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Dreamfall Chapters is the long-awaited sequel to acclaimed PC adventure games The Longest Journey and Dreamfall: The Longest Journey
Dreamfall Chapters is the long-awaited sequel to acclaimed PC adventure games The Longest Journey and Dreamfall: The Longest Journey
21,858 backers pledged $1,538,425 to help bring this project to life.

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Summer update


Hey gang,

As that great bard of the 20th Century known as 'The Fresh Prince' once crooned

Summer, summer, summertime
Time to sit back and unwind

Summer's the season for beaches, barbecues and ice-cold beers (or popsicles) — but playing games is also an accepted summer activity. We'll allow it. So we hope you've all had a chance to play Book Three over the summer. If not, there's still time, so get to it. Go on! We'll wait here.

(Are they gone? Good. We're not waiting.)

With the holidays behind us (at last!) and the team back working on Book Four (hurray!), we figured it was time for another brief update.

Book Three: Realms launched a month and a half ago, and we're very happy with the reception and feedback so far. From what we've read — in your emails, forum posts, tweets and blog posts — most of you enjoyed our third episode, and with an 8.5 from Polygon, an 8.0 from GameSpot and a positive Kotaku review (amongst others), most critics appear to agree. Phew!

There were a couple of ugly bugs in Book Three, and unfortunately we experienced lengthy delays with the French and German localisations (the German voice overs were only patched out yesterday). We hope to do better with Book Four, and we'll have more on those bugs and the localisation issues in an upcoming dev blog.

On that note: in order to improve our communication and your insight into the development process, we're launching a dev blog. We'll still send out email updates to our backers (Kickstarter and PayPal) when necessary, but for more regular development updates make sure to bookmark the new blog:

We'll have some cool posts in the weeks and months to come, and you'll hopefully get to hear from various people on the team — and not just this disembodied, anonymous, corporate voice.

So what's next for Dreamfall Chapters? It’s still too early to talk about Book Four, but if you liked the direction the story took in the last episode, you’ll love where it's heading next: the stakes are higher, the drama's intensifying and our protagonists are striking out on new journeys into unknown territories…along with one or two familiar locations.

Such as this one:

(We won't spoil the surprise, but we're SUPER EXCITED about this place and what's about to happen there!)

That's it for now. Until next time! And please bookmark our dev blog — the first post arrives next week! (Hopefully!)

Your friends at Red Thread Games

Book Three is LIVE on Steam! (And coming soon to GOG, Humble Store)


Dreamfall Chapters Book Three: Realms has arrived!

The game will update automatically via the Steam client. Visit your account page on GOG or Humble to check if the update files are available there. It might be a little while before they publish their versions.

Please note that the German and French localised versions are not yet available. We're working on it, and we'll let you know as soon as they are ready.

We'll return with another update tomorrow. For now, enjoy Book Three!

Team RTG

Realms open up June 25th


For backers only. If you're a backer of this project, please log in to read this post.

An old friend returns


Hey everyone,

We have a little surprise for y'all today. An old friend is coming back for Book Three, and he wants to say hello:

(And if you can't click that YouTube link now, stop reading and save the link for when you can click on it!)

We'll be back with more from Book Three: Realms soon, so stay tuned!

Team RTG

April-May production update


Hi gang,

There's been no official backer update since March, and so it's about time we told you what's been happening at Red Thread Games. And what's mostly been happening is

Book Three

Dreamfall Chapters Book Three is progressing really well. Our focus is now on finishing all the final assets — models, animations, sound-effects, music, voices, cut-scenes — and putting them into the game, before the final round of testing and polishing can begin.

But when is Book Three coming out?! we hear you yelling.

It's difficult to estimate exactly how long this final phase will take, and we're not going to announce a release date until we're about 5-7 days away (lesson learned from last time around!) but we are getting close.

So what exactly is the team working on?

Right now, the Chapters team counts eight full time members, along with a few part-timers (primarily RTG employees who split their time between projects) and a freelance animator.

On the design side, Quintin is implementing the gameplay. Martin's enjoying a leave of absence as a full-time father (a mandatory thing in family-friendly Norway) but he'll be back after summer to work on the final two episodes. For now, Quintin's pulling double duty scripting the gameplay mechanics, dialogues and cut-scenes across three chapters — not an easy task for one person, but his experience and technical expertise are paying off.

Aside from some of Marcurians you'll come across in the game (including backers, transformed into NPCs by co-art director Rikke) the character models for Book Three (and most of Book Four) are complete. 3D modeller Hans Kristian has moved onto the third interlude, before tackling the few remaining character models for episodes four and five.

There are no new features being coded for Book Three. Programmers Audun and Morten are currently working on porting the game to new platforms (along with a couple of other things), but they're both on standby to fix any issues that may pop up. Book Three remains their highest priority.

The environment art is still in progress, but will wrap up next week, leaving our two environment artists — Morgan and Øyvind — to polish and optimise models and environments, before starting work on Book Four (which will include a bunch of really cool new locations).

Our animator, Eivind, is aiming to have most of the animations ready this weekend (we don't usually work weekends here at Red Thread, but he's putting in extra work in order to take some days off). After that he will focus on adding polish, before also starting work on Book Four. Eivind is assisted by freelance animator Leigh, and together they have created all the animations for the game.

Simon is hard at work composing brand new music for Book Three. He recently received a nomination from the Develop Awards for audio accomplishment — competing with the likes of Alien: Isolation, Forza Horizon 2 and The Sailor's Dream — and our fingers are crossed for Simon at this summer's award show.

And finally, this past Wednesday we wrapped the last voice recordings for Book Three (after four intensive weeks of work across three time-zones: Los Angeles, New York and London). As soon as all the voices have been edited and put into the game, Ragnar's focus will shift to writing the script for Book Four.

Of course, once Book Three is out the door, the cycle starts anew. Doing episodic development is very much like releasing a new game every few months (with no time off in-between), but the team's getting very good at the iterative production process, and every episode's development goes a bit smoother than the last. By the time Book Five rolls around, we'll be experts — just in time for our next, non-episodic project!

Speaking of Book Three, we're very pleased to announce the name and key art for our third episode — and you, our backers, get to see it first!

Here it is:

Please note that this art is not final. Art director Christoffer will continue to tweak the art next week — but Book Three is indeed called 'Realms'...and both Kian and Zoë have gone through some dramatic changes in the time that's passed since the end of Book Two!

Backer rewards update

We haven't provided a reward update in a while, and some of you have been asking about the timelines for when things will be released and shipped out. A few digital rewards have been fulfilled — or are being fulfilled on an ongoing basis — but here's a brief update about the most-asked items:

Physical rewards will not be shipped out until after Book Five has been released. We want to put the complete game in the box, DRM free, preserved on a silver disc for future generations. All physical rewards will be mailed out at the same time, and our tentative date for this is the end of the year (though this may change).

Digital short stories. The original plan was to have the short stories ready for the release of Book One. Due to a combination of workload and the way the story's being told, we’ve obviously pushed the release date quite a bit. The short stories tie into the plot of episodes three through five: our current plan, therefore, is to publish these after the summer — before the final two episodes are released — in order to better fit into the chronology of the game, and to not spoil any surprises in Book Three.

Additional digital books and graphic novel. The first part of the Art of Dreamfall Chapters was released together with Book One in October. The plan is to continuously update this book as more episodes are released, and Christoffer is planning an update for Book Three. The remaining material will be published when all five episodes are available.

Digital soundtrack. We released the Book One soundtrack in November (and Simon received a nomination from the prestigious Music+Sound Awards for his work on that) and there will not be any more standalone soundtracks for individual episodes. The full soundtrack — containing many new tracks — will be available after all five episodes have been released.

If you have any specific questions about other rewards — digital or physical — feel free to get in touch with us directly by emailing We promise to get back to you as soon as possible!

...and finally

Fellow Norwegian indie developers Antagonist have launched a Kickstarter for their intriguing horror game Through the Woods. Check it out and give them your support, if you can. We wish them the very best of luck with their campaign!

That's all for now, folks. We'll be back with more on Book Three soon, including screenshots and a new trailer!

Team Red Thread