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Dreamfall Chapters is the long-awaited sequel to acclaimed PC adventure games The Longest Journey and Dreamfall: The Longest Journey
Dreamfall Chapters is the long-awaited sequel to acclaimed PC adventure games The Longest Journey and Dreamfall: The Longest Journey
Dreamfall Chapters is the long-awaited sequel to acclaimed PC adventure games The Longest Journey and Dreamfall: The Longest Journey
21,858 backers pledged $1,538,425 to help bring this project to life.

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The Final Cut cometh

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The art speaks the truth:

In just over a week, on July 21st, the updated, upgraded, edited, optimised and remastered Final Cut edition of Dreamfall Chapters lands on PC and Mac. This is the culmination of almost five years of work by the Red Thread team, and we're both grateful and relieved that we've made it to the end of the road in one piece…accompanied by our amazing backers. Hurray!

As mentioned in our last Kickstarter update, The Final Cut (TFC) includes all the visual and audio upgrades from the console versions, including (but not limited to) new and tweaked character models, an expanded soundtrack, remastered voice-overs and reworked sound effects. We've made some nips and tucks throughout the game, and we've fixed a ton of bugs. There are some cool new special features, including playable deleted scenes and character profiles. In addition, TFC updates the game engine to a later version of Unity, and should run smoother and faster, and look better, on most PCs and Macs.

Last but not least, TFC includes the final batch of in-game Kickstarter rewards, including outfit changes and Birthright characters.

We'll be (re-)announcing the imminent release shortly with a new trailer, new key art and an updated recap video of the story so far – but, as usual, you guys are getting a head start:

Dreamfall Chapters: The Final Cut release date announcement trailer

Dreamfall: The Story So Far

 (Click the key art for the full 1920x1080 desktop wallpaper version.)

To manage expectations a bit: this is still Dreamfall Chapters as you know it – don't expect the game to look and feel dramatically different (although it definitely sounds a lot better than before) and if you've recently played and finished the journey, there might not be enough reasons to revisit the story just yet. But for anyone who's yet to start playing, now's the time; for players unfamiliar with the saga, we've made it a whole lot easier to get started; and for the team, it's been amazing to have this rare opportunity to go back and make the tweaks, changes and fixes we've always wanted to do but never had the time or budget for. This truly is The Final Cut.

Our attention is now on the next and concluding step in the campaign: getting all those boxes out to backers. We're honestly looking forward to a fresh challenge, and we hope and plan to make the wait worth it – we know you've all been extremely patient, and we appreciate that. In August, we'll have a timeline to share and more information about when and how and what we'll be doing to get The Final Cut onto discs, into boxes, and up on shelves in thousands of homes across the world.

There are only two words that properly convey how we feel about this: "EEK!" and "YAY!"

Until next time,

Team RTG

The Final Cut release date and key art

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We promised you'd be the first to know, and here it is:

Dreamfall Chapters: The Final Cut arrives July 21st on Steam, GOG and the Humble Store, for PC, Mac and Linux.

We're creating brand new marketing and box art for this special edition; here's an exclusive work-in-progress preview:

The Final Cut includes all the changes and updates from the console version, including new music and audio, improved character models, shaders and lighting, revised menus and user interface, remastered voice overs, a new Dreamfall recap video and plenty of extra features. This edition also includes the final batch of in-game rewards, along with general engine enhancements and optimisations, and performance upgrades.

The game looks, plays and runs better than ever...and, of course, it's a free update for everyone who pledged and helped make Dreamfall Chapters a reality in the first place!

Dreamfall Chapters, the vanilla version, is currently 33% off on Steam (40% if you pick up the Special Edition) – and you can also buy The Longest Journey Bundle and get an incredible 58% off the sticker price. This bundle includes The Longest Journey, Dreamfall and Dreamfall Chapters, and it'd make a great gift to anyone who's yet to embark on the journey. Please spread the word – and watch out for more on The Final Cut in the very near future!

Team Red Thread

Dreamfall Chapters arrives on consoles

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This Friday, May 5, Dreamfall Chapters finally lands on PlayStation 4 and Xbox One.

We've been working on the console versions since last August, and we've made a lot of changes – but more on that in a couple of weeks, because that's not all: we're also working on The Final Cut for PC/Mac/Linux, which will be released as a free update to backers (and anyone who's bought the game on Steam, GOG or the Humble Store) "soon". It will have all the changes from the console versions, including improved character models, audio and music – and more. So stay tuned for that!

To prepare players for Friday's big release – a refresher for those who have played the previous games; a primer for those who haven't – we've made a video recap of Dreamfall: The Longest Journey.

Watch the recap video here!

We've said it before and we'll say it again: we couldn't have done any of this without you. We're nearing the end of the journey, and it's amazing to look back and see how far we've come. We hope we can provide a fitting end to the journey with the upcoming Final Cut and all the Kickstarter rewards.

We'll be back with more details later in May. Until then, thanks for reading and thanks for your continued support!

Team RTG

Console release date and new trailer

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Hello backers!

Dreamfall Chapters is coming to consoles on May 5th and Deep Silver has just released a new trailer to mark the date – and the beginning of pre-orders. Check out the Two Worlds Trailer now.

(And yes, you're not wrong: the release date changed from late March to early May without us sending out an update – something we realised and regretted after receiving a deluge of emails and messages on the 24th. We sincerely apologise for the confusion and frustration.)

The Final Cut – the updated and complete PC/Mac/Linux edition – will arrive shortly after the console version. We'll lock down a date soon and post some screens and videos...and this time we'll definitely let all of you know when it happens!

Red Thread Games

"Things Take Time": January 2017 update

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The new key art for the console versions.
The new key art for the console versions.

Happy New Year, dreamers!

First off, we’d like to apologise for the long silence. The team was kept busy with tight milestones towards the end of 2016.

As 2017 boots up, however, we can finally draw back the curtain on what we’ve been working on since last summer.

You may have heard, but in case you missed the announcement: Dreamfall Chapters is coming to PlayStation 4 and Xbox One in an enhanced special edition on March 24th! Our publishing partner Deep Silver is releasing the complete game both physically and digitally — here’s what the cover looks like:

(You should also check out Deep Silver’s announcement trailer for PlayStation 4.)

For the PC/Mac/Linux folks — our backers and existing customers — we’ll be releasing a new and updated version of the game (‘The Final Cut’) to coincide with the console release.

We’re very excited about this opportunity to revisit Chapters one final time. There are several improvements and changes we’ve wanted to make for years — along with requests and suggestions from our players and community — and we finally have the time and resources to address them.

So what’s new? There are changes to character art and animations, music, sound-effects, shaders, lighting — and gameplay. We’ll be talking specifics soon, and we’ll have more on the console enhancements and special features before March 24th.

Speaking of “soon”: back in September we made some promises that we haven’t delivered on — yet. We’ve had a number of staffing challenges, particularly in project management and QA; these have been solved, but we’re way behind schedule on two patches.

The first is the long-awaited German language patch. We received the final voice overs for books four and five in November, and we’ve been working to integrate these into a larger patch, which also contains bug fixes and optimisations. This patch is still in QA, but it won’t be long now.

The second is what we’re calling the ‘benefactors patch’. This update contains missing in-game rewards — including the town crier and Benefactor’s Wall in Marcuria — and it’s next on our schedule.

The third patch is the big one — the aforementioned ‘The Final Cut’ — which upgrades the game to match the console versions. This version will also be included in the Kickstarter boxes scheduled to ship close to the release of the console versions along with the remaining physical rewards.

Things Take Time — almost four years now — but we haven’t left Dreamfall Chapters behind. Far from it! We’re still very much focused on completing the journey in a way we can all be proud of.

One last thing: we know there’s been some issues with our website and forum, both in terms of performance and support, and we plan to address this soon. We haven’t had the resources to make the necessary changes, but it’s on top of our list. Your patience, as always, is very much appreciated.

Once again, we want to thank all of you for making this possible. When our journey began four years ago, we had no idea where it would take us — and we’re grateful for having had this amazing opportunity. Wherever Red Thread goes next, it’s because of your support.

Thanks for reading!

Team RTG