Buildings, Ships, Caves and Transparencies
Following are some quick thumbnail sketches of conceptual tile designs. I will take your input to tweak them before they are finalized. Comments, suggestions and critiques are welcome.
I am trying to keep these generic enough that it could work for medieval, modern and hi-tech settings with only a little suspension of disbelief.
Caravel type ship. Comments are welcome.
More cave tiles to make larger areas.
Revised transparency overlay. Four is represented as Iv and Six as Vi.
After I get some feedback on all of this I will make a poll to set which ones will be unlocked for the next Stretch Goal.