Unstable Unicorns: Control & Chaos (The Backercorn Project)
1. This project is 100% Kickstarter exclusive. That means if you don't back it here, it won't be available to purchase later in stores, online, or at conventions.
2. This is NOT an expansion pack. It is two fully playable, standalone games that do not require you to own the original Unstable Unicorns (although, if you're feeling extra wild, you can shuffle them together for a massive game).
Make new friends. Destroy them. Unicorns forever.
These 100% Kickstarter exclusive decks feature brand new mechanics, a roster of powerful new characters, and much more. You can think of these games as the classic Unstable Unicorns strategy game you know and love, supercharged with a bolt of caffeinated lightning. These games will give you an exciting new opportunity to destroy friendships... but in a good way.
For 2-8 players, ages 14 and up. 30-45 minutes playtime.
We can’t do this without you!
One year ago, we launched Unstable Unicorns as our first game on Kickstarter. The energy and enthusiasm of our backers inspired us to expand the Unstable Unicorns Universe far beyond what we had originally envisioned. That's why we created these new, backer-centric versions of the game.
With that in mind, we're asking for your input! What new characters should we create? What should they be called? What do you think the artwork should look like? We want awesome ideas from awesome people, and we’re confident that we’ve come to the right place for that.
You’ll get to see your ideas come to life as our charming and talented artists put pen to digital paper, guided entirely by the comments you submit. We will live stream our artists at work throughout the campaign so that you can watch the process as characters develop, eventually reaching their glorious, fully colored state. It’ll be like watching the birth of a child, except less slimy.
Instead of doing traditional stretch goals, we've decided to unlock all the upgrades up front, right from the beginning of the campaign. Magnetic closures and foil on all the boxes, linen finish on the cards, and two super-sized decks of 150 magically destructive cards will come standard this time around. We've also made the boxes big enough to accommodate sleeved cards this time.
With all of those upgrades from the start, we're instead going to aim our stretch goals in a personalized, backer-oriented direction: For every $10k we raise over our set goal, we’ll draw one of our active backers as a Unicorn! At the end of the campaign, we’ll compile all of the drawn Backercorns and include them in our Special Edition Art Book, forever memorializing your devotion to this project.
Two great forces have collided.
The diabolical Nightmare Unicorn threatens to cast a shadow of destruction across the land with his Chaos Army; hordes of reanimated dead serve the will of the Nightmare Unicorn, striving to send the world into an irreversible darkness.
But the Nightmare Unicorn is not without opposition. The forces of Control, led by the valiant Archangel Unicorn, fight to banish the Chaos Army back into the depths of the earth from whence they were spawned.
Unstable Unicorns: Control & Chaos are 100% Kickstarter Exclusive decks. This means that they will not be available for retail after this campaign comes to an end, so make sure that you pledge if you want them!
All you have to do to submit an idea is leave it in the campaign's comments section or in the comment section of an update.
We have only three rules for idea submissions:
- NO IDEAS INCORPORATING ANYONE ELSE’S INTELLECTUAL PROPERTY. (I.E. HARRY POTTER, STAR WARS, ETC.)
- NO ADULT CONTENT OR PROFANITY. THESE GAMES ARE SAFE FOR WORK!
- NO HATE SPEECH.
We want this to become the most innovative, collaborative gaming project of all time. Bring your best ideas to the table(top) so that we can bring them to life!
As already mentioned, we have decided that with this campaign, our stretch goals are going to be all about the Backercorns. We have several artists (myself included) who are itching to draw YOU as a Unicorn. For every $10,000 we raise over our original goal, we'll let one of them out of their cage, give them a pencil, refill their water bowl, and let them go to work.
We'll be choosing backers to draw based on a complex algorithm that accounts for how active you are in the comments as well as current planetary alignment. But mostly how active you are. So come hang out with us, chat us up, and post lots and lots of your creative ideas! You could just be the next one to be drawn, and in the meantime you'll be helping us make this game as awesome as possible!
- Facebook Likes are for our Unstable Unicorns page. You can follow it here
- Campaign shares are tracked by muckrack.com. You can share the campaign using the share links at the top of the campaign (right under the current number of backers and time tracker).
- Selfiecorn photos should be posted to Facebook, Twitter, or Instagram with the hashtag #UnstableUnicorns
- Karaokecorn Goals can be posted wherever you want, but we want links to someone actually singing the song (not just the words written out) please. Feel free to collaborate with another backer if you are a songwriter or a singer but not both!
- Craftycorn, Miscellaneouscorn, and UU Classic Goals can be posted wherever you want, as long as we can see them (so make sure you post about it in the campaign comments and include the hashtag #UnstableUnicorns!)
We’re using BackerKit again this time for handling add-ons. Two weeks after the campaign ends, we will send out a BackerKit survey, and you’ll be able to tell us which add-ons you want (along with your shipping info). You can either purchase add-ons separately in BackerKit after the Kickstarter has ended, or add up all of the add-ons you’ll want and increase your pledge now. The choice is yours!
Just like last time, US backers can purchase add-ons with no additional shipping charges, and backers anywhere else in the world will be charged just a flat $5 (for any number of items you want!).
NOTE: Due to the size and weight of the Collector's Box, extra shipping will be charged in BackerKit for backers outside of the US purchasing this item as an add-on.
Make sure you tune in to our live stream to watch as our artists bring the game to life in real time! Pop into the chat and be sure to give your suggestions- you never know when your idea might be the next one to be drawn!
Below, you’ll find the next three dates and times. If you aren’t able to make it to any of the listed times, be sure to check back often for updates on dates of future streams!
My name is Ramy Badie, and I’m the founder of TeeTurtle and creator of Unstable Unicorns. Last year, my team and I launched our first Kickstarter, and the project was readily embraced by the community. That project completely changed all of our lives, and we have since been vigorously working on new games and expansions.
When we started working on Unstable Unicorns, none of us had ever designed games before. It was a bit of a leap of faith, and it took a lot of iteration and testing to get it to a point where we were ready to launch it. You might be wondering, though, what led to the first spark of inspiration that compelled me to take pen to paper and start working on the game. In order to explain this, though, I have to take you on a (very scientific) trip down memory lane.
(cue smoke effects and vaguely blue lighting)
Before I started designing games, I was a Neuroscience major, and I’ve always been fascinated by how the brain works. One study in particular had a tremendous impact on me.
In 1954, scientists James Olds and Peter Milner wanted to see what would happen if the reward pathway were directly stimulated in rats. The Reward Pathway is the part of the brain that is responsible for reinforcing “good” behaviors. Its purpose is to send signals to tell you that you’re happy when you eat good food, have sex, or hang out with your friends and family.
In the experiment, they hooked up an electrode directly to the reward pathway in lab rats. This electrode was triggered each time the rat pressed a lever in his cage. As soon as the rat realized his “feel good” chemicals could be triggered at the push of a button (well, lever), the rat began to disregard everything else around him. He stopped eating, he ignored mating, and he pressed the lever thousands of times per hour just to keep the stimulation going. Eventually, the scientists had to turn off the apparatus entirely to prevent the rat from starving to death.
The reward pathway in the human brain is set up in much the same way as it is in the rat. Of course, humans are capable of higher-level thought, which gives a greater measure of choice, but the evolutionary drive to stimulate the reward pathway is no less strong. We are susceptible to falling into the same destructive habits as the lab rats; however, instead of pulling a “feel-good lever,” we log onto social media or onto our phones for instant gratification.
Each text message notification or like on social media triggers a small burst from the reward pathway. The more time someone spends with their smartphone, the more those synapses strengthen. If left to their own devices (no pun intended), people eventually enter a “self-stimulation” phase, where their lives are all but ruled by notification culture. I can’t tell you how many times I’ve watched friends sit around the table texting people who aren’t there or post a selfie and start refreshing to see if likes are pouring in, despite the number of people who are gathered around them and actively engaging them in face-to-face conversation.
Our devices have opened us up to a world of information, communication, and entertainment, and when used for those purposes, they can add a lot of value to our lives. The danger is in their ability to hijack our reward pathway and slowly reduce the impact of signals that guide our behaviors. Often, the simplest (and most important things) are the first to go: making meaningful connections, enjoying good food and drink, and even gathering with friends for a game.
So whenever anyone asks me what inspired me to create games, this is my answer. Maybe it’s an overly lofty goal, but I create games to help give people a small way to establish and maintain those meaningful connections. I want to give people a reason to sit down at the table, put their phones away, and truly devote some time to the people that matter to them.
In summary: Eat good food. Have sex. Hang out with your friends and family. And if you can’t think of anything to do, might I suggest playing a game? :)
Risks and challenges
While we are confident in the preparations we have taken for this campaign, we would be naive to assume that no risks or challenges lie ahead. This campaign is packed with far more items than our previous campaigns have had, and with a large, varied inventory comes an inherent elevated risk of mix-ups and setbacks regarding the production and/or organization of said inventory.
But we can confidently say that the factories we will be using have produced excellent samples of the items that you will be receiving, and the production of said items should be a very smooth process. In order to preempt any unexpected setbacks, we have built in buffer time. Our team has been preparing over the last year to handle any and all possible contingencies, so if all goes as planned, we’ll get everything shipped without any delays!Learn about accountability on Kickstarter
- (30 days)