A reminder about our stretch goals!
Stretch goal update!
With your generous help and support, we have so far achieved SEVEN stretch goals since passing our original goal.
We are fast approaching $1,4 million pledged, and the one-and-a-half million dollar mark and The Director's Cut is still in sight!
Even if we don't quite make that amount on Kickstarter, however, we're going to add up the PayPal donations and keep working our way towards both The Director's Cut, The Small Screen and, eventually, The Longest Journey Home.
The Director's Cut, of course, adds back all the content we had to cut for cost reasons, along with a director's commentary of the game. With a bigger budget, we can hire more people and we can bring back the locations, characters, puzzles and conversations that were left on the cutting room floor. These include:
The House of Dreams, one of the more old-school-elegant Emporiums in Europolis. Built to resemble the romantic 'ideal' of the opium dens of the late 1800s and early 1900s, it's dark and moody, filled with velvet and silk and incense, and everyone who works there is appropriately (or inappropriately) dressed. Madame Nyx is the flamboyant proprietor of The House of Dreams, a loud and boisterous character who has built a business out of supplying customers with lucid dreams.
Then there is Likho, a fierce, one-eyed Dolmari fighter and a member of the underground resistance in Marcuria. His background is a mystery, but something in his past has made him hate the Azadi people more than most, and his history is intertwined somehow with Kian's.
As an example of how important these stretch goals are to us, here is a character we were able to bring back after achieving an earlier stretch goal, A Longer Journey.
This character and his story arc had been removed from the game, but with the additional funds and a bigger budget, we were able to bring him back and make him an integral part of the story again.
Falk Friedman is a Corporate Jäger employed by various global conglomerates and corporations to take care of unofficial, off-the-books business. He has just been hired by WatiCorp to hunt someone or something down -- but who that (or what) is, we're not going to reveal. Yet!
The next stretch goal, at $1,750,000, is The Small Screen, and we're excited to present a brand new piece of art for this stretch goal!
The Small Screen brings Dreamfall Chapters to, well, small (and not-so-small) screens, including the iPad and Android tablets. This might also include one big screen -- the Ouya -- although we still need to do some investigations into that platform before we can commit to anything.
The mobile versions of the game would not be available until at least six months after the Windows/Mac/Linux release, since we don't want to cripple the desktop versions, lose focus, or make a crappy port. We also want the tablet versions to have a proper point-and-touch-screen interface, so it's going to take quite a bit of extra work to scale down and transform Dreamfall Chapters to the small screen.
As stated above, we will keep counting all PayPal pledges towards the total, and by the time we get a bit closer to launch, we might have reached this goal and we can start thinking about The Small Screen(s)!
And, finally, most of you probably know about The Longest Journey Home. If we reach $2 million, we will make this project our next project after Dreamfall Chapters, and we can continue the story of April Ryan and her long journey home.
Even if we don't get to $2 million, we will still look into ways of making The Longest Journey Home a reality...some day. It's a story we all want to tell, and we won't let it die.
Thanks for reading, and we hope this stretch goal update answered some of your questions about the road ahead.
We will be back later today with one more update, but until then
ONWARDS & UPWARDS!