Cats in Space Suits
Cats in Space Suits
Cats in Space Suits, evil aliens and the power of planetary gravitation – this is what the story of our mobile puzzle game is about.
Cats in Space Suits, evil aliens and the power of planetary gravitation – this is what the story of our mobile puzzle game is about. Read more
About this project
Want to take a look at our game first?
Test our current beta version of Cats in Space Suits on your iPhone/iPad and let us know what you think.
All you need is a device with iOS 8.
Send us a short mail to firstname.lastname@example.org and become a true cat-stronaut! :) We're looking forward to hearing your feedback.
Cats in Space Suits, evil aliens and the power of planetary gravitation – this is what the story of our puzzle game for mobile devices is about. Who are we? We're a small, independent software studio based in Germany. And what's the deal with this campaign? Well, Cats in Space Suits is almost ready for takeoff, but in order to launch the project before Christmas 2015 we need some support to get our rockets ready. If you are interested in cats, space, space suits, mobile puzzle games or the meaning of life in general, please keep on reading or join our Beta Testers and an email to email@example.com.
Picture this: It's a warm and lazy day, you're taking a cat-nap in the sun, when suddenly a sneaky, green alien breaks into your house and steals all your toys! Traumatic, we know. This is exactly what happens to our space cat! Now what? Obviously the cat has to hunt the alien to get its toys back. A cat without toys? What a cat-astrophy! And so an epic space odyssey begins.
We've illustrated our cat's adventure with cartoons to guide you through the story. You as a player help the cat space hop from one space station to the next one. Sounds easy, right? You take a cat-apult, strap down the cat-stronaut, and fire the feline fellow into the galaxy.
But wait! Ever heard of planetary gravitation? Exactly! If you want to navigate in space, keep gravity in mind. Otherwise you might drift away and never reach the next space station (however, if you drift into George Clooney somewhere out there, say hi from us, ok?).
At the beginning our fluffy friend has only the cat-apult propulsion to get to the next station. In later stages it will receive a jet pack to accellerate its journey or even a little rocket, capable of thrust reversal.
The space stations mark the beginning and end of each level. We’ve created lots of different stations with moving parts and blinking lights for the game.
As of now we've created three episodes with eight levels each. The levels start easy with stationary planets and relatively few distractions.
Then we slightly increase the difficulty. In the second episode you have to outmaneuver space nebulas and master moving planetary systems.
The third episode becomes even more difficult with the arrival of hostile spaceships with laser guns (yes, laser guns!) and proton torpedos. Apparently, those extraterrestials really don't like cats.
More challenges await our cat in episode IV and V: Black holes, wormholes and a trip to another dimension. We've already worked on the level design and the artwork, but there is still more work to do before these 16 levels can be finalized.
Well, our short and very honest answer: feedback, awareness, and money.
Crowdfunding can be an incredibly useful tool when it comes to generating money (who would have guessed), but it's an even more powerful platform to raise awareness for a project and to get feedback.
Let's take a look at "getting feedback": We have amazing ideas and we create great games. No doubt there. Or that's at least what we think. Anyway, this is a great start – but of no use, if nobody else out there thinks the same.
So we're using this platform to test and improve our creation. Please use the comment section to tell us what you think. We will try to answer all your questions and feedback and consider all our recommendations. So you, the audience, will be an integral part of this game. (If you'd like to become a beta tester, let us know! firstname.lastname@example.org)
What about "raising awareness"? If you like puzzle games and you know other people who share your affection, please spread the word! We're of course working hard on our PR and are trying to get the word out all over the web (to the cat lovers and gamers, but that’s everyone, right?) but there's still the small chance, that the message misses two or three people. Please tell anyone you know about our project. Send them a link to our crowdfunding campaign. Threaten them, tickle them, or blackmail them with pictures of cute cat babies, if necessary. Be a space cat-evangelist!
The last point doesn't come as a surprise: You need money to create well-engineered software. With a project like Cats in Space Suits, software developers, illustrators, audio artists and marketing specialists are involved. Those people need to eat (sporadically) and a place to lay down after work.
We love what we do! So even though we're only a small software studio, we've already put quite a lot of money and working hours into this project. As a result we've not only developed most of the basic elements, but we nearly completed the first 24 levels of Cats in Space Suits.
What we've managed so far?
- The physics engine is running
- We've finished the graphics for a lot more than the first 24 levels
- We've completed all the cartoons for the background story
- We've built all of the first 24 levels
- We've established the iOS Game Center integration
- We need to fine tune the levels (some are still too easy or too hard)
- There are no sound effects and there isn't any soundtrack so far
- There are no achievements yet
This is important: We'll finish this game, no matter if this campaign is successful or not. If we gather enough support, we'll have the ressources to get the game into the App Store before Christmas 2015. If that's not the case, we'll still work on this project after hours, but it will take us much longer.
Our main goal: For 20.000,-€ we can finish the first three episodes of the game before Christmas.
Stretch goal 1: For 50.000,-€ we can add the fourth episode with eight levels and additional features.
Stretch goal 2: For 75.000,-€ we can add the fifth episode with another eight levels.
Stretch goal 3: For 110.000,-€ we'll be able to deliver the complete game for Android.
If we're able to generate more money, we have a multitude of additional amazing ideas and we'll define more stretch goals in time. More levels mean more fun!
Let's take a look at the rewards: Every backer will get a "Thank you" note on our Cats In Space Suits Facebook page. And from 15 € up there are a lot of nice rewards which are only available from our campaign. Please take a look at the infographic below and note that most of these rewards are cumulativ, which means you'll get the rewards for your tier as well as for all lower tiers.
Dave – He thinks he is the CEO and we let him believe it.
Stephan – He thinks he is an iOS developer and we don't question it.
Hans – He has some papers saying he is an Android developer.
Sarah – She has some magical web developing powers, no one really knows the specifics.
Jean-Philipp – Some kind of server-ninja, just appeared here one day.
Franzi – Strange cat gif lady with a soft spot for communications.
Olia – Our Russian research rocket.
Kai-Uwe – Claims to be an artist, but we know, he is a geologist.
Together we are rapidrabbit, a small and independent software developer studio located in Greifswald (Germany, Baltic Sea area).
We've been creating apps since 2007. To pay the rent and buy our mothers’ expensive jewelry (Hi Mom!) we work for some big players like Honeywell and Rolex. Slaves of the machine. But in our hearts we are still kids who dream about building great games.
In 2009 we created a fairly successful entertainment app called Spray Can. It's not exactly a game but a drawing app which shaped a whole community around it and became a surprising hit on the App Store. Then we created some finder apps. But instead of buying the latest Porsche, we took our money and started to develop a game. A big game.
After two years of work, we presented Medieval Merchants in 2013. It's a trading simulation "Settler style" for Mac and iOS. Check it out on the App Store. But to be honest, it wasn't a financial success. We started very well, but due to some bugs sales dropped and by the time we fixed said bugs, the momentum was gone, sales were slow and our beloved game never recovered.
But we did not give up on our dream to become successful game developers. So at the beginning of 2014 we started our next project. While Medieval Merchants is definitely a game for strategic gamers who love strategic simulations we then decided to test our skills at the market for casual games. Hence the paw-some odyssey of Cats in Space Suits has started.
We are creators. We made mistakes. But we've learned from those mistakes, adjusted our jet packs to full speed and will do better this time! Paw-mise :)
Risks and challenges
As mentioned, we currently don't have any sounds, soundtrack or anything else you can listen to yet. We're still looking for a game sound designer we can work with. However, we hope to find someone affordable in time if the funding goal is reached.Learn about accountability on Kickstarter
Support this project
- (31 days)