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Dreamfall Chapters is the long-awaited sequel to acclaimed PC adventure games The Longest Journey and Dreamfall: The Longest Journey
Dreamfall Chapters is the long-awaited sequel to acclaimed PC adventure games The Longest Journey and Dreamfall: The Longest Journey
Dreamfall Chapters is the long-awaited sequel to acclaimed PC adventure games The Longest Journey and Dreamfall: The Longest Journey
21,858 backers pledged $1,538,425 to help bring this project to life.

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REDUX is live!


It's finally time.

Book Five: REDUX is now live on Steam and GOG, and "soon" via the Humble Store (no ETA yet, we're waiting on word from Humble).

There's also a new trailer out, and it's beautiful and emotional…but we're actually going to recommend waiting until you've played the episode before watching it (and you definitely should watch it). There are potential (and light) spoilers, and you may want to stay unspoiled.

(Of course, if you don't care about spoilers and just want to get in the mood before playing, you should watch it right now.)

The fifth and final episode brings the saga to a close. The story is complete, and we can't thank you enough for your support these past three years. It's meant the world to us. We can't wait to hear what you think — and, more importantly, how you feel — after the journey's end.

But of course, we're not quite done with Dreamfall Chapters yet. There are rewards to fulfil and a 'complete edition' (final name TBD) to be made: that's the version we'll stick on discs and USBs and ship out to backers. But we'll send out another update about the physical (and remaining digital) rewards before the summer holidays.

Why are you still reading this? REDUX is out! Go download it now, and finish your longest journey!

Team RTG

P.S. If you've yet to redeem your game key and digital rewards, click this link to find out how:

REDUX release party, limited spots available!


On Friday, June 24th, there will be a Book Five: REDUX – and full series – release party here in Oslo.

We have a number of tickets available to backers, and if you're in Oslo next Friday, and you want an invitation for yourself (along with a plus-one), please let us know!

Send an email to with the subject line 'I want to join the party' before 12 noon CEST Friday, June 17th. Include your name and contact information, and whether or not you're bringing a plus-one, and we'll add you to the draw. Winners will be announced by Monday, June 20th.

Keep in mind that we have limited capacity and this update does not guarantee you a ticket to the party. If you're not sure you can make it to Oslo, please do not join the draw, since you could be preventing someone else from attending.

We hope to see as many of you there as possible!

Team RTG

And the Book Five release date is…


Please check out the release date announcement and Book Five teaser trailer on YouTube.

There will be a full REDUX trailer on launch day — for now, we wanted to keep the spoilers to a minimum…and the anticipation to a maximum.

Eight days to go, folks. Eight long, warm days. Eight agonisingly slow days.

Stay cool.

Team RTG

One step closer to REDUX


Hey everyone,

We don't usually do this, because pre-announcements are silly, but it's been a long, long, looong wait — so here goes:

Next week we're announcing the release date for Book Five.

That's right, we just teased the announcement of the release date of our final episode. We hate ourselves.

Does this mean Book Five is close? Why, yes. Yes, it does. We don't make a habit of announcing release dates until we're very close and know for sure we'll make it. So by next Friday, June 10th, you'll know when the end of our journey is due.

Together with the release date announcement, there will also be a new trailer and new art — but as a reward for being extraordinarily patient and supportive, here are a few fresh screenshots from Book Five: REDUX featuring our three heroes.

(As always, beware potential spoilers!)



The release date will be announced in another backer update, so you'll be the first to know…next week!

Team RTG

(Edit: …and apologies for the typo in the first line of the original post — the Kickstarter update thingy has been acting up today, inserting and removing words and letters at will. Like that 'save' after this line. That wasn't us!)


"Almost there!" May production update


Hi all,

We’ve reached the middle of May and the team is still hard at work on the final (!!!) episode of Dreamfall Chapters. Things Take Time, episodic is hard, etc. — yep, you’ve heard this before: we do want the conclusion to the saga to be a worthy one, and we’re not going to rush it out the door…even though our originally planned release window has come and almost gone.

A release date is not far off, however, and so here’s what the team is currently working on:

The location artists have wrapped up work on the new environments, and are now focusing almost entirely on special effects and cut-scene lighting. Some of the scenes in Book Five look absolutely gorgeous; a departure from anything in the previous four episodes, and some of the best work our artists have done so far. We look forward to sharing more of their work soon.

The character artists are done with all the major (and minor) characters, and are now focusing on the remaining backers — some Doppelgängers and all the Birthrighters — whose models are being put into the final episode (and also previous episodes).

On the writing and voice-over side, we still have four characters (and three actors) left to record. It’s been a challenge getting everyone’s schedules to match up, and this time we’ve also had some real difficulties booking all the actors and securing studio time (and casting one final key role) — but we should be wrapped by this coming Friday.

All the gameplay has been implemented, and the designers are completing the (many, many) cut-scenes for the series’ conclusion, along with testing and fixing bugs. They’re also making some big changes to Book One — improving the start of the game, and hopefully tightening the story and gameplay a bit. We’ve learned a LOT since 2014, and it was time to apply those lessons.

On the coding side, it’s mostly about fixing bugs and performing optimisations — there are no remaining features to be implemented, and the coders are spending most of their free time porting the game to new platforms, though there have also been some frustrating Unity issues to deal with.

New animations are still trickling in, but the animators are focusing mostly on iterating existing animations — making them smoother, better, more lifelike. With two animators and dozens upon dozens of cut-scenes, it’s amazing how they get it all done. But they do. Every single time.

Finally, on the audio side, our composer is working full time on getting a huge amount of original music done (some of the best we’ve heard so far in this game) and our talented sound designer is putting the final touches on the scenes and cinematic sequences — improving on the already great atmosphere in the new locations. We’re also hoping to have the full soundtrack ready for the release of Book Five, though it may take a few extra days to get it mastered and published.

We know a lot of you are getting increasingly impatient with the wait, and we completely understand and appreciate your frustration — but we believe that, in the end, it’s all about the quality of the game, and how the story was told…and how it ended. We hope and trust the wait will be worth it — but yeah, it has been a long, long, long wait. Luckily, Book Five is probably the team's best work so far, and, we think, a fitting end to this saga. We trust you’ll agree!

Finally, here’s a little bonus — a closer look at two of the character models in Book Five, created by our amazing 3D artist Hans Kristian Andersen:

We’ll definitely post more of these in the future.

The next update will most likely have a trailer AND a release date, more screenshots and information about still-to-come backer rewards. Until then, thanks again for your patience and support. It’s truly been the longest journey (!) but we’re approaching the end now — and we’re both very happy and very, very sad about that.

Thanks for reading!

Team RTG