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Dreamfall Chapters is the long-awaited sequel to acclaimed PC adventure games The Longest Journey and Dreamfall: The Longest Journey
Dreamfall Chapters is the long-awaited sequel to acclaimed PC adventure games The Longest Journey and Dreamfall: The Longest Journey
21,858 backers pledged $1,538,425 to help bring this project to life.

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Book Three is LIVE on Steam! (And coming soon to GOG, Humble Store)


Dreamfall Chapters Book Three: Realms has arrived!

The game will update automatically via the Steam client. Visit your account page on GOG or Humble to check if the update files are available there. It might be a little while before they publish their versions.

Please note that the German and French localised versions are not yet available. We're working on it, and we'll let you know as soon as they are ready.

We'll return with another update tomorrow. For now, enjoy Book Three!

Team RTG

Realms open up June 25th


For backers only. If you're a backer of this project, please log in to read this post.

An old friend returns


Hey everyone,

We have a little surprise for y'all today. An old friend is coming back for Book Three, and he wants to say hello:

(And if you can't click that YouTube link now, stop reading and save the link for when you can click on it!)

We'll be back with more from Book Three: Realms soon, so stay tuned!

Team RTG

April-May production update


Hi gang,

There's been no official backer update since March, and so it's about time we told you what's been happening at Red Thread Games. And what's mostly been happening is

Book Three

Dreamfall Chapters Book Three is progressing really well. Our focus is now on finishing all the final assets — models, animations, sound-effects, music, voices, cut-scenes — and putting them into the game, before the final round of testing and polishing can begin.

But when is Book Three coming out?! we hear you yelling.

It's difficult to estimate exactly how long this final phase will take, and we're not going to announce a release date until we're about 5-7 days away (lesson learned from last time around!) but we are getting close.

So what exactly is the team working on?

Right now, the Chapters team counts eight full time members, along with a few part-timers (primarily RTG employees who split their time between projects) and a freelance animator.

On the design side, Quintin is implementing the gameplay. Martin's enjoying a leave of absence as a full-time father (a mandatory thing in family-friendly Norway) but he'll be back after summer to work on the final two episodes. For now, Quintin's pulling double duty scripting the gameplay mechanics, dialogues and cut-scenes across three chapters — not an easy task for one person, but his experience and technical expertise are paying off.

Aside from some of Marcurians you'll come across in the game (including backers, transformed into NPCs by co-art director Rikke) the character models for Book Three (and most of Book Four) are complete. 3D modeller Hans Kristian has moved onto the third interlude, before tackling the few remaining character models for episodes four and five.

There are no new features being coded for Book Three. Programmers Audun and Morten are currently working on porting the game to new platforms (along with a couple of other things), but they're both on standby to fix any issues that may pop up. Book Three remains their highest priority.

The environment art is still in progress, but will wrap up next week, leaving our two environment artists — Morgan and Øyvind — to polish and optimise models and environments, before starting work on Book Four (which will include a bunch of really cool new locations).

Our animator, Eivind, is aiming to have most of the animations ready this weekend (we don't usually work weekends here at Red Thread, but he's putting in extra work in order to take some days off). After that he will focus on adding polish, before also starting work on Book Four. Eivind is assisted by freelance animator Leigh, and together they have created all the animations for the game.

Simon is hard at work composing brand new music for Book Three. He recently received a nomination from the Develop Awards for audio accomplishment — competing with the likes of Alien: Isolation, Forza Horizon 2 and The Sailor's Dream — and our fingers are crossed for Simon at this summer's award show.

And finally, this past Wednesday we wrapped the last voice recordings for Book Three (after four intensive weeks of work across three time-zones: Los Angeles, New York and London). As soon as all the voices have been edited and put into the game, Ragnar's focus will shift to writing the script for Book Four.

Of course, once Book Three is out the door, the cycle starts anew. Doing episodic development is very much like releasing a new game every few months (with no time off in-between), but the team's getting very good at the iterative production process, and every episode's development goes a bit smoother than the last. By the time Book Five rolls around, we'll be experts — just in time for our next, non-episodic project!

Speaking of Book Three, we're very pleased to announce the name and key art for our third episode — and you, our backers, get to see it first!

Here it is:

Please note that this art is not final. Art director Christoffer will continue to tweak the art next week — but Book Three is indeed called 'Realms'...and both Kian and Zoë have gone through some dramatic changes in the time that's passed since the end of Book Two!

Backer rewards update

We haven't provided a reward update in a while, and some of you have been asking about the timelines for when things will be released and shipped out. A few digital rewards have been fulfilled — or are being fulfilled on an ongoing basis — but here's a brief update about the most-asked items:

Physical rewards will not be shipped out until after Book Five has been released. We want to put the complete game in the box, DRM free, preserved on a silver disc for future generations. All physical rewards will be mailed out at the same time, and our tentative date for this is the end of the year (though this may change).

Digital short stories. The original plan was to have the short stories ready for the release of Book One. Due to a combination of workload and the way the story's being told, we’ve obviously pushed the release date quite a bit. The short stories tie into the plot of episodes three through five: our current plan, therefore, is to publish these after the summer — before the final two episodes are released — in order to better fit into the chronology of the game, and to not spoil any surprises in Book Three.

Additional digital books and graphic novel. The first part of the Art of Dreamfall Chapters was released together with Book One in October. The plan is to continuously update this book as more episodes are released, and Christoffer is planning an update for Book Three. The remaining material will be published when all five episodes are available.

Digital soundtrack. We released the Book One soundtrack in November (and Simon received a nomination from the prestigious Music+Sound Awards for his work on that) and there will not be any more standalone soundtracks for individual episodes. The full soundtrack — containing many new tracks — will be available after all five episodes have been released.

If you have any specific questions about other rewards — digital or physical — feel free to get in touch with us directly by emailing We promise to get back to you as soon as possible!

...and finally

Fellow Norwegian indie developers Antagonist have launched a Kickstarter for their intriguing horror game Through the Woods. Check it out and give them your support, if you can. We wish them the very best of luck with their campaign!

That's all for now, folks. We'll be back with more on Book Three soon, including screenshots and a new trailer!

Team Red Thread

A post-Rebels update


We're alive!

Against all odds, we survived these last couple of back-breaking and soul-crushing Norwegian winter months to deliver what we believe is the biggest and most ambitious single episode of any episodic adventure game EVER.

(We're quite possibly wrong, but it's definitely in the top three.)

Update 2.0.1.

With a reported¹ 6-12 (!) hours of play time, we hope you all understand why a) it took four months to make, and b) why there are still a few bugs in this episode.

We've just released a beta version of update 2.0.1 to Steam. Follow this link with instructions about how to access the beta and to read the patch notes. The beta is only available via Steam, but as soon as it's been verified and tested, we'll push it out to everyone, everywhere.

(Mac users struggling with crashes should definitely try the beta. There was a Yosemite bug on certain OS-X systems equipped with AMD graphics cards that's hopefully been rectified. Until we get feedback from affected users, however, we can't know for sure, so please let us know if this fixes the problem for you.)

German and French versions

Due to the scope and number of spoken lines in Book Two (more than in Book One) it's taken our amazingly patient, diligent and hard-working translators (and German voice actors) a bit longer than anticipated to get the localised versions finished.

That work is now almost complete, but it will take us a few days to integrate and test all the text and sound files. Since we can't publish new versions over the weekend, this means that the complete German and French versions of Book Two will arrive next week.

We'll keep you updated and we apologise for the delay.

Book Three

After taking a very well deserved long weekend off, the team is back in full production mode on both Book Three and a little surprise we have planned for April/May. This surprise will be available first to our early access backers, followed by the rest of our backers, and finally everyone stay tuned for more information about that. Soon. Ish.

In terms of timelines, Book Three won't take as long as Book Two. We probably won't announce any release date until we're very close, but we will of course continue to update you all on our progress along the way.

Book Three will not be as epic sized as Book Two. With our second episode, we wanted to ramp up the drama and bring the story to a certain point in time, which required us to include more content than we'd originally planned. Book Three will be more streamlined and intense. And while we're still in the early production and design phases on the final two books, neither of those will be quite as massive as Book Two.

In the end, however, we will have delivered a game that's far, far beyond our 10-12 hours Kickstarter promise. (And we will most likely never make another game this big ever again. There's only so much ten people can do!)

As a little teaser for what's coming in Book Three, here's a concept of a character who will play a small but pivotal role in the story going forward.

Presenting Ferdows, the first non-military, non-priestess Azadi we've met in the series:

We'll be back soon with another update, and next time we will talk a bit about Kickstarter rewards, since we do get some questions from backers about the timelines for both the digital and physical rewards.

On that note, if you have not redeemed your game key yet, follow this link for instructions about how to do that. With Book Two out, it's definitely time to start playing, if you haven't done so yet!

Oh, and if you have friends, family, frenemies and mortal enemies who have yet to buy Dreamfall Chapters, the game is currently 30% off on Steam!

As the Azadi would say: May the Light of the Goddess shine upon you all and guide you away from the Shadow.

Team RTG

1. Reported by our players on various forums. No scientific method of any sort used.