Three years. Five episodes. Tens of thousands of hours of work. It’s been wild. It’s been exhausting. It’s been an unforgettable experience. We’re both relieved and sad that the journey is finally over.
Except, it’s not over. Not quite. Not yet.
Four Red Threaders are still working on Dreamfall Chapters, along with a freelance artist and some other talented people. We can’t disclose what they’re up to…but we’re not done.
(Incidentally, #TFC is an underrated Pink Floyd album.)
We’re going to carry on with regular Kickstarter updates until we’ve shipped all the rewards (more on that in the next few weeks) and released everything we’re ever going to release, and probably also for a while after that. We don’t want our hugely supportive and lovely community to fade away. (And if you haven't joined yet, our forums are thriving!)
Since we haven’t sent out an update since the release of REDUX back in June, we wanted to take some time to address a few of your most-asked questions.
Game keys! By now everyone should have received their keys, though we do get the occasional email from backers who, for various reasons, have missed out on the updates. So: if you don’t have access to the game yet, please visit BackerKit and follow the instructions to redeem your digital rewards. (And if that doesn’t work, please visit our support forum for help, or email email@example.com.)
Most, not all, of the in-game rewards have been fulfilled. We’re working on a patch that includes the Benefactors of Marcuria and missing Birthright characters, along with fixes and tweaks to the audio (and some other titbits). The estimated due-date for this patch is early October, and we'll send out another update when it's ready.
The German voice-overs are in production! It’s taken longer than expected, but our localisation partners and studio have been backlogged, and there’s a lot of dialogue to record. We don’t have a release date yet, but when we receive the dubbed files, we’ll make a (very big) patch.
A lot of the emails we get from backers are about physical rewards — and, yes, we are working on them. The boxes won’t ship until we have the final version of the game ready: we want the version pressed to a disc to be a keeper, not a patcher-upper. But we’ll make sure the boxes (and other goodies) are worth the wait, and we'll have a preview soon.
The missing digital rewards are coming along, slowly but surely. The game was our number one priority before the summer holidays (and for a couple of years before that); now we’re finally able to also prioritise not-game things — like the short stories and graphic novel. We’ll share more when we have more to share.
Lastly, we get a TON of questions about the PlayStation 4 version of the game. All we can say right now is “no, it definitely has not been cancelled and oh boy we can’t wait to talk about it”. In other words, we’ll have more news when the time is right (and these news will be exciting news, we promise, but we really can't say much more today).
So no, this journey isn’t over yet, not quite. Not yet.
In the meantime, stay tuned to our Facebook and Twitter channels, post your questions and comments here or on the forum, and don’t hesitate to email us at firstname.lastname@example.org if you have questions or feedback.
Oh, and one more thing: we're looking for people! Red Thread is growing, we're not just working on Dreamfall Chapters, we're making new games. If you're an industry professional, or someone with an excellent portfolio looking to get a start in game development, check out our jobs page and send us your application!