Risks and challenges
Risks and Challenges [the splashier image version is above :P]
The biggest risk to launching this game is raising the right amount of money. It's important to make our goal because we have another year of campaigning to bring this game to the players. The money pays for our server, going to conventions and game stores, print costs of starter packs and shipping to both domestic and international. While we are confident that a solid amount of this money is possible to be raised with our current community on Facebook and Twitter, the total amount is still a stretch. This is why we choose Kickstarter. It's the name-brand of crowd-funding and its whole purpose is to stretch your potential.
Beyond that, there are smaller challenges that need to be faced and overcome. Chiefly, timing the fulfillment of the rewards to the fulfillment of the payout. The reason this is a challenge is that, in our case everything is handmade and has to be manufactured by a small team of three people. As soon as we know the number of orders we have to fulfill we have to start straight away. It's my hope that we don't make anyone wait for their rewards. The good news is that the system itself is already being built so backers will be immediately able to access their profile.
The larger challenge after fulfillment is continuously working and polishing the system to the point where its both beautiful and user-friendly. Currently it's in the Beta-test stage and will be when the game launches. This means that the online rule book and the interactivity of the profiles are still being built. As you play we will have updates back-to-back and you will literally get to see the system being built around you. In time the system will be exactly what we envision and hopefully the experience you deserve.Learn about accountability on Kickstarter
- (30 days)