ELO Darkness stems from the desire to create something new, coming at customizable card games from a completely different perspective.
The game aims to combine the popular MOBA (Multiplayer Online Battle Arena) strategy videogame genre with unique and solid card driven mechanics.
What if you could enter an epic arena with your deck of Heroes, drafting your team and choosing among a huge variety of characters with thousands of deck building possibilities?
What if every match you play was tense, involving interesting and meaningful decisions, rich of complex combos to be explored play after play?
ELO Darkness is the answer to those questions.
- Magic: the Gathering meets MOBAs.
- 30 Heroes in the box and more than 7000 deck building possibilities.
You get enough content to play for years and still have the game be interesting.
- Gorgeous Art! Gameboard and cards have been designed and illustrated to be evocative and immersive.
- No collectability! All-in-1 box!
- No additional sets are required to build competitive decks.
The game includes all you need to support up to 4 players!
Board Game Brawl
Druid City Games - Board Game Spotlight
Here are some features that players have enjoyed the most:
• Focus on the team synergies and interactions between Heroes
• Step by step approach to the enemy base on an epic 3-Lane map
• Farming aspect: gain gold and build your Heroes buying and upgrading powerful items
We need you. Your help is needed to make this game a reality. The game is ready to go, but in order to make it high quality, we need to mass produce it. Whatz Games, our manufacturer, has a minimum order we need to meet. And that's where all of you come in!
Help us make the game bigger. The more funds we collect, the more contents we will unlock through the stretch goals.
Let's make this game incredibly huge.
Your opinion matters to us. We will read and pay attention to every comment and message you send us. We will be honest with you the whole way through this process.
Get the game before it goes into distribution. All our energies are invested in making the game as perfect as possible for our backers.
Get Exclusive contents! The Kickstarter Edition of the game is a special version that may not be available in retail.
In addition: Miniatures, Promo cards, Artbook and other unlocked contents will be available for KS backers only.
*Kickstarter Exclusives are exclusive items for Kickstarter backers, with remaining stock available through conventions and special promotions only. Kickstarter exclusive cards and sets will eventually (in a year or two) be remade with new art for general sale. The Kickstarter Exclusive version will be forever identifiable by its original art.
Retailers who want to support the ELO Darkness project can order 6 copies of the game through the RETAIL BUNDLE pledge level.
Of course, we will be verifying that pledges for the retailer level are indeed for retailers (please be prepared to provide a business address for delivery).
Retailer backers, just like other backers, will receive their rewards before the game goes into distribution.
Miniatures and Artbook may be added to the retail bundle by upgrading your plegde after the campaign ends via Backerkit.
After the manufacturing process is completed, your rewards will be sent at our cost to different international hubs.
Indeed, the games will be shipped from within the United States, Canada, Europe and Australia. This way, in most cases, you will not have to pay customs or VAT as we are offering Customs Friendly Shipping to the countries where most of our backers are located.
Shipping will be charged via Backerkit after the Kickstarter campaign ends, based on the actual shipment costs incurred. By doing so, we can be fair to all our backers since shipping is rarely one size fits all.
It’s been more than one year now, that together with exceptional guys and collaborators who contribute to the ELO Darkness project (artists, IT specialists, video makers, translators, commercials, marketing experts and more), we’ve been dedicating our time to the analysis and the study of all the critical points linked to the Kickstarter world.
Our match has been exciting and intense. And it has only just begun.
Our Support Heroes
Leonardo Casciarola, Graphic designer & Illustrator
Leonardo Modonutto, Director & Video Maker
Stephanie Lorenzi, Prototype manufacturer
Alessia Mirabile, Responsible for foreign relations
Lucrezia Magnani, Translator
Ludus Magnus Studio, Miniatures design
...and from our first campaign:
Anita Rivaroli, Screenwriter & Director
Luca Nervegna, Director of Photography
Giacomo Benini, Assistant Director
Arianna Rivaroli, Social media assistant
Enrico Nanni, Marketing assistant
Giulia Camporesi, Graphic advisor and photography
Cosimo Roselli, IT responsible
Andrea Rossi, Ambassador
Francesca Baldrati, Supporter
Mario Quiles Calatayud, Luis López Alcaide, Alex Spielauer, Bartosz Lubicki, Lionel Gros, Elena Baracchini, Cristian "Shepard" Paolucci, Marco Baldacci, Alessandro Mioli, Daniele Corrado, Matteo Fabbri, Franco Palli.
Without all these people, we really wouldn't be here. Thank you guys.
Risks and challenges
We can’t deny that there might be risks backing a new company debuting here on Kickstarter, but we have really worked hard to mitigate as many risks as possible.
For over a year now, we’ve been dedicating our time to the analysis and the study of all the critical points linked to the Kickstarter world.
We've read everything about the topic on Stonemaier Games' blog (thank you Jamey!) and consulted other creators for suggestions and tricks on how to optimize production times and manage fulfillment the best way possible.
The game has taken about 2 years of development and relies on solid and tested mechanics. Most of the artwork is done and we're just putting finishing touches on graphic design. Any stretch goal that requires further art will be completed as well.
It has taken a lot of work to balance the game and we trust everything will be ready to go into production in a few months after the campaign ends, considering the stretch goals finalising process.
Whatz Games will be our partner for the manufacturing and we really trust in their professionalism and experience in the game industry.
Regarding shipping, there could be delays: freight and worldwide fulfillment is complex and involves numerous companies. We have spent months planning our fulfilment process and studying the best way to offer our backers the most efficient shipping at a fair cost.
We'll do everything humanly possible in order to solve any issues that could arise and we'll keep you constantly informed.
You can trust that every choice we make is dictated by improving the standard and the quality of the final product.Learn about accountability on Kickstarter
- (28 days)