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Dreamfall Chapters is the long-awaited sequel to acclaimed PC adventure games The Longest Journey and Dreamfall: The Longest Journey
Dreamfall Chapters is the long-awaited sequel to acclaimed PC adventure games The Longest Journey and Dreamfall: The Longest Journey
Dreamfall Chapters is the long-awaited sequel to acclaimed PC adventure games The Longest Journey and Dreamfall: The Longest Journey
21,858 backers pledged $1,538,425 to help bring this project to life.

April development update


Hello everyone!

With little warning, May has rudely arrived, which means it’s time for our April development update. Except, you know, in May.

(Yeah, it’s confusing, we know: just think of this as a Maypril update. Or ignore our ramblings and read on.)

A few good men at work.
A few good men at work.

Casa Red Thread has had another incredibly busy month, with the team busy wrapping up the alpha and preparing for the beta phase. This phase will continue until October, culminating in a beta build and the beginning of our final polishing-and-shipping phase.

During the coming phase, we hope to gain a better understanding of our milestone schedule. The team is still aiming for November of this year, but game development is a fickle beast and we have no intention of delivering an unfinished, unpolished or un-fun game.

Of course, if anything affects the release date — which we set more than a year and a half ago, long before the Kickstarter campaign — you guys will be the first to know!

From alpha to beta

We're right in the middle of evaluating our alpha milestone, and as part of that we had our first alpha version focus test this past Friday — the second is set for this coming Friday, with a third and possibly fourth test scheduled for late June.

A visibly nervous team watches the testers.
A visibly nervous team watches the testers.

Friday's focus test lasted almost three hours, and participants played through the opening parts of the game — chapters one and two — from Storytime through Europolis, something that appears to take well over two hours.

Testing Storytime.
Testing Storytime.

With the feedback from this test, we hope to improve the opening parts of the game, the controls and game mechanics, the dialogue, puzzles and the overall flow and pacing of the narrative.

All workstations are occupied during the focus test.
All workstations are occupied during the focus test.

So how did it go?

Well, aside from some delays and unfortunate technical issues, it went pretty well. There was some praise, there was constructive feedback, and there was much to criticise — but nothing we can’t fix.

We won’t share all the feedback, but we can say that our biggest challenge right now is making the player feel in control of the storyline...and that’s something we’re actively working on.

You will hear more about our alpha version later this month, as we start showing the game to more people and giving hands-on time to press.

From text to speech

Part of the transition from alpha to beta also means we're stepping up voice recordings in a major way.

As we nail down the story and gameplay, the dialogue is written, scripts are compiled and actors are cast and booked. Right now, we're only recording at Side UK in London, but this will change as we fire up the microphones in both Los Angeles and New York.

We hope to make some major casting announcements before summer, and to show more of what we're working on. For now, here's a little teaser: the dulcet sounds of an actor preparing for his recording session — edited for effect, and a natural candidate for an eventual Book of Secrets.

From Europolis to Marcuria

Many long hours this winter and spring were spent wrapping up Europolis, one of the largest and most complex environments in the game — an entire cyberpunk city for Zoë (and the player) to roam and explore.

An illustration of the Bricks, an important part of the neighbourhood of Propast.
An illustration of the Bricks, an important part of the neighbourhood of Propast.

Now that Europolis is (mostly) done, our artists are moving onto the final implementation of Marcuria.

Marcuria is as big of an environment as Europolis; perhaps even bigger, with a massive amount of detail.

Marcuria street props.
Marcuria street props.

We are working to combine the Marcuria of The Longest Journey with the Azadi-occupied-and-altered Marcuria of Dreamfall — a task our artists are committed to and passionate about.

Our goal is for this new Marcuria to be the ultimate representation of the city. We hope to show more from this large, magical fantasy environment in our late June update!

Designing the buildings of Marcuria.
Designing the buildings of Marcuria.

T-shirts update

Either the End of Days is upon us, or hell has frozen over: T-shirts are on their way to backers worldwide!

We have received reports from several lucky recipients already (feel free to tweet us your T-shirt selfies, and we’ll retweet them to make people everywhere jealous) with many more to come in the days and weeks ahead.

(We would post pictures of the team wearing the T-shirts, but we decided to send out tees to our backers first. In fact, we still have no idea what the final shirts look like!)

If you haven’t received your shirt(s) yet, DO NOT PANIC: the further you are from Poland (where the shirts are being produced and shipped) the longer it will take. It might be several weeks before you get yours...because we’re on a tight budget and went with the lowest shipping rates.

If you have good reason to believe your shirts are lost in transit, or if you received your order and there's something wrong with it, or if you have any questions, you can write us at and we will help you out.

We will make more T-shirts available in the future, now that we know more about what we’re doing, so stay tuned for that!

Digital rewards fulfilment

Good news, everyone:

We have partnered with the amazingly awesome guys at Humble Bundle to distribute your digital rewards — including the desktop wallpapers, the soundtrack and the game!

What does this mean? This means we will be sending out a separate email to backers with instructions about how to access the Humble Store and claim the first batch of three wallpapers, and to permanently add Dreamfall Chapters to your Humble Store account.

Why are we not using BackerKit for the digital distribution? There are several very good reasons for that:

BackerKit is not a digital distribution system, but rather a way for us to keep track of backers’ personal information — like shipping and email addresses — and add-ons. BackerKit is also where we handle all the physical rewards, like T-shirts and game boxes.

In order to handle the digital distribution, we would either have to create our own system (horrible idea) or partner with someone who can do it much better than us (great idea). The Humble Store provides a proven, safe and convenient way to serve our backers, and we will continue to use the Humble Store (rather than PayPal) for future digital pre-orders.

When it comes to privacy, all your contact information remains safe and sound. Your email address is only being used to check against your pledge and reward level, and we never share names, shipping addresses or credit-card numbers with anyone, ever.

Backers will receive a separate email soon with instructions on how to redeem your digital rewards. And everyone else will soon be able to buy the game via the Humble Store!

Stay updated!

As always, we want to remind our backers to connect with Red Thread Games on Facebook and/or Twitter in order to receive all the latest news and updates as they happen. We will continue to send out regular Kickstarter updates, of course, and you won't miss out on anything important if that's all you read.

Follow Red Thread Games on Twitter
Follow Red Thread Games on Facebook

Hey, and...

If you're into good music and you're a fan of Dreamfall Chapters — that's probably all of you, then — we'd wholeheartedly recommend checking out the latest single and music video from singer/songwriter Egil Olsen.

In fact, we'd encourage you to list to his entire live album, because it's awesome. (Also, this won't be the last time we mention Egil Olsen.)

And don't worry, while the hilarious talky bits in-between are in Norwegian, the songs are all in English and they're fantastic.

Since we're already doing recommendations: our friends at Big Robot just released version 1.0 of their fantastic (and Kickstarter-funded) first-person stealth, tweed and survival game Sir, You Are Being Hunted. Grab it while it's on sale!

Wrapping up

That's it for this sunny Maypril update. Enjoy your spring (or, possibly, your autumn) and we will be back soon with more news and updates from the Dreamfall Chapters development!

Team RTG

Newblade, Henning Krause, and 51 more people like this update.


    1. Creator Cindy Okumoto on May 12, 2014

      Just received my shirt this weekend (I'm in the western US) and it is awesome!

    2. Creator RogueDarkJedi on May 9, 2014

      Why does the guy in the first testing photo look like he's going to kill us? And why is that woman asleep? Also when will the humble bundle emails go out?

    3. Creator Ellis Kim on May 8, 2014

      Please take the time you need! I want this to be awesome :D

    4. Creator Jeremie Lariviere on May 6, 2014

      Awesome news about GOG & HumbleBundle; and thanks for the update!

    5. Creator Luis Bermudez on May 6, 2014

      I like the electronic portion of Egil's song. The acoustic guitar by itself was fine, but it was much better with the electronic/space accompanying it. Thanks for the update! ^_^

    6. Creator Greenfr0G on May 6, 2014

      @Red Thread Games: Awesome sauce, thank you!

    7. Creator Steve van Weelij on May 6, 2014

      I would like to make a suggestion about Europolis, and let us take the Bricks as an example. I have played a lot of games where the environment looks good.. but there is nothing you can do. No interaction at all. Just a flat background you walk through with no feels.

      If for example you put a ladder up against the wall and you make it so that if you walk under the ladder that a buck of water falls down on your head. Or if you climb the ladder up and down several times that someone comes up and tells you to get down before you break something. It would make the environment so much more interactive.

      Just please don't create areas that feel lifeless once you have walked past them once.

    8. Creator Stephan Vandenborn on May 5, 2014

      Thanks, that actually work, I could claim the page I received on the "old" email adress to my HB account where I have everything,

      Thx, btw nice wallpapers thus far :) Hope the soundtrack and ebooks wile come soon :)

    9. Creator Martin O on May 5, 2014

      @Stephan Vandenborn:
      Actually I've never received an email from Humble Bundle when there were new purchases to claim, but the claiming option on my account always worked for me.

      If you don't remember the email address you've used just go to and try all your addresses.

    10. Creator Red Thread Games on May 5, 2014

      Greenfr0G: I believe we have announced this already, but you will be able to get a GOG key instead of a Steam key, if you so wish.

    11. Creator Greenfr0G on May 5, 2014

      Salute to Red Thread Games!

      Guys, I´d like to know if GOG keys are possibility.
      I, personally, would prefer GOG key over Humble Bundle anytime and would like to know if there is even the slightest chance of getting them to backers.

      Thanks for answer.

    12. Creator Stephan Vandenborn on May 5, 2014

      @RTG, thx for the info:
      @James Clayton. I've tried the same but I don't see any dreamfall chapters purchase in that box when you inflate it. I could however imagine that I didn't sign up with that email adress to kickstarter, because I logged in with facebook and at the time the KS was going on, I think it was with another email adress so i don't see anythning.

      And so this is a question to RTG again, I guess i should just wait for the email then ? So I can claim the page with my HB store account ?

    13. Creator Casey Yeager on May 4, 2014

      Let me know if any assistance is needed in alpha testing! emailed in a few times offering help. Definitely super excited, got my shirts, still waiting to see if I can receive anything from Journeycon. Thanks so much guys keep up the great work!!

    14. Creator James Clayton on May 4, 2014

      Not seen any sign of an e-mail from Humble, but if I go into 'claim past purchases' I can add it to my account. Nice to finally see a return on my pledge! Downloaded the wallpapers and they're... surprisingly nice! I'm generally someone who'd take a nice high-res piece of concept art over a designed 'wallpaper' any day, as the branding elements most devs plaster all over them are pretty hideous. These are simple and effective though, and they've all been added to my wallpaper rotation (old DF and previously released DFC concept art, and a several pieces from the fan art competition, make up a fair proportion of what's already in there).

    15. Creator Red Thread Games on May 4, 2014

      Stephan Vandenborn: We will be releasing that Europolis illustration at a later point. As for Steam keys, everyone gets those when the time comes. Using the Humble Store, we're able to easily distribute keys to everyone, along with a DRM free copy of the game.

    16. Creator Jito463 - WoOS, LofUT on May 4, 2014

      Oops, hit "post" too soon.

      TLJ and Dreamfall both did good jobs of maintaining that balance (though I stll dislike the fighting sequences in Dreamfall), so I have faith you'll get it right in the end.

    17. Creator Jito463 - WoOS, LofUT on May 4, 2014

      I definitely hope you find the right balance in telling the story, but letting us maintain (the illusion of) control. The recent Thief game is an example of heavy-handed storytelling taking priority over gameplay. I definitely don't want to see this game ruined by such tight-fisted control. While it's a completely different genre, obviously, I simply use it to illustrate the example.

    18. Creator jorlinn on Linux on May 4, 2014

      Nice update! Humble is a great distributor. I am one of the lucky ones who has already received a T-shirt. The jagged edges of the balance symbol male it look even more organic. The text is perfectly cut. Please take your time in realising this game's full potential

    19. Creator Fitheach on May 4, 2014

      Humble can be used to issue you Steam keys, which I imagine is what they will do. They also handle drm free distribution so its a easy(?) all in one.

    20. Creator Stephan Vandenborn on May 4, 2014

      wow, cool update. I wonder if there's a 1080p version of that europolis screenhot (or maybe that's one of the 3 wallpapers we are getting ?).

      Also, if you link the game to a humble bundle account, can you still unlock it on steam ? or do you have to choose one of the 2 ? I would prefer steam then. Or maybe it's just one and the same ?

    21. Creator Fitheach on May 4, 2014

      If your kickstarter email address is the same as your Humble address then check the claim past purchases bit.

    22. Creator Christine - Dream Traveller on May 4, 2014

      Did you say book of secrets? :D Yippee!!! Thank you so much for the huge update! So looking forward to hearing details on the voice actors.

    23. Creator Maxime Girard on May 4, 2014

      Tis always a pleasure to hear from Red Thread Games. Can't wait to show all my gamer fans my t-shirt when it arrives. May the balance always be with you.

    24. Creator Aleksey Klimkovitch on May 4, 2014

      Awesome, cant wait! Also, is there a higher resolution version of the image above?…

    25. Creator wannabeapilot on May 4, 2014

      Guys I am so excited to see what a bigger more expansive, and hopefully completely explorable Marcuria will look like! it was one of my favorite places in dreamfall!

      and maybe we can go higher up the citadel this time around :)

    26. Creator Gareth Evans on May 4, 2014

      I read somewhere that this game will be coming to Wii U. Is that true?