceed the initial funding goal:

  • top list of players
  • 10 more robots
  • 2 more robots "Сrusher"
  • elevators and automatic gates
  • mechanical traps and barriers on the site
  • night to day, day to night switch 
  • additional team quests
  • second arena "Colonization of Mars"
  • 50 robots of three types (collectors, builders, destroyers)
  • teleportation of players between arenas
  • iOS and Android applications

In setting up our project, we had to use a lot of modern technologies and solve some complex engineering problems. Before  starting to design robots, we were wondering why no one had created anything similar yet. After all, it’s a pretty obvious idea. It was only when the first problems arose we realized it wasn't that simple. 

The main issue was the video signal and control commands latency when they were transmitted over the Internet. We tried dozens of cameras and different protocols; we spent many weeks fine-tuning servers and testing browsers before finding the best solution.

The first prototype inside.
The first prototype inside.

We use Wi-Fi as our control channel. We have also enabled robots to be controlled by a radio channel on frequencies from 433 MHz to 5 GHz, if arena requires it. The heart of our robot is the Linux OS on a Raspberry Pi mini computer. 

Robots are equipped with dozens of sensors enabling them to interact with each other and with other arena elements. We use different spectrum optical sensors, accelerometers, orientation sensors, LEDs, lasers, NFC, etc.  We would like to make special emphasis on the power supply system used for robots. 

We assembled powerful accumulator batteries from parts used in Tesla electric cars, allowing our robots to keep moving for 12 hours without recharging. We use modern motors powerful enough to allow robots to move almost vertically. Our robots are equipped with 1280x720 resolution cameras.

The coup system in action.
The coup system in action.

We have designed a flip-over system so if a robot accidentally turns over, player can get it upright without game admin help. Our robots were developed entirely by our team. We created the external design and made the bodies by 3D printing and casting. It should be mentioned that we are not dependent on any particular component supplier, as long as every part is interchangeable (made by multiple manufacturers).

The project began with a team of two, but others joined us as new tasks arose. Today there are five of us – not counting dozens of people who help us remotely. No one we've let into our dreams has remained indifferent to them. Our work can be broken down into a number of streams: designing robot technology, developing software, and building playing arenas. 

Men who didn't played enough cars in childhood:-)
Men who didn't played enough cars in childhood:-)

We are very ambitious, and we believe in what we do. We live and breathe it, and we put all we have into bringing our ideas to life. Every day, we come up with more plans and new ideas, and we believe in success of our project. In a few years, we expect our platform to  connect dozens of playing arenas around the world.

Our arena two years ago.
Our arena two years ago.

We finance this project by our own means, without external funds or investments. Why? We built our first playing arena by ourselves, and we want to make an example and show that a person or a group of like-minded people with a great desire can create their own game world. We plan to attract investments in the near future and believe that an actual, working demonstration will be the best guarantee of our business prospects.

Each building takes a month to complete.
Each building takes a month to complete.

The next arena theme will be colonization of Mars. Remote-controlled robots will be on a mission to prepare Mars for the arrival of the first settlers. We are planning to build two-level arena: underground Mars, and the Martian surface. This arena will be at least 300 square meters (3,230 sq. ft.), big enough to fit 40 to 50 robots. Game participants will face complex tasks involving exploring the planet, collecting materials and setting up a camp ready for the arrival of the first colonists. Robots will have to construct buildings out of movable blocks. The situation will be complicated by the fact that the Martian underground is inhabited, and not very well disposed towards the robots. Nor should the planet’s fickle climate be forgotten, with its terrible sandstorms.

NASA/JPL-Caltech/MSSS
NASA/JPL-Caltech/MSSS

Risks and challenges

The arena has already been built and the first 10 robots are working!
We have already successfully tested shooting mode and other options.
Nothing can stop us from completing a project except...alien arrival or zombie apocalypse :-)

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  1. Select this reward

    Pledge US$ 10 or more About US$ 10

    120 energy units

    Equal to 120 minutes of game with shooting option. Can be splited into several sessions of the game.

    Includes:
    • Personal thanks on the game site
    • Ability to play immediately after the end of the campaign
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    118 backers
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  2. Select this reward

    Pledge US$ 20 or more About US$ 20

    240 energy units

    Equal to 240 minutes of game with shooting option and unlimited TURBO speed. Can be splited into several sessions of the game.

    Includes:
    • Personal thanks on the game site
    • Ability to play immediately after the end of the campaign
    • Unlimited turbo acceleration
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    80 backers
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  3. Select this reward

    Pledge US$ 50 or more About US$ 50

    840 energy units

    Equal to 7 days of game (120 min per day) with shooting option and unlimited TURBO speed. Can be splited into several sessions of the game.

    Includes:
    • Personal thanks on the game site
    • Ability to play immediately after the end of the campaign
    • Unlimited turbo acceleration
    • Priority access to testing new game features
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    33 backers
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  4. Select this reward

    Pledge US$ 100 or more About US$ 100

    Graffiti on the wall

    We will draw a graffiti with your name or brand on the wall (the place is discussed) in for a period of one year.
    Size graffiti about one-third of the building windows.
    Graffiti will look like a post-apocalypse style.
    You will also receive 240 units of energy for the game.

    Includes:
    • Personal thanks on the game site
    • Ability to play immediately after the end of the campaign
    • Unlimited turbo acceleration
    • Priority access to testing new game features
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    Estimated delivery
    Ships to Anywhere in the world
    Limited 10 backers
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  5. Select this reward

    Pledge US$ 500 or more About US$ 500

    Large ad banner

    We will set your advertising banner on the Chernobyl arena (the place is discussed) for a period of one year.
    The size of the banner as two windows of the building.
    The banner will look like a post-apocalypse style.
    You will also receive 240 units of energy for the game.

    Includes:
    • Personal thanks on the game site
    • Ability to play immediately after the end of the campaign
    • Unlimited turbo acceleration
    • Priority access to testing new game features
    Less
    Estimated delivery
    Ships to Anywhere in the world
    Limited 0 backers
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  6. Reward no longer available

    Pledge US$ 1,000 or more About US$ 1,000

    Personal robot for 3 months

    Get a personal robot in the arena. Be the most unique player with unlimited energy.

    Includes:
    • Play for free every day without limits
    • Do not wait in line
    • Other robot color available
    • Your name or brand on board
    • Personal thanks on the game site
    • Unlimited turbo acceleration
    • Priority access to testing new game features
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    Ships to Anywhere in the world
    Reward no longer available 2 backers
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Funding period

- (45 days)