Update #12: The Loremaster achieved! Additional stretch goals revealed!
We just met our second stretch goal, The Loremaster (library, lore, yay!) which means it's time to reveal a tiny bit more of the long road ahead.
First up, our next stretch goal:
This stretch goal is a big one, and it's an important one.
At one million dollars, we expand the journey, adding new characters, locations and things for players to do, see, interactive with and talk to.
If we do not meet this goal, it doesn't mean the story will be compromised or that players will be shortchanged. What this goal allows us to do is make the world bigger, richer, deeper, and more expansive, while leaving the core story unchanged.
Compare it with The Lord of the Rings movies: the original theatrical releases were great, but the extended editions were much better. The story was the same, but there was more depth, more context, and we were allowed to linger in Middle Earth and learn more about that world and its peoples.
With A Longer Journey, players will be able to linger for longer in Stark and Arcadia, and further explore the universe and its strange and wonderful characters.
And, of course, players familiar with Abnaxus from The Longest Journey will be pleased to see the return of this enigmatic character; a member of the Venar people, Abnaxus lives outside of time itself, though the events of the previous game had a profound change on how he, and his people, perceives time and the universe.
New stretch goals
Today we're also revealing four new stretch goals:
At $1,05 million we have "Mystery is important, senorita". This aptly mysterious stretch goal will allow players to enter and explore the House of All Worlds, which lies in the In-between (and which was seen, briefly, at the beginning and end of The Longest Journey). The House of All Worlds will in addition become part of the game's frontend, in equally mysterious ways.
Next up, at $1,1 million, is Storytime, which will allow us to create an interactive graphic novel, retelling the saga so far -- from April's first visit to Arcadia in The Longest Journey, to Zoë saving Faith in Dreamfall. Great for new players and established fans alike, this will give everyone a chance to revisit the important events of the saga, and perhaps also to get new insights into the events that transpired in the first two games.
Following that, at $1,15 million, is A Richer World. This goal contains an expanded and improved soundtrack, with more live instruments and vocals. In addition, we will also involve an established recording artist who will add some of their songs and sounds to the game. Beyond that, this goal includes improved graphics, along with an in-game gallery (run by a familiar character) displaying both art made by the team along with the best of all the great fan art out there.
And finally (for the time being) we have The Spoken Word, at $1,25 million, which adds much-requested German and French language support to Dreamfall Chapters! This goal also adds more spoken dialogue, including voice-overs for the lore in the library. Finally, this stretch goal will allow us to bring back more of the original cast from Dreamfall and The Longest Journey.
Beyond that point lies more platforms, more content, more features and, of course, The Longest Journey Home at $2 million. We may have a long way to go, but we're still not halfway through our campaign, and anything could happen!
Oh, and one more thing:
As a bonus and thank-you to our generous supporters, we're giving all $1,000 pledgers the $750 boxed Limited Draic Kin Edition (AKA Director's Pack) instead of the $500 boxed edition. This means that you now get everything from the $500 tier PLUS a signed (by art director Christer Sveen) print, along with a personal phone (or Skype) call from director Ragnar Tørnquist.
Of course, if you have pledged (or are planning to pledge) $1,000 and you really want the $500 Shifter Edition instead of the Draic Kin Edition, please let us know. We will certainly oblige!