"Things Take Time": January 2017 update
Happy New Year, dreamers!
First off, we’d like to apologise for the long silence. The team was kept busy with tight milestones towards the end of 2016.
As 2017 boots up, however, we can finally draw back the curtain on what we’ve been working on since last summer.
You may have heard, but in case you missed the announcement: Dreamfall Chapters is coming to PlayStation 4 and Xbox One in an enhanced special edition on March 24th! Our publishing partner Deep Silver is releasing the complete game both physically and digitally — here’s what the cover looks like:
(You should also check out Deep Silver’s announcement trailer for PlayStation 4.)
For the PC/Mac/Linux folks — our backers and existing customers — we’ll be releasing a new and updated version of the game (‘The Final Cut’) to coincide with the console release.
We’re very excited about this opportunity to revisit Chapters one final time. There are several improvements and changes we’ve wanted to make for years — along with requests and suggestions from our players and community — and we finally have the time and resources to address them.
So what’s new? There are changes to character art and animations, music, sound-effects, shaders, lighting — and gameplay. We’ll be talking specifics soon, and we’ll have more on the console enhancements and special features before March 24th.
Speaking of “soon”: back in September we made some promises that we haven’t delivered on — yet. We’ve had a number of staffing challenges, particularly in project management and QA; these have been solved, but we’re way behind schedule on two patches.
The first is the long-awaited German language patch. We received the final voice overs for books four and five in November, and we’ve been working to integrate these into a larger patch, which also contains bug fixes and optimisations. This patch is still in QA, but it won’t be long now.
The second is what we’re calling the ‘benefactors patch’. This update contains missing in-game rewards — including the town crier and Benefactor’s Wall in Marcuria — and it’s next on our schedule.
The third patch is the big one — the aforementioned ‘The Final Cut’ — which upgrades the game to match the console versions. This version will also be included in the Kickstarter boxes scheduled to ship close to the release of the console versions along with the remaining physical rewards.
Things Take Time — almost four years now — but we haven’t left Dreamfall Chapters behind. Far from it! We’re still very much focused on completing the journey in a way we can all be proud of.
One last thing: we know there’s been some issues with our website and forum, both in terms of performance and support, and we plan to address this soon. We haven’t had the resources to make the necessary changes, but it’s on top of our list. Your patience, as always, is very much appreciated.
Once again, we want to thank all of you for making this possible. When our journey began four years ago, we had no idea where it would take us — and we’re grateful for having had this amazing opportunity. Wherever Red Thread goes next, it’s because of your support.
Thanks for reading!