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Blue Dungeon Tiles are double-sided, 1” grid, map tiles in old school blue. They work with dry-erase, wet-erase and permanent markers.
962 backers pledged $60,901 to help bring this project to life.

Stretch Goal 7 - Expansion Set 9 Add-On WIP

Posted by Kevin Chenevert (Creator)

The V (for Vessel) series of tiles 1-8 will be the opened for the Expansion Set 9 Add-On.

Following is a work in progress.  There as still some details to add like stairs and filling in walls.   Some of these tiles will also be able to work with the B series Building tiles to make some strange futuristic structures.  When I finish them I will put together some interesting configurations as examples.

Comments and feedback are welcome.  Too many portholes/cannon holes below deck?  Is it ok that the mast is not a solid circle (thought this made the tile more versatile)?

V series Tile Add-On Work-In-Progress
V series Tile Add-On Work-In-Progress
Original Ship Tiles Concept Sketch
Original Ship Tiles Concept Sketch
Judy Krauss, Josh Haney, and 3 more people like this update.


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    1. Kevin Chenevert Creator on

      I am trying to avoid doing more than one update per day. So I am just posting a link here to the latest WIP for the ship. The suggestions from everyone have really improved the design. Let me know what you think.

    2. Kevin Chenevert Creator on

      The problem with any map tiles is that the unit used in gaming will never match reality. In a 5' square (25sf) you can easily fit 2 people interacting (dancing or fighting I would think) but the game rules most of us use only have one person in that square. That makes the models or tiles we use really out of scale. The tiles, whether a building or a boat are abstracted quite a bit. This is what I had in mind when I was working on the ship and the building. They are only an approximation adapted for play with miniatures. I was also thinking scale wise that the ship is more like a small caravel like the Nina, Pinta or Santa Maria. I will make a longboat as a free print and play download or you can just draw one on the 4x6 grid tile. The strength of the tiles for me is the abstraction of both scale and detail. Growing up we only used miniatures to see who got attacked in front or received a sneak attack from behind. We also just crowded around a piece of graph paper. I found that the highly detailed tiles I purchased took something away from the "theater of the mind". Instead of the tile showing a skeleton with a shield on the floor, I want to choose to tell that to the players rather than it just being on the tile and I have to either run with it or tell the players to ignore it.

    3. Missing avatar

      Larry Algee on

      126'x61', that would be 4"x1" (1"=10 yards) by one RPG scale, 12.5"x3" by another and for use on the tiles, 26x6 squares (1"=5'). Not that big. The USS Constitution (44 gun, considered a "big frigate") would be about 41x8 squares. The biggest ships ever built would top out around 50x14 squares.

      USS Alabama (BB-60) would come in at 136x21 squares and it is a beast.

    4. Swift2568 on

      Long comment, please forgive me.

      So funny you should post this since I just did a deck layout for the HMS Surprise (from the movie Master and Commander). We wanted to do a pirate campaign and we were looking for a good ship. The Surprise seemed good since players having a hard time understanding ship life can just watch the movie on their own time. The Surprise is also good in that she is a 6th rate ship (smallest class of Brittish warship). There is nothing smaller than her that would be significantly armed. She's small, fast, and heavily armed, making her perfect for preying on merchant ships.

      Thing is most RPG resources for ships don't get the scale right. Scaled to a typical battle map the Surprise comes out to just under 35 inches long. On deck she's only about 6 inches wide. Remember, the Surprise is a small ship.

      I got my layouts from this site.
      (click on the different decks to jump to the plan)

      Also, most pirate campaigns need a long boat. Inevitably the crew will want to leave the ship and explore things. A longboat the the tool for the job, but it has to hold all of the models and be easy to move on the map. I'm still working on building one for our campaign. Scaled proper the longboat (again using the Surprise's longboat for measure) should come out to 3in wide and 8in long.

      Just thought I'd share what I learned. Keep up the good work and good luck!

    5. Jason Hunt on

      Is there a possibility of an add-on or pledge level that is basically "All addon sets?" There's been so many and its starting to get confusing on exactly how much I'd need to add on to a pledge to get everything

    6. Kevin Chenevert Creator on

      @John Rudd:

      These are all great comments, thanks.

    7. Missing avatar

      John "johnkzin" Rudd

      Another thought: take the cargo hold and mast off of v2,v6,v3, and v7. Let the GM draw them in where appropriate. Same with the internal wall/mast in v4/v8 (so you can have a single large cabin, vs 2 smaller ones). That means you don't need MORE variants, and it gives the GM more flexibility for the size of the vessel.

    8. Missing avatar

      Christopher Schroeder on

      Being able to play with the length would be nice I agree. I'm interested to hear in mixing this and the B series, will they line up?

    9. Missing avatar

      John "johnkzin" Rudd

      This design makes it harder to do properly longer ships... Your example shows 2 masts... but if I put another mast in front of the cargo hold, it doesn't line up anymore.

      IMO: you need a V2/V6 variant that has a mast instead of a cargo hold, and you need a V3/V7 that has a hold instead of a mast. That will let you do ships of essentially arbitrary length.