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Dreamfall Chapters is the long-awaited sequel to acclaimed PC adventure games The Longest Journey and Dreamfall: The Longest Journey
Dreamfall Chapters is the long-awaited sequel to acclaimed PC adventure games The Longest Journey and Dreamfall: The Longest Journey
Dreamfall Chapters is the long-awaited sequel to acclaimed PC adventure games The Longest Journey and Dreamfall: The Longest Journey
21,858 backers pledged $1,538,425 to help bring this project to life.

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Console release date and new trailer


Hello backers!

Dreamfall Chapters is coming to consoles on May 5th and Deep Silver has just released a new trailer to mark the date – and the beginning of pre-orders. Check out the Two Worlds Trailer now.

(And yes, you're not wrong: the release date changed from late March to early May without us sending out an update – something we realised and regretted after receiving a deluge of emails and messages on the 24th. We sincerely apologise for the confusion and frustration.)

The Final Cut – the updated and complete PC/Mac/Linux edition – will arrive shortly after the console version. We'll lock down a date soon and post some screens and videos...and this time we'll definitely let all of you know when it happens!

Red Thread Games

"Things Take Time": January 2017 update

The new key art for the console versions.
The new key art for the console versions.

Happy New Year, dreamers!

First off, we’d like to apologise for the long silence. The team was kept busy with tight milestones towards the end of 2016.

As 2017 boots up, however, we can finally draw back the curtain on what we’ve been working on since last summer.

You may have heard, but in case you missed the announcement: Dreamfall Chapters is coming to PlayStation 4 and Xbox One in an enhanced special edition on March 24th! Our publishing partner Deep Silver is releasing the complete game both physically and digitally — here’s what the cover looks like:

(You should also check out Deep Silver’s announcement trailer for PlayStation 4.)

For the PC/Mac/Linux folks — our backers and existing customers — we’ll be releasing a new and updated version of the game (‘The Final Cut’) to coincide with the console release.

We’re very excited about this opportunity to revisit Chapters one final time. There are several improvements and changes we’ve wanted to make for years — along with requests and suggestions from our players and community — and we finally have the time and resources to address them.

So what’s new? There are changes to character art and animations, music, sound-effects, shaders, lighting — and gameplay. We’ll be talking specifics soon, and we’ll have more on the console enhancements and special features before March 24th.

Speaking of “soon”: back in September we made some promises that we haven’t delivered on — yet. We’ve had a number of staffing challenges, particularly in project management and QA; these have been solved, but we’re way behind schedule on two patches.

The first is the long-awaited German language patch. We received the final voice overs for books four and five in November, and we’ve been working to integrate these into a larger patch, which also contains bug fixes and optimisations. This patch is still in QA, but it won’t be long now.

The second is what we’re calling the ‘benefactors patch’. This update contains missing in-game rewards — including the town crier and Benefactor’s Wall in Marcuria — and it’s next on our schedule.

The third patch is the big one — the aforementioned ‘The Final Cut’ — which upgrades the game to match the console versions. This version will also be included in the Kickstarter boxes scheduled to ship close to the release of the console versions along with the remaining physical rewards.

Things Take Time — almost four years now — but we haven’t left Dreamfall Chapters behind. Far from it! We’re still very much focused on completing the journey in a way we can all be proud of.

One last thing: we know there’s been some issues with our website and forum, both in terms of performance and support, and we plan to address this soon. We haven’t had the resources to make the necessary changes, but it’s on top of our list. Your patience, as always, is very much appreciated.

Once again, we want to thank all of you for making this possible. When our journey began four years ago, we had no idea where it would take us — and we’re grateful for having had this amazing opportunity. Wherever Red Thread goes next, it’s because of your support.

Thanks for reading!

Team RTG

Merry Christmas & Happy Holidays!


The Red Thread team has wrapped up another incredibly busy and rewarding year, and everyone's scattered to the winds to spend quality time with friends and family – but Crow & Saga wanted to wish all of our backers & supporters a wonderful holiday season!

(Yes, the House of All Worlds may be nowhere and no-when, but we still celebrate Christmas least once a year.)

The next year will be another eventful and exciting year for Dreamfall Chapters, with the long-awaited console version and The Final Cut – but more on that next year.

Merry Christmas, Happy Holidays & New Year, and we'll see you in 2017!

Saga & Crow (and also Team RTG)

Two months later


Three years. Five episodes. Tens of thousands of hours of work. It’s been wild. It’s been exhausting. It’s been an unforgettable experience. We’re both relieved and sad that the journey is finally over.

Except, it’s not over. Not quite. Not yet.

Four Red Threaders are still working on Dreamfall Chapters, along with a freelance artist and some other talented people. We can’t disclose what they’re up to…but we’re not done.

(Incidentally, #TFC is an underrated Pink Floyd album.)

We’re going to carry on with regular Kickstarter updates until we’ve shipped all the rewards (more on that in the next few weeks) and released everything we’re ever going to release, and probably also for a while after that. We don’t want our hugely supportive and lovely community to fade away. (And if you haven't joined yet, our forums are thriving!)

Since we haven’t sent out an update since the release of REDUX back in June, we wanted to take some time to address a few of your most-asked questions.

Game keys! By now everyone should have received their keys, though we do get the occasional email from backers who, for various reasons, have missed out on the updates. So: if you don’t have access to the game yet, please visit BackerKit and follow the instructions to redeem your digital rewards. (And if that doesn’t work, please visit our support forum for help, or email

Most, not all, of the in-game rewards have been fulfilled. We’re working on a patch that includes the Benefactors of Marcuria and missing Birthright characters, along with fixes and tweaks to the audio (and some other titbits). The estimated due-date for this patch is early October, and we'll send out another update when it's ready.

The German voice-overs are in production! It’s taken longer than expected, but our localisation partners and studio have been backlogged, and there’s a lot of dialogue to record. We don’t have a release date yet, but when we receive the dubbed files, we’ll make a (very big) patch.

A lot of the emails we get from backers are about physical rewards — and, yes, we are working on them. The boxes won’t ship until we have the final version of the game ready: we want the version pressed to a disc to be a keeper, not a patcher-upper. But we’ll make sure the boxes (and other goodies) are worth the wait, and we'll have a preview soon.

The missing digital rewards are coming along, slowly but surely. The game was our number one priority before the summer holidays (and for a couple of years before that); now we’re finally able to also prioritise not-game things — like the short stories and graphic novel. We’ll share more when we have more to share.

Lastly, we get a TON of questions about the PlayStation 4 version of the game. All we can say right now is “no, it definitely has not been cancelled and oh boy we can’t wait to talk about it”. In other words, we’ll have more news when the time is right (and these news will be exciting news, we promise, but we really can't say much more today).

So no, this journey isn’t over yet, not quite. Not yet.

In the meantime, stay tuned to our Facebook and Twitter channels, post your questions and comments here or on the forum, and don’t hesitate to email us at if you have questions or feedback.

Team RTG

Oh, and one more thing: we're looking for people! Red Thread is growing, we're not just working on Dreamfall Chapters, we're making new games. If you're an industry professional, or someone with an excellent portfolio looking to get a start in game development, check out our jobs page and send us your application!

REDUX is live!


It's finally time.

Book Five: REDUX is now live on Steam and GOG, and "soon" via the Humble Store (no ETA yet, we're waiting on word from Humble).

There's also a new trailer out, and it's beautiful and emotional…but we're actually going to recommend waiting until you've played the episode before watching it (and you definitely should watch it). There are potential (and light) spoilers, and you may want to stay unspoiled.

(Of course, if you don't care about spoilers and just want to get in the mood before playing, you should watch it right now.)

The fifth and final episode brings the saga to a close. The story is complete, and we can't thank you enough for your support these past three years. It's meant the world to us. We can't wait to hear what you think — and, more importantly, how you feel — after the journey's end.

But of course, we're not quite done with Dreamfall Chapters yet. There are rewards to fulfil and a 'complete edition' (final name TBD) to be made: that's the version we'll stick on discs and USBs and ship out to backers. But we'll send out another update about the physical (and remaining digital) rewards before the summer holidays.

Why are you still reading this? REDUX is out! Go download it now, and finish your longest journey!

Team RTG

P.S. If you've yet to redeem your game key and digital rewards, click this link to find out how: