€567
pledged of €100,000pledged of €100,000 goal
13
backers
Funding Unsuccessful
The project's funding goal was not reached on Sun, November 17 2019 9:50 AM UTC +00:00
Last updated November 17, 2019

Randy & Manilla - All in One games

Discover the fantastic Virtual Quantum Universe of the Net-Cubes in a Computer from a Far & Dark Future.

Randy & Manilla - All in One games

Discover the fantastic Virtual Quantum Universe of the Net-Cubes in a Computer from a Far & Dark Future.

€567
pledged of €100,000pledged of €100,000 goal
13
backers
Funding Unsuccessful
The project's funding goal was not reached on Sun, November 17 2019 9:50 AM UTC +00:00
Last updated November 17, 2019

About

Hello, my name is Alex Monfort Ferrer.

Randy & Manilla is a game project that for years I wanted to do it with the company of people dedicated to the indie sector of video games and art, and I would like to have your great support in Kickstarter so that it can become a reality to be able to develop this indie project that has occurred to me in the best way possible.

Once the goal has been achieved, the development of the project can be completed from the most important points, and I will show you some examples that the game will have:

On the year 2142, In the mysterious interior of the quantum supercomputer created by Lambert Wilson, there is a cyber-universe surrounded by a brightly colored cubes called "Net-Cubes" that inside have a fantastic virtual worlds of pixelated structures, abstract and even in various ways. It is free from threats like hackers, cyber-spies and corporate and government organizations. But that doesn't mean that they have their own threats, such as the villain of the red Net-Cube, "Cracksom Virus" a dominant virus that puts all Net-Cubes in danger of being permanently eliminated in their favor and expanding their empire of computing corruption.

Then a message algorithm called "E-Mailer" arrives at the world of "Bloxland Qubitown", the home of Randy and Manilla, giving them an urgent notice that the entire cyber-universe is in a big danger of being destroyed by Cracksom, urging and begging to be their heroes, and they accepted the mission and they will embark on a great adventure about the different Net-Cubes, but E-Mailer will also accompany and open them portals to access the new worlds.

Randy Qubit Pix-It: Bold, somewhat brave and motivated. Their power ups are of fireballs and strength, which can remove obstacles and many enemies.

Manilla Von-It: The younger sister, cheerful, optimistic. Her power ups are speed, which can run, give quick attacks and mini-teleports that pass through glass walls and fences. In a few phases it will run similar to Sonic.

E-Mailer: The Messenger Algorithm that sends emails through all Net-cubes of the supercomputer. When he warns of a virus danger (such as Cracksom), he goes to alert Randy, Manilla or any other hero to motivate them to save Net-cubes from the impending disaster.

Each selectable Net-Cube of the game, represents and refers to a certain videogame genres (RPG, Platform, Arcade, Shooter, etc.), with distinctive colors compared to most (behind will be shown a screenshot of a very early prototype version of what it consists of).

 The two cubes in blue a little less clear, will possibly be the selectable worlds.

Upon entering inside of the Net-Cubes, they are also the entry to discover the worlds of its interior to that these game genres represent. Such for example Terra-Qubit, where the levels are of the platforms genre accompanied by a retro and pixelated mosaic aesthetic.

To better understand about its important role that represent the Net-Cubes for the game itself, I have made a short video about my pre-alpha demo of the project.

In this you can make a free travel on the cyber-universe surrounded by Net-Cubes of various colors driving with a ship, when entering on the brown Net-Cube, the screen menu with the title of the world (Terra-Qubit) is activated as if it were another videogame inside it, going through an interactive stage of the map of the levels based on the gender of the platforms, in the first level (of the blue tile) the camera follows the character with a perspective similar to Super Mario 3D Land / 3D World, making reference to the 3D linear platforms. And the basic object for a platform game that helps follow the player, They are bright yellow cubes called "Net-Points" that when you pick them up, he get points that fill the score, and there is also a Power-Up that is activated at the right time to defeat enemies and reach the goal.

In the other example, the ship go through the Net-Cube of Blacksquare Qubit-Battle, a dark place where it represents the shooter genre and high difficulty. When Randy step on a green tile, it take to a level with the basics of an FPS, with shooting fire & a first person camera which makes it seem like it feels like playing in the skin of the main character (a bit like Mirror Edges).

With these two examples you can give a better idea that the game is a multi-genre.

This indie game project, being partly multi-genre, it could host many classic game references, also the dark and post-apocalyptic origin on a supercomputer with Net-Cubes that stores memories of humanity before its extinction, may have some touch of Ready Player One, but taken to an even farther future, and several virtual environments would also have the simple and funny style of Wreck-It Ralph (specially by the main characters, and the game title its obvioulsy a reference).



How will I distribute the development once the objectives have been met? :

Having reached the necessary success of the campaign, and having invited the dedicated people of each key section for the development of the game, will be divided into well-ordered steps from the beginning, through the details so that it has a solid and flexible development:

- For the first phase:

1. Plot Script & Concept Art

2. Advanced Concept Art for World & Characters

(Optional): Plot & grammar corrections


- For the second phase:

3. 3D Modeling

4. Sprites & Texturing

5. Animations for the game & Short films for cutcenes


- For the third phase:

6. Start developing the videogame

7. Level Creation

8. Adding Characters, Enemies, and game items

9. Gameplay programming & Script coding

10. Bug & Error corrections

11. Adding Music, SFX & Voice Dub

12. Detail improvements


- For the final phase:

13. Promote the game (Trailers, Social media, Promotional Android/iOS game, etc.)

14. Publication and distribution of the game (PC, Mac, Consoles & Streaming services)

(Optional): Some Updates

At the same time as the steps, the work will be distributed in several of the important sections for the development of the game project, depending on its complexity and the time to perform:

There will be rewards for the sponsors who contribute the most in this project campaign that will be sent by email and download by the end of the campaign and the game demos for later shown in this image of bottom:

As an additional point, there will also be a unique and great physical reward for those who choose a larger contribution.

Risks and challenges

One of the problems that prevents me from making this project come true, is that if I don't get a sufficient number of sponsorships and donors of this campaign, the development of this project will never be completed, and not even be able to get the necessary development team sufficiently trained so that the development of the game project has the highest quality possible.

If I fail to beat these two challenges, this project would will run the risk of being paused or canceled. So, please, support me in making the development of this great Indie videogame project come true. It would be very helpful if your great support makes this project a reality and can overcome these obstacles.

Learn about accountability on Kickstarter
Questions about this project? Check out the FAQ

Support

  1. Select this reward

    Pledge €6 or more About US$ 7

    Special Thanks

    If you contribute with this amount, You will receive a congratulation picture from your email, if you send it to me privately.

    Includes:
    • Your name will appear in the game credits.
    Less
    Estimated delivery
    5 backers

    By pledging you agree to Kickstarter's Terms of Use, Privacy Policy, and Cookie Policy.

    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  2. Select this reward

    Pledge €10 or more About US$ 12

    Sprite & World Artworks with frame

    If you contribute with this amount, You will receive a framed world & character artworks from your email, if you send it to me privately.

    Includes:
    • It will include three pictures of the different world artworks
    • It include two framed sprites artwork of the main characters
    Less
    Estimated delivery
    Limited 0 backers

    By pledging you agree to Kickstarter's Terms of Use, Privacy Policy, and Cookie Policy.

    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  3. Select this reward

    Pledge €15 or more About US$ 17

    Alpha Demo version of Randy & Manilla

    We will by email you a download link of the alpha version of the game.

    Less
    Estimated delivery
    0 backers

    By pledging you agree to Kickstarter's Terms of Use, Privacy Policy, and Cookie Policy.

    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  4. Select this reward

    Pledge €30 or more About US$ 34

    Early Beta Version of Randy & Manilla

    We will by email you a download link of the beta version of the game.

    Includes:
    • Partial OST Pack
    • Partial Artwork Pack
    Less
    Estimated delivery
    4 backers

    By pledging you agree to Kickstarter's Terms of Use, Privacy Policy, and Cookie Policy.

    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  5. Reward no longer available

    Pledge €150 or more About US$ 167

    Big Physical Game Poster

    It will have as a reward a big fabric poster of the game title, and for the next few years, the more we have more information about the game, the following articles will be:

    Includes:
    • Full version of the game, two weeks before the official launch
    • Full OST pack
    • Full Artwork pack
    Less
    Estimated delivery
    Ships to Only certain countries
    Reward no longer available 0 backers

    By pledging you agree to Kickstarter's Terms of Use, Privacy Policy, and Cookie Policy.

    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.

Funding period

- (54 days)