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Blue Dungeon Tiles are double-sided, 1” grid, map tiles in old school blue. They work with dry-erase, wet-erase and permanent markers.
962 backers pledged $60,901 to help bring this project to life.

Radial Transparency Overlay Designs

Posted by Kevin Chenevert (Creator)
5 likes

Here are some new options for the transparency tiles that take suggestions from the previous update's comments.  

Would templates like this work for grid based games like D&D 3.5 and Pathfinder and still be useful for other games that use 1" hexes?  If some are in doubt, I can print one and lay it on both the grid and hex side of my battlemat and post pictures.

RAD1 has a corner origin.  With three more of the transparencies you could make a larger 8x12 mega tile overlay with some drafting dot hinges. (Like Shown for RAD1 in the previous update).

RAD 2 has a center origin for use on small area of effect events.

Both have ticks around the perimeter marking 1" increments.  The dash-dot lines are at 15 degree increments to enable you to find 30 degree and 45 degree cones.

We do not have to choose one or the other exclusively.  I envision that these could be packaged as 4 of the corner origin type (like RAD 3) and one or two of the center origin (like RAD 4).

Let me know what you think.  Also, just to be safe, address your comments to me rather than other backers.  I do not want anyone to get offended.  

With all this talk of transparency overlays, I just want to let other backers know that I have not forgotten the Cavern and Tech contingents. 

RAD 3 (Corner Origin) RAD 4 (Center Origin)
RAD 3 (Corner Origin) RAD 4 (Center Origin)
athynz, Jazzy Bear Brown, and 3 more people like this update.

Comments

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    1. Virgule on

      Same here, I don't mind the backward numbers. I second Elliot's suggestion.

    2. Elliot Williams
      Superbacker
      on

      I actually like the numbers. I think most people have seen a number backwards and can figure it out. You could invert every second one, so for instance, the 20' line would have one normal, one inverted, one normal, etc., for three each way. Then there would always be easy to read numbers visible whichever side was up.

    3. Missing avatar

      Dave Sherohman on

      Look just about perfect to me. The only improvement I can think of has already been suggested: Swap out the numbers for pips so that it's not stating a scale which may be different from what someone's game uses.

    4. Kevin Chenevert Creator on

      Roland, I think we will be able to do all three.

      Bryan, when you use 4 of the corner origin tiles, 2 will get flipped making the text mirror and be backwards. Roman numerals would help and only the "4" would be goofy. I II III IV (VI) and V.

    5. Roland
      Superbacker
      on

      The only thing I care about this update is the last sentence.

      "I just want to let other backers know that I have not forgotten the Cavern and Tech contingents."

    6. Bryan Stiltz on

      At first I did not like these better than yesterday's designs, but they've grown on me. The numbers being backwards could be easily solved by flipping the tile over (by me) so I do not really see that as a negative, where the dot system or numbers printers both right ways and backwards might be frustrating. my 2¢

    7. Kevin Chenevert Creator on

      I realized that the numbers would get reversed also and it bugged me. I will consider numbering each ring with a dot or x is that is reversible but at most there are 5 lines and on this small of a surface that is not too hard to count.

    8. Jazzy Bear Brown on

      I think having both a large 4 pack from the corner and the small center one would cover virtually all needs.

      As Joe on the front page comments said, removing the scale but somehow indicating the ring number would be best. He was suggesting a number of dots = to the number of the ring. His very valid concern was when we flip the templates over (the super 4 ones) the numbers would be backward.

      I think the number of dots may get a bit large so grouping them in sets of four, Like

      ....
      ....
      ....

      may be better than all in 1 line, and a bit easier to read the larger numbers.

      It may just be simpler to put --------- 3 - E ------- (where the E is a backwards 3), so no matter which side is turned face up one of the 2 numbers will be correctly oriented.

      I really like the 15degree ticks as this will help with 90 degree cones on any axis and also with hex grid orientation.