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Dreamfall Chapters is the long-awaited sequel to acclaimed PC adventure games The Longest Journey and Dreamfall: The Longest Journey
Dreamfall Chapters is the long-awaited sequel to acclaimed PC adventure games The Longest Journey and Dreamfall: The Longest Journey
Dreamfall Chapters is the long-awaited sequel to acclaimed PC adventure games The Longest Journey and Dreamfall: The Longest Journey
21,858 backers pledged $1,538,425 to help bring this project to life.

September development update


Hi folks!

September has come (and almost gone) and we hope everyone had a brilliant summer and are primed & ready for gaming's high season!

We have a lot of cool beans planned for this autumn, starting with a long overdue development update from the busy-as-bees Dreamfall Chapters crew.

Let's kick things off with

A huge, warm & cuddly THANK YOU to everyone who bought tickets for our first (and hopefully annual) fan gathering, JourneyCon.

On November 23rd, hundreds of The Longest Journey and Dreamfall fans will gather in Oslo for a chance to meet the developers, gain insight into the development process, be among the first to hear some thrilling news and, of course, to see live gameplay. Most importantly, however, it's a chance to hang out with fellow fans and backers.

JourneyCon 2013 sold out in less than four days, and we have visitors travelling to Norway from 17 (!) different countries for this inaugural event. We've got even bigger plans for next year, and hopefully those of you who can't make it this time around will be able to join us in 2014.

We may release a few more tickets closer to the event, so if you missed out, keep an eye on Twitter and Facebook for another chance to join JourneyCon 2013.

On the development front, the team has just wrapped up work on the

Vertical slice

What's a vertical slice, you ask? Well, it's basically a small slice of delicious game-pie -- in our case, about 20-30 minutes long -- containing most or all of the game's major and defining features.

The reason a vertical slice (VS) is so important is that it gives us an impetus to implement the core features at an early stage, allowing for more testing and iterations of these features. In addition, the team gains valuable experience polishing, bug fixing and delivering a 'finished' portion of the game, something that will be hugely beneficial when we get closer to release. We also get to test (and break, and fix) our pipelines and processes from beginning to end, and, importantly, we end up with a chunk of the game that's representative of the final quality, which can then be demoed to partners, press and the public.

Will we demo our VS to the public? We most certainly will. And when we do, we promise to post a video-with-developer-commentaries for our backers, so you can see (and hear) for yourselves how the game is shaping up.

But that won't be for a couple of months yet.

In the meantime, we want to share some exclusive, work-in-progress screenshots from the VS with our backers. Keep in mind that it's still early days and things will continue to change and improve in the months ahead:

Kian Alvane, one of our playable characters, in his cell in Friar's Keep, awaiting his grisly destiny.

Kian comes face to face with a former enemy, now turned unlikely ally. It's a very manly confrontation, filled with unspoken emotions and macho posturing. Or quite possibly none of those.

Kian Alvane, the Apostle, all buffed up and glistening with sweat. Things are really heating up in the big house! We are putting a lot of work into our skin shaders, lighting and effects. And, of course, into our hot male character models.

A locked door, an iron key, and a first look at Dreamfall Chapters' inventory GUI. Again, this is work-in-progress and will be subject to numerous changes over the next fourteen months.

"It's a broom." Kian hasn't seen one of these before, and he's positively enthralled.

So there you have it: five brand new, exclusive, never-before-seen, work-in-progress screenshots from our vertical slice! Things look even better in motion, of course, and in a couple of months we will share a video play-through with everyone.

Part of the core feature set for this vertical slice includes character controls and movement -- a crucial element in the gameplay experience -- and to prove how seriously our developers are taking this task, here's a picture we snapped earlier today of the technical animator's whiteboard:

It may look quite cryptic, but then again this is MATH, and math is, by definition, cryptic. What this particular math means, however, is that our character controls -- both for mouse/keyboard and joypads -- will look and feel great.

After all, a big red exclamation mark would never lie, would it?

Rewards fulfilment

It's no secret that we're a bit behind schedule on delivering a few of the Kickstarter rewards, particularly the T-shirts, but we're happy to say that things are finally moving forward, and we hope to start shipping the shirts very, very soon.

In the meantime, make sure you've updated your sizing preferences and mailing address in your Backerkit profile, to avoid any shipping and handling delays.

As for the other rewards, the first batch of wallpapers will be sent out before the end of the year, as promised, while the forum badges are ready for implementation, awaiting only some much needed forum changes and technical upgrades.

While we're waiting, here's a sneak peek at the hauntingly beautiful forum badges:

Nice, huh? We can't wait to have our backers adorn their profiles with these badges, and as soon as we've figured out the technical side of things, you'll be able to do just that!

That's it for this September development update. We'll have another update out in a few weeks. In the meantime, let us know if you have any questions or concerns, and keep an eye on our Twitter and Facebook pages for the very latest news!


Team RTG

Brett Camper, igelwelt, and 8 more people like this update.


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    1. Missing avatar

      euleah on

      I second Simon's comment. I'm sure many people have asked for size information on the t-shirts, but I have not been able to find an answer anywhere. Is this info in the forums?

    2. Simon (Chojey) on

      Hrmn.. could we get a confirmation on the actual sizes of the shirts before we nominate our preferred size in the Backerkit profile? I know that the sizes presently available (S, M, etc) do change depending on the region/country, so was hoping for cm or inch measurements if at all possible :)

    3. Missing avatar

      Marco De Vivo on

      Wow. Now I can't wait to see some screenshot on Zoe and the misterious third character.

    4. Dude on

      am i glad alot of work is put into your "hot male character models" ;)

    5. Loranna238 ~ Dream Traveler ~ on

      I think it looks awesome. :)

    6. Jamie Dutton on

      Nice man candy there, guys! Um, was I supposed to read the words too? Lol, j/k I read it once I ogled Kian for a bit.
      Btw, Christine, I saw the UFO, but I thought it was bowling. Didn't see the fish til you mentioned it.

    7. Missing avatar

      AstralWanderer on

      Some, ah, "interesting" screenshots there. The inventory interface looks quite similar to Dreamfall's but I hope that there'll be more items available (including some red herrings) along the lines of the original Longest Journey.

    8. Christine - Dream Traveller on

      So all I got out of that was hot character model! I want one. Maybe two. Oh and that a fish wants to swim at a 60 degree angle.away from the ufo. See I'm good at MATH! too.

      Seriously though, thanks for the update. Glad to hear things are moving forward. Any word yet on shirt sizes?

    9. Missing avatar

      olegv11 on

      Argh, my eyes! This bloom!

    10. Missing avatar

      f1ac on

      Great, and now some obvious issues with specular highlights. I'm QA engineer, so I can't stand. And I know it's not even alpha ;)

      - Detail texture on the walls is standing out too much, should be worked on (obvious axial lines, probably is meant to be on fabric, not on stone).
      - Specular light on the walls and on metal rods is unnatural, it resembles plastic, clay, or wet polished surfaces, but not old stone. Too many devs keep such issues till the release, so I'm worried a little.
      - Problematic vertical edges: white dots/garbage.
      - Overpolished Kian haircut, plastic specular even on his hair. Belt is made of leather.

    11. bloodraven43 tormented Weresheep on

      looking fantastic...cant wait to play through this game

    12. Matthew Shular on

      You know a game is going to be great when you can even interact with a broom. :)

    13. VondeVon on

      "hot male character models"

      If you like hulking beefcake. Yuck. He's as attractive as an obese man glinting with sweat.

      Also that collar is... weird. It doesn't ride up at the back the way it should with the weightier chain disrupting its centre of gravity and it's big enough that he could just... take it off. I'm thinking Mister Kian *likes* the slave roleplay?

    14. Jeremie Lariviere

      Thanks for the update; I'm looking forward to the game!

    15. Vasiliy - Dream Traveller on

      *he could easily get rid of it, I mean :-)

    16. Vasiliy - Dream Traveller on

      I love new screenshots, but isn't the chain on Kian's neck too big and wide which means he could easily get rod of it? ;-)

    17. treehouseartist | Dream Traveller on

      Noviere: I bet you'll be first in line for the Oculus Rift and a Steam Controller with haptic feedback then...

    18. Glenn H. on

      Can someone summarize this update for me? Every time I try to read it, I get distracted by Kian's glistening chest and perfectly sculpted ass. Ahem.

    19. Dimitris Masouras on

      wow, i love games using these slight glow effects! don't overdo it though xD

    20. treehouseartist | Dream Traveller on

      and what about the first batch of PHYSICAL wallpapers?

    21. Mikhail Aristov on

      Yay badges! :D Also, there needs to be some manly confrontation in DFC. This series has had far too little of it in the past. :P

    22. Christoph Zürcher on

      Excellent update, thanks. Love those screens, they look very promising.

    23. Andrew Snyder on

      Thanks for the update - looking good!

      I think there was one other reward that was slated for 2013 release - the Journeys: Birth ebook. Is that still planned for this year?


    24. Red Thread Games Creator on

      Tomimt: The shadow maps will indeed be higher resolution in the future.

    25. Missing avatar

      Barbra Lica on

      Is it too late to buy a tshirt?

    26. Missing avatar

      Dorian Welch on

      Some one smart enough should be looking for backers and producers. Longest Journey and Dreamfall would make fantastic movie saga.

    27. Jennifer D'aww on

      When I saw the first screen I immediately got an ES:"Oblivion" feel . It's looking great :D

    28. Tomimt on

      Looks very promising. It seems to me that you're planning to use similar invetory system to Dreamfall, which is okay by me. (nitpick though, you could use a bit higher resolution shadowmaps)

    29. Tore Mygland ~~Dream Traveller~~ $6.13 on

      It shall henceforth be known as the Friar's Keep Peeory.

    30. Tina Bryntesen - Dream Traveller on

      Hahaha, nice pee-theory.

      Other than that, I'm joining the Yay!

    31. Red Thread Games Creator on

      Tore: How can you blame the man? He's been in prison, after all. There's a shocking lack of facilities.

      (It could also be an unfortunately placed shadow. But we like the pee-theory.)

    32. Tore Mygland ~~Dream Traveller~~ $6.13 on


      Um, well, not much more. Except Yay!


      Did Kian wet his pants..?