We are keen CCG players, and because of that we understand the frustrations of the players past and present - chasing booster packs, standard rotations, cash investments, low quality card.
We also understand the benefits - collecting and trading cards, building exciting decks, playing new formats, meeting new people.
Achroma has been designed with all of these considerations in mind:
We are ensuring a strong ratio of rare to common cards in boosters 1:10 VS 1:15 in other CCGs.
The game is split into 5 realms, so you may be a Norso player, and want to trade all of your Spirata cards to your friend. Trading is a great community aspect of the CCG format and something we will embrace and encourage.
The Card Quality is higher than any other card game out there (including the highest quality poker cards) to ensure these cards remain in mint condition.
The potential for new formats created by both the community and by us with Achroma is infinte.
Expansions provide us with the ability to tell the rich story of Achroma in the best possible way while providing exciting ways for players to improve their decks and experiment.
We will be dedicated to building a great community approach to our game and have plans to even allow players to influence the future of the storyline depending who is winning the war between Achrom & Chroma in each realm Achrom players and Chroma players can turn the tide of the war.
This is just the beginning, and the collectible card format is the right one for us.