"ReElise" the Hip-Hop, 2D, Retro Christian RPG
"ReElise" the Hip-Hop, 2D, Retro Christian RPG
"ReElise" is a journey of unyielding conquest which leads to the ultimate confrontation... her own soul reflected. Old school RPG.
"ReElise" is a journey of unyielding conquest which leads to the ultimate confrontation... her own soul reflected. Old school RPG. Read more
*NOTE: Actual Release date August 31st 2017. Delays COULD happen, but let's not rush your investment ...
- Turn Based Combat tried and true. Think of your old RPGs like Final Fantasy 7, or Dragons Quest, Suikoden etc.
- Transformations/Aura system has many enemies transforming or changing tactics to keep you on your toes. Different attacks work for different transformations so you're not jamming on the "win" button.
- Engage in epic rap battles that gain you experience and items for your crib
- The Emo System adds your emotions as a mechanic to gain the upper hand on enemies. Some choices you make before a battle can also affect your mood negatively or positively
- Simple customization so your time is spent exploring, fighting, and engaging in the story rather than menu spelunking
- Customize your own personal hangout/Crib You can add some changes like furniture, stereos, gardening, etc.
- Explore a world full of lore and swaggerment...
- Multiple endings based on key choices and how you play
- Weapons are upgraded through a journey into the subconscious, which leads you to an intimate knowledge of each character... and what's REALLY goin' on son?
- “Recognized” are like trophies, but they actually break the 4th wall a bit and tell the player something good about themselves.
Dem Beats though....
Everything has a purpose as to why it's in the game. For those who want to dive deeper into the Biblical themes of the game can do so upon request on this Kickstarter for FREE! You can totally enjoy the game without it, it's available though for those who enjoy deep study alone or with small groups. It's challenging, but we live in a challenging world.
- Art/Colorists!: There's TONS of art to be made for this game... 500+. This will be budgeted towards obtaining more art resources and contractors for the project. Hiring the best artists, to do their best work! This too helps complete the project quicker, and gives the art a MUCH more polished look to make ReElise truly great.
- Marketing: This is a difficult game to attempt to market, so there will be several hurdles and cost to overcome with such an odd title. Not to mention all the huge expenses for Cons (conventions) and costs associated with it...
- Licensing and Publishing fees: Most have been paid for already, but, some sites require to pay a bit of cash just to upload content onto their site.
- Rewards: Making sure that you lovely people get your rewards without difficulty
- Programmers: Refining the programing is going to take things to the next level. More sets of eyes doing amazing technical work and trouble shooting will really take ReElise to the next level.
The number seems large, however this can literally change the face of gaming in the future (sort of blazing a trail), but ONLY if it's done in a very credible way. Making this a big deal takes bigger money, I need your help!
To my gamers - Help me build a game studio with strange, diverse ideas with simple, flippin' awesome gameplay and interesting, subversive stories to explore at the player's pace. This can't be something truly special without special people who want great games comes to the rescue! I know you just want great games in the end, and we'll make them!
To my brothers and sisters in Christ - this is about reintroducing what a "Christian game" can be, while still displaying the attributes of Christ in non-conventional ways. I want you guys to be able to bring art back to the Body without being branded a heretic, and I need your support to start this dialogue on a large scale. I can't inspire a new generation of creators without your resources... so let's make it happen.
Main QuestionHave I finished a game. Yes. "Melee"
Why is the funding goal so high?
We've conducted exhaustive research on crowdfunding and found that many games fail to launch or create massive debt for the parties involved. As such, we wanted to make sure we set a budget that was realistic and accounted for all the hidden costs: taxes, fees, rebuilds, revisions, etc. We are blessed that we have access to a network of talented, proven professionals in the areas of game development, graphic design, music composition, sound effects, and marketing but life happens. The longer a project take, the more likely it is that contributors will move on to more lucrative opportunities or just lose interest. We're accounting for all those variables to ensure that we release a quality product that will not only be fun to play but inspire many more projects and collaborations going forward.
How do I go about featuring and promoting your project?
Currently, we're hitting the podcast and YouTube circuit hard. I've also made some Twitch appearances. I'm always willing to collaborate so hit me up on my contact form or find me on Twitter. If you want to do something really special, coordinate with my marketing guy email@example.com and we'll come up with a plan that will help us all grow our audiences and brands. It's a team effort! You can also find our media kit, promos, banners, samples, and other goodies at ReElise.com - see you there!
What topics and value can you offer my audience? Well, I don't claim to be a rockstar or expert but I believe I can share some actionable insight that growing brands, solopreneurs, and small businesses can all find useful. Topics that excite me include: game mechanics, gamification, RPGs, anime, cartooning, hip-hop, and, of course, Christianity. Whatever the concentration or subject matter of your content is, I'm sure we can find a fit for what we're doing over at NoRoom LLC and why I think ReElise has something for everyone.
I'm not a religious person so what's in the game for me?
ReElise embraces diversity and the realities of the world we live in. As a company, we respect all views, beliefs, and backgrounds. We're not here to convert anyone or force faith or religion (there's a distinction there) down anyone's throat. This game is a passion project and I truly believe that the greatest games and business ventures are things born out of love, pain, and perhaps frustration. It's that thirst for change and innovation that drives this. As such, we truly believe that there is something here for everyone. The themes of hope, despair, angst, and redemption are something that will hit home for everyone if you give it a chance. If, by the end of the experience, you feel closer to God then we as the community of believers will be thrilled but we're not using this project as a mere attempt to push a hidden agenda.
Do you believe this game will be a commercial success?
In short, absolutely! I may be biased, but this game fills a void. It's a high-fantasy turn-based RPG grounded in the realities of our world. Of course, I've been able to step back and look at this objectively. Everyone feels their project is special or else they would not pursue it but the reality is that the average video game is lucky to generate 10-15K in profits for the first year or two. The response on this project has been encouraging and we hope we can get as close to our funding goals in profits.
How will surplus funds be used?Anything over 50K will be a blessing. Rather than treating it as free money, we'll use this to re-invest in the movement driving ReElise. This means incentives for influencers on Twitch, podcasts, blogs, and other media outlets. This also means we can keep marketing staff working each month to keep the momentum going. Ultimately, this will allow us to rebuild the game from the ground up, explore sequels, and help others tap into the Christian-themed gaming niche.
Does it worry you that there aren't many [fun] Christian-developed games?
Christian game developers are a lot more common than people may realize yet it's a space that's not really actively supported or promoted. Even on the CGDC web site, you don't see any mention of games developed by Christians. Some of the games that come to mind are Citizens Of Earth and Five Nights At Freddy's. Sadly, there is a stigma attached to Christian games. People expect that they will be boring and preachy. That is a pain point we are working hard to address and the ReElise #elamaan movement is dedicated to giving people the resources and inspiration to take risks with new concepts or takes on our favorite games of all time. Now, I know some folks will see "Christian" and run away. That is disappointing because this truly is a fun, unique experience but I also feel that there will always be things that will turn folks away before they give a game a real chance. Just look at all the MOBA, rogue-like, and TCG/CCG offerings out there. Those are arguably saturated markets and a huge turn-off to some but they still have very loyal followings. In the end, if we build a community that is excited and eager to join us on our quests, then we did our job right.
I don't have much money so how can I help get this funded?
First and foremost, only pledge what you can afford. While we appreciate the generous donations and support, we don't want anyone going broke on our count. The simplest call to action we can share with everyone is this: share this everywhere and tag/mention five friends that you know will absolutely love the concepts driving ReElise. Share stories with friends. Spread your excitement. Sharing to your walls, feeds, and timelines is AWESOME but we're looking for those individual connections that will flourish into long-lasting relationships. We believe this approach will help us unlock that elusive viral marketing potential and help us reach the right people!
What happens if ReElise doesn't get funded?
Currently, we are operating in a manner that assumes that we will get there with this campaign so we have not given up yet. That said, we have every intention of promoting and collaborating with influencers throughout and beyond the Kickstarter campaign. Should we fall short of funding goal, we'll take some time to "prime the pump" before we launch a new crowdfunding campaign. We're also considering alternative and supplemental paths, so if you know any investors or friends with money burning a hole in their pockets, you know where to find me. For now, we're staying focused on what's in front of us but we do want to be as transparent as possible and involve our community in every way we can. Please join our VIP mailing list to stay in touch!
Why is the game so violent and graphic - are you just pandering for mass appeal?I believe that, from a storytelling perspective, it's important to ground even the most fictional works in reality somehow. Sex, brutality, oppression.. There are many human truths that we can't just pretend don't exist. Every uncomfortable truth in ReElise serves the purpose of giving more gravitas to your actions and progressing the story. It is not meant to glorify or encourage such atrocities but, rather, make the journey, lessons, and emotions that much more compelling. None of these things will be displayed grotesquely often, but showing this reality is necessary for THIS story. There is purpose in this, and the study guide will ultimately reveal the reasons why.
A final word, and thanks so much for your time and love...
Currently the game has been built in RPG Maker VX. HOWEVER! An opportunity arose recently in which we can port over to another engine with far greater ease than any other on market.
That is the Eden Engine! It powered Citizens of Earth (Click to find out more), released in 2015 by Eden Industries and published by ATLUS, and is being used for their upcoming games as well.
If the Kickstarter is successful we'll be using the easy to use yet powerful Eden Engine to bring ReElise to a whole new level (no pun intended). That means, much higher qualities of polish in all areas including gameplay with the ability to port to ALL other platforms. Let's make this happen!
Platforms, NOT finalized, but available in proper season....
Just people who have been supporting me specifically on the project for the past 4 years... Love you guys so much! Please support these, they're all awesome! <3
Zachary Oliver of www.theologygaming.org
M Joshua Cauller www.lovesubverts.com & www.mjoshua.com
Xalavier Nelson Jr www.videogamesandthebible.com
Tim Emmerick www.cgdc.org
Michael Herrera www.cgdc.org
Michael Perrigo www.faithdrawn.com
Michael Uzdavines www.bluemanaentertainment.com
Clint Fleetwood https://www.patreon.com/user?u=2470085
Ian Rosser (Mirage The Rapper) www.iansmirage.com
116 Boyz https://116boyz.com
Bryan Hall https://johnnybgamer.com
Doug Moses http://christgames.org
Ryan Vandendyck www.edenindustries.ca
Ryan "Righteous" Scott www.trackstarz.com
Ted Loring www.wildmanted.com
Omar Valdivieso YouTube Channel Near Mint Condition
#ReElise #Elamaan #Christiangames
Risks and challenges
Hassles with contractors, and other teammates. This isn't necessarily a relational problem, but a human problem (stuff happens).
Another issue is time efficiency. Organizing contractors and other persons efficiently in order to maximize progress. It sounds simple, but can be an ongoing process, however I have been very successful with contractors in the past.
Another issue is partnering with new (yet more efficient) technology, is figuring out said technology. This may lead to delays, but will definitely result in a stronger product that's able to port to many different platforms.
The important thing is to NOT place all of our eggs in one basket... or person. We have a pool of several hundred highly skilled artists from a previous project my friend started that we can pull from. I am acquainted with them... they just need to be paid.Learn about accountability on Kickstarter
- (30 days)